Are there any traits that constructs are deemed to have automatically, unless the construct has a specific exception?
For example, are constructs generally considered immune to poison, or to being charmed? Do they generally not benefit from healing spells? Etc. Thinking about it, it would make sense, but I've not seen anything actually state it outright.
(In case it matters, yes, I'm asking because I've just picked up Animate Objects.)
Their are traits constructs usually have, but in the case of a spell, the created creature will only have stats as described by the spell or ability that created them.
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Are there any traits that constructs are deemed to have automatically, unless the construct has a specific exception?
For example, are constructs generally considered immune to poison, or to being charmed? Do they generally not benefit from healing spells? Etc. Thinking about it, it would make sense, but I've not seen anything actually state it outright.
(In case it matters, yes, I'm asking because I've just picked up Animate Objects.)
Whistler
Titus - V. Human Battle Master Fighter 3 - [Pic] - [Pic2] - [Traits] - in Shadowglass
Locke - V. Human Shadow Monk 3 / Undead Warlock 2 - [Pic] - [Traits] - in FOW - DMless West Marches
Flèche* - V. Human Swords Bard 10 - [Pic] - [Traits] - in The Scarlet Mist
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Their are traits constructs usually have, but in the case of a spell, the created creature will only have stats as described by the spell or ability that created them.