So, our party was playing Tales From the Yawning Portal when we accidentally triggered the poison trap that dooms us to sleep for 5,000 years! Initially only one fell prey to it but the gas spread around corners and got the rest of us. We woke up 5,000 years into the future essentially in a Spelljammer setting. Problem is, we don’t know what weapons they use. I know there are rules for old black powder firearms on up to modern automatic rifles and pistols as well as laser guns. I have no clue where the mechanics would be for simple and martial melee weapons or any kind of armor. What exactly do people of this setting use for equipment and are there already existing versions or will I need to make up some brews on here for it all?
That I don't know. I haven't played the older editions and there are no 5e books on spelljammer. So you (the DM) will have to make decide whether or not they are appropriate for the setting.
As far as I know Spelljammer is not a high tech setting for D&D. Spelljammer is a setting that connects the D&D multiverse allowing transportation through space/time/parallel existence so that Forgotten Realms, Greyhawk, Eberron, Dark Suns, Planescape, Dragonlance etc coexist, allowing characters from each of these different parts of the multiverse to interact. The setting is coexistent with each of these others and not a future existence for any of them.
As a result, getting pushed 5000 years into the future doesn't put you into a "Spelljammer setting". You are 5000 years into the future of your existing setting which may or may not now be aware of the multiverse and methods of travel. It may or may not have developed higher technologies. These technologies may or may not work on this world depending on what the basic physics of the world is in the first place (all of this is up to the DM to figure out). If he wants to put you into a high tech world which has discovered time travel and where they realize that they need to put you back for some reason then go for it. Alternatively, they might recruit you as low tech operatives to operate in some part of the multiverse where magic is dominates technology.
However, this is all world building and up to the DM. Mechanically, the DMG contains stats for high tech weapons and that will probably be most of what is required. The DM can create machinery to generate spell like effects if they want to do the least work and keep things a bit balanced.
As far as I know Spelljammer is not a high tech setting for D&D. Spelljammer is a setting that connects the D&D multiverse allowing transportation through space/time/parallel existence so that Forgotten Realms, Greyhawk, Eberron, Dark Suns, Planescape, Dragonlance etc coexist, allowing characters from each of these different parts of the multiverse to interact. The setting is coexistent with each of these others and not a future existence for any of them.
As a result, getting pushed 5000 years into the future doesn't put you into a "Spelljammer setting". You are 5000 years into the future of your existing setting which may or may not now be aware of the multiverse and methods of travel. It may or may not have developed higher technologies. These technologies may or may not work on this world depending on what the basic physics of the world is in the first place (all of this is up to the DM to figure out). If he wants to put you into a high tech world which has discovered time travel and where they realize that they need to put you back for some reason then go for it. Alternatively, they might recruit you as low tech operatives to operate in some part of the multiverse where magic is dominates technology.
However, this is all world building and up to the DM. Mechanically, the DMG contains stats for high tech weapons and that will probably be most of what is required. The DM can create machinery to generate spell like effects if they want to do the least work and keep things a bit balanced.
Are there only the stats for high tech weapons and no armor at all?
Pretty much all versions of armor exist. Our modern armor is basically just breastplate (Kevlar vest) or plate (riot gear). For more sci-fi like effects use magic armor.
Are there only the stats for high tech weapons and no armor at all?
Greetings, In 5E, RAW, no. In 2E, check out; “Tale of the Comet”. The Rael race has some very advanced equipment and the adversaries, (think a more clunky borg-like creature) have some interesting abilities as well.
Happy Hunting.
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Known in other realms as Ranxaeroth.
“Never meddle in the affairs of dragons, for thou art crunchy and good with bar-b-que sauce.” ~Cheshire Dragon
”You can fool most of the people most of the time, but a Sphinx….never.” ~Torwyn Vantalion.
“When the DM smiles, its already to late.” ~many a player.
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*****SPOILERS FOR YAWNING PORTAL*****
So, our party was playing Tales From the Yawning Portal when we accidentally triggered the poison trap that dooms us to sleep for 5,000 years! Initially only one fell prey to it but the gas spread around corners and got the rest of us. We woke up 5,000 years into the future essentially in a Spelljammer setting. Problem is, we don’t know what weapons they use. I know there are rules for old black powder firearms on up to modern automatic rifles and pistols as well as laser guns. I have no clue where the mechanics would be for simple and martial melee weapons or any kind of armor. What exactly do people of this setting use for equipment and are there already existing versions or will I need to make up some brews on here for it all?
Even a modern day sword would be functionally identical to ancient martial weapons. So those can be the same.
The DMG has stats for various firearms and laser weaponry. And critical role has expanded on firearms (listed under gunslinger fighter).
If you need anything else, you will have to homebrew it or base it on an existing magic weapon.
Well I’m asking are those the actual weapons of the setting or not. I already knew all the things mentioned
That I don't know. I haven't played the older editions and there are no 5e books on spelljammer. So you (the DM) will have to make decide whether or not they are appropriate for the setting.
As far as I know Spelljammer is not a high tech setting for D&D. Spelljammer is a setting that connects the D&D multiverse allowing transportation through space/time/parallel existence so that Forgotten Realms, Greyhawk, Eberron, Dark Suns, Planescape, Dragonlance etc coexist, allowing characters from each of these different parts of the multiverse to interact. The setting is coexistent with each of these others and not a future existence for any of them.
https://en.wikipedia.org/wiki/Spelljammer
As a result, getting pushed 5000 years into the future doesn't put you into a "Spelljammer setting". You are 5000 years into the future of your existing setting which may or may not now be aware of the multiverse and methods of travel. It may or may not have developed higher technologies. These technologies may or may not work on this world depending on what the basic physics of the world is in the first place (all of this is up to the DM to figure out). If he wants to put you into a high tech world which has discovered time travel and where they realize that they need to put you back for some reason then go for it. Alternatively, they might recruit you as low tech operatives to operate in some part of the multiverse where magic is dominates technology.
However, this is all world building and up to the DM. Mechanically, the DMG contains stats for high tech weapons and that will probably be most of what is required. The DM can create machinery to generate spell like effects if they want to do the least work and keep things a bit balanced.
Hm ok then interesting to know
Are there only the stats for high tech weapons and no armor at all?
Pretty much all versions of armor exist. Our modern armor is basically just breastplate (Kevlar vest) or plate (riot gear). For more sci-fi like effects use magic armor.
Greetings, In 5E, RAW, no. In 2E, check out; “Tale of the Comet”. The Rael race has some very advanced equipment and the adversaries, (think a more clunky borg-like creature) have some interesting abilities as well.
Happy Hunting.
Known in other realms as Ranxaeroth.
“Never meddle in the affairs of dragons, for thou art crunchy and good with bar-b-que sauce.” ~Cheshire Dragon
”You can fool most of the people most of the time, but a Sphinx….never.” ~Torwyn Vantalion.
“When the DM smiles, its already to late.” ~many a player.