If a creature is being restrained due to the grappler feat, if the creature being grappled casts dimension door, does the other creature automatically come with them?
"You can bring along Objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell."
The way that I read it, the grappler would have to choose to go with you, and you would have to choose to bring the grappler with you. However, if the caster is a gnome, halfling, or any other creature that is small or tiny, there are fewer possibilities for it to occur since most PC races are medium.
You can only take a willing creature with you. If the grappler doesn't want to go it will remain in place and the spell caster will escape. Note this works the other way too, if the grappler casts the spell the grappled creature will only be teleported if it wants to. it is not an involuntary teleport.
Alternate interpretation here. Not to say you guys are wrong, because the 'object' vs 'creature' distinction may be mutually exclusive--creatures may not be objects. But another way to read that spell is with an 'or'. You can bring objects (anything, including creatures) you can carry orcreatures who are heavier than you can carryif they are willing.
In other words, another ruling might be that creatures are included in the category of objects: that you could bring an unwilling creature if you can carry it.
Justification: if 'object' is taken broadly enough, then 'physical things' are objects, including creatures.
Better justification: if someone is unconscious, and you can carry them, you can dimension door with their body, even though, being unconscious, they cannot be 'willing'. That's something I'd easily allow my PCs to do, DD your buddy out of trouble. If I was the DM, in the grappling situation, if the caster can carry the person being grappled, I'd allow the caster to take the grappled person with them, but I'd give the grapplee a save of some sort.
I completely agree that a person could "carry" an unconscious buddy out with dimension door, and I would rule that the caster and the willing creature could each carry a creature that didn't put them over their encumbrance. I'd likely only rule that in the case of extreme duress and flavor it as some sort of adrenaline rush that isn't duplicated in combat normally.
That's why I'd houserule the ability to take unwilling creatures if you can carry them, and conscious+unwilling would get a save. Unwilling providing some protection to being DDed seems odd if it's not intentional. Your buddy is gravely wounded and falls unconscious, you pick him up, stare into the face of the charging enemy, cast your spell...and show up empty handed. Back at the battle, your wounded buddy just drops back to the ground again. Nah.
I also have a question about this spell: Is it a serious problem for a halfling to cast a dimension door that fits for atleast a dwarven companion to be as tall enough to let him through?
You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. Halflings are small and dwarves are medium, so it is a problem.
I also have a question about this spell: Is it a serious problem for a halfling to cast a dimension door that fits for atleast a dwarven companion to be as tall enough to let him through?
Mechanically, dimension door is a simple teleport spell...it doesn't specifically describe creating a portal of any given size, but the mechanic does restrict the size of the companion so a halfling casting the spell couldn't teleport a dwarf with him.
On the "willing" requirements: I use what I call the "Aladdin's Second Wish" rule for teleporting unconscious creatures. Basically if the creature is unconscious and in danger (from environmental hazards, enemy creatures, etc), they can be considered a willing creature for the teleport if the teleport is to remove them from the danger. Of course any other mechanical requirements of the spell would have to be met, so this still wouldn't allow a gnome to teleport an elf (with this spell, anyway).
I realize this is a pretty old thread by now, but I had a question on DD also. We had a case where a PC willingly went with an enemy caster who used DD to bring him elsewhere. He had the parties druid on him as a mouse in his shirt pocket and the monk polymorphed as something else really small in another pocket. I know the spell says one willing creature, but would the extra two PC's come along for the ride?
I realize this is a pretty old thread by now, but I had a question on DD also. We had a case where a PC willingly went with an enemy caster who used DD to bring him elsewhere. He had the parties druid on him as a mouse in his shirt pocket and the monk polymorphed as something else really small in another pocket. I know the spell says one willing creature, but would the extra two PC's come along for the ride?
I realize this is a pretty old thread by now, but I had a question on DD also. We had a case where a PC willingly went with an enemy caster who used DD to bring him elsewhere. He had the parties druid on him as a mouse in his shirt pocket and the monk polymorphed as something else really small in another pocket. I know the spell says one willing creature, but would the extra two PC's come along for the ride?
No. The amount of creatures is not based on the size. The size determines whether you can take a willing creature. You can take whatever objects you like though and dead PCs are objects, not creatures. So if you really want to take the entire party along with you, kill your PC buddies, carry them, and bring a willing cleric.
How would a bag of holding work with this if more than one creature was in the bag still alive? I would think RAW they come along as they are now part of the inventory of the caster, correct?
Dimension door is meant to take the caster and sometimes a willing passenger. Stuffing extra people into a bag of holding isn't "one simple trick" to bring the party on a ride. In that case, teleport is the spell you are looking for.
I realize this is a pretty old thread by now, but I had a question on DD also. We had a case where a PC willingly went with an enemy caster who used DD to bring him elsewhere. He had the parties druid on him as a mouse in his shirt pocket and the monk polymorphed as something else really small in another pocket. I know the spell says one willing creature, but would the extra two PC's come along for the ride?
I realize this is a pretty old thread by now, but I had a question on DD also. We had a case where a PC willingly went with an enemy caster who used DD to bring him elsewhere. He had the parties druid on him as a mouse in his shirt pocket and the monk polymorphed as something else really small in another pocket. I know the spell says one willing creature, but would the extra two PC's come along for the ride?
No. The amount of creatures is not based on the size. The size determines whether you can take a willing creature. You can take whatever objects you like though and dead PCs are objects, not creatures. So if you really want to take the entire party along with you, kill your PC buddies, carry them, and bring a willing cleric.
How would a bag of holding work with this if more than one creature was in the bag still alive? I would think RAW they come along as they are now part of the inventory of the caster, correct?
RAW, they are still creatures being teleported by the dimension door spell even if they are in a bag of holding. The spell description doesn't say anything about the state of any other creatures that may be teleported by the caster - only that they can bring one and it has to be the same size or smaller.
Depending on the circumstances, as a DM, I might allow it by rule of cool if properly planned. It sounded as if the characters in the situation described above were trying to setup an ambush of an opposing caster by willingly going with them only to surprise them with 3 characters rather than just the one expected. It is a cool plan - if planned in advance I might homebrew some mechanism to allow for extra characters to be moved by a dimension door spell - it might take some time or expensive materials to set up to minimize the use of dimension door this way but the plan is cool enough that it might be worth allowing the players to bend the rules.
RAW, they are still creatures being teleported by the dimension door spell even if they are in a bag of holding.
This is incorrect for the same reason a Glyph of Warding inside a bag of holding works: creatures and objects inside a bag of holding are not moved when the bag is moved.
RAW, they are still creatures being teleported by the dimension door spell even if they are in a bag of holding.
This is incorrect for the same reason a Glyph of Warding inside a bag of holding works: creatures and objects inside a bag of holding are not moved when the bag is moved.
I think the reasoning for this is that the bag itself is only an entrance to a extra dimensional space on another plane so it is the entrance that is moving and the characters haven't gone anywhere? That is a reasonable interpretation and in that case the teleport would move the entrance to the bag to a new location where the players could climb out. It would work the same with a portable hole or other extra dimensional space.
I could also see a DM alternatively ruling that the extra dimensional space also moves when the bag is moved and so the creatures inside it would also be teleported even if they are on a different plane.
I don't think the game rules go into the metaphysics of moving extra dimensional spaces and their correlation if any to locations on the material plane so ultimately it would be a DM call as to how it works in their game world but I think most DMs would probably go with the extra dimensional space remaining stationary when the bag is teleported.
So I have a question, say the caster has a tiny familiar like a spider that usually just hangs out inside a normal backpack or pouch or something like that. Would that then preclude another creature from coming along?
I guess from some of the responses above, the theoretical RAW answer would be that the familiar would count as the extra creature, although I myself would probably let the familiar not count. From my perspective the same would go for other creatures (characters that have been polymorphed or have wildshaped into tiny creatures that would fit inside the caster's storage equipment). I would consider that the planning and investment of abilities sufficient to bend the rules a bit.
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If a creature is being restrained due to the grappler feat, if the creature being grappled casts dimension door, does the other creature automatically come with them?
"You can bring along Objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell."
The way that I read it, the grappler would have to choose to go with you, and you would have to choose to bring the grappler with you. However, if the caster is a gnome, halfling, or any other creature that is small or tiny, there are fewer possibilities for it to occur since most PC races are medium.
You can only take a willing creature with you. If the grappler doesn't want to go it will remain in place and the spell caster will escape. Note this works the other way too, if the grappler casts the spell the grappled creature will only be teleported if it wants to. it is not an involuntary teleport.
Alternate interpretation here. Not to say you guys are wrong, because the 'object' vs 'creature' distinction may be mutually exclusive--creatures may not be objects. But another way to read that spell is with an 'or'. You can bring objects (anything, including creatures) you can carry or creatures who are heavier than you can carry if they are willing.
In other words, another ruling might be that creatures are included in the category of objects: that you could bring an unwilling creature if you can carry it.
Justification: if 'object' is taken broadly enough, then 'physical things' are objects, including creatures.
Better justification: if someone is unconscious, and you can carry them, you can dimension door with their body, even though, being unconscious, they cannot be 'willing'. That's something I'd easily allow my PCs to do, DD your buddy out of trouble. If I was the DM, in the grappling situation, if the caster can carry the person being grappled, I'd allow the caster to take the grappled person with them, but I'd give the grapplee a save of some sort.
Looking for new subclasses, spells, magic items, feats, and races? Opinions welcome :)
I completely agree that a person could "carry" an unconscious buddy out with dimension door, and I would rule that the caster and the willing creature could each carry a creature that didn't put them over their encumbrance. I'd likely only rule that in the case of extreme duress and flavor it as some sort of adrenaline rush that isn't duplicated in combat normally.
Can an unconscious creature give consent and be considered willing?
"Not all those who wander are lost"
Pretty sure it has been stated by Jeremy Crawford that an unconscious creature is not willing. I can't find it at the moment.
That's why I'd houserule the ability to take unwilling creatures if you can carry them, and conscious+unwilling would get a save. Unwilling providing some protection to being DDed seems odd if it's not intentional. Your buddy is gravely wounded and falls unconscious, you pick him up, stare into the face of the charging enemy, cast your spell...and show up empty handed. Back at the battle, your wounded buddy just drops back to the ground again. Nah.
Looking for new subclasses, spells, magic items, feats, and races? Opinions welcome :)
I also have a question about this spell: Is it a serious problem for a halfling to cast a dimension door that fits for atleast a dwarven companion to be as tall enough to let him through?
You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. Halflings are small and dwarves are medium, so it is a problem.
"Not all those who wander are lost"
Mechanically, dimension door is a simple teleport spell...it doesn't specifically describe creating a portal of any given size, but the mechanic does restrict the size of the companion so a halfling casting the spell couldn't teleport a dwarf with him.
On the "willing" requirements: I use what I call the "Aladdin's Second Wish" rule for teleporting unconscious creatures. Basically if the creature is unconscious and in danger (from environmental hazards, enemy creatures, etc), they can be considered a willing creature for the teleport if the teleport is to remove them from the danger. Of course any other mechanical requirements of the spell would have to be met, so this still wouldn't allow a gnome to teleport an elf (with this spell, anyway).
And how about an attack of opportunity when you escape with that spell?
Never when you teleport
I realize this is a pretty old thread by now, but I had a question on DD also. We had a case where a PC willingly went with an enemy caster who used DD to bring him elsewhere. He had the parties druid on him as a mouse in his shirt pocket and the monk polymorphed as something else really small in another pocket. I know the spell says one willing creature, but would the extra two PC's come along for the ride?
How would a bag of holding work with this if more than one creature was in the bag still alive? I would think RAW they come along as they are now part of the inventory of the caster, correct?
Dimension door is meant to take the caster and sometimes a willing passenger. Stuffing extra people into a bag of holding isn't "one simple trick" to bring the party on a ride. In that case, teleport is the spell you are looking for.
"Not all those who wander are lost"
RAW, they are still creatures being teleported by the dimension door spell even if they are in a bag of holding. The spell description doesn't say anything about the state of any other creatures that may be teleported by the caster - only that they can bring one and it has to be the same size or smaller.
Depending on the circumstances, as a DM, I might allow it by rule of cool if properly planned. It sounded as if the characters in the situation described above were trying to setup an ambush of an opposing caster by willingly going with them only to surprise them with 3 characters rather than just the one expected. It is a cool plan - if planned in advance I might homebrew some mechanism to allow for extra characters to be moved by a dimension door spell - it might take some time or expensive materials to set up to minimize the use of dimension door this way but the plan is cool enough that it might be worth allowing the players to bend the rules.
I think the reasoning for this is that the bag itself is only an entrance to a extra dimensional space on another plane so it is the entrance that is moving and the characters haven't gone anywhere? That is a reasonable interpretation and in that case the teleport would move the entrance to the bag to a new location where the players could climb out. It would work the same with a portable hole or other extra dimensional space.
I could also see a DM alternatively ruling that the extra dimensional space also moves when the bag is moved and so the creatures inside it would also be teleported even if they are on a different plane.
I don't think the game rules go into the metaphysics of moving extra dimensional spaces and their correlation if any to locations on the material plane so ultimately it would be a DM call as to how it works in their game world but I think most DMs would probably go with the extra dimensional space remaining stationary when the bag is teleported.
So I have a question, say the caster has a tiny familiar like a spider that usually just hangs out inside a normal backpack or pouch or something like that. Would that then preclude another creature from coming along?
I guess from some of the responses above, the theoretical RAW answer would be that the familiar would count as the extra creature, although I myself would probably let the familiar not count. From my perspective the same would go for other creatures (characters that have been polymorphed or have wildshaped into tiny creatures that would fit inside the caster's storage equipment). I would consider that the planning and investment of abilities sufficient to bend the rules a bit.