Hi all. Just a quick question. Every monster in book has stats like this
Balor
Armor Class 19 (Natural Armor)
Hit Points 262 (21d12+126)
Speed 40 ft., fly 80 ft.
etc..
Now. I know that he has 262 hit points. and when it reach 0 it's dead, but what's whit the (21d12+126) stat? When i use that, cause i don't think i suppose to roll dice 12 21 times and add 126 ?
262 is the average hit points of the creature - it's hit point calculation is the bit in brackets. It gives the DM the choice of using an average example or rolling the dice.
I like rolling for hit dice when I use multiple of the same monsters or use the same monster semi-often for variety. The hit dice also gives you an idea of the HP range of the monster, so you can scale the difficulty up or down without changing the monster's CR. Balor for example can have between 138 and 378 HP.
Exactly. Think of it like rolling HP for Player Characters: every level, you can either roll the HP dice or just take the average. +126 is simply 21 x his Constitution Mod. - which is +6 (21 x 6 = 126)
So if you think about it, it would be as if the Balor was a level 21 Creature with a D12 HP and +6 Con Mod. 21D12 + 126 HP.
So for BAlor u rol d12 .. 21 Times!!! and add 126 ?
Yes? If you want to instead of using average HP.
Are you confused because you think it is a lot of HP? Keep in mind it is a CR 19 monsters, so shouldn't be fought by less than (4 or more) level 17 players.
The alternatives would be to either just select a number between the max and the min for the HP, use a spreadsheet (randbetween(1,12) copied 21 times and summed or randbetween(138,378) according to DxJxC for a simpler execution) or roll a d12 7 times and use each roll 3 times. I like to roll on smaller creatures that have multiples so that the party can't say "that creature died after 15 damage so we need at least 15 damage to kill the rest" and have it automatically be true for the vast majority of the creatures (barring special call outs that say something like "a goblin with 12 hit points" or "a hobgoblin with 36 hit points").
I use the individually rolled hit points when I want individual variety in creatures. If I have a large horde of faceless minions I will probably use the average hit point score because it's easier.
For a valor, yes roll a d12 21 times and add 126 to get the hit point total. For creatures with large numbers of hit dice it can be a lot of dice rolling. Dice rolling programs can be your friend here.
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Hi all. Just a quick question. Every monster in book has stats like this
Balor
Now. I know that he has 262 hit points. and when it reach 0 it's dead, but what's whit the (21d12+126) stat? When i use that, cause i don't think i suppose to roll dice 12 21 times and add 126 ?
A example of how you use this would be nice.
TY.
262 is the average hit points of the creature - it's hit point calculation is the bit in brackets. It gives the DM the choice of using an average example or rolling the dice.
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When would you roll dice for this example ?
I like rolling for hit dice when I use multiple of the same monsters or use the same monster semi-often for variety. The hit dice also gives you an idea of the HP range of the monster, so you can scale the difficulty up or down without changing the monster's CR. Balor for example can have between 138 and 378 HP.
So for BAlor u rol d12 .. 21 Times!!! and add 126 ?
Exactly. Think of it like rolling HP for Player Characters: every level, you can either roll the HP dice or just take the average.
+126 is simply 21 x his Constitution Mod. - which is +6 (21 x 6 = 126)
So if you think about it, it would be as if the Balor was a level 21 Creature with a D12 HP and +6 Con Mod. 21D12 + 126 HP.
Yes? If you want to instead of using average HP.
Are you confused because you think it is a lot of HP? Keep in mind it is a CR 19 monsters, so shouldn't be fought by less than (4 or more) level 17 players.
ohh .. that makes sense now .. TY
The alternatives would be to either just select a number between the max and the min for the HP, use a spreadsheet (randbetween(1,12) copied 21 times and summed or randbetween(138,378) according to DxJxC for a simpler execution) or roll a d12 7 times and use each roll 3 times. I like to roll on smaller creatures that have multiples so that the party can't say "that creature died after 15 damage so we need at least 15 damage to kill the rest" and have it automatically be true for the vast majority of the creatures (barring special call outs that say something like "a goblin with 12 hit points" or "a hobgoblin with 36 hit points").
I use the individually rolled hit points when I want individual variety in creatures. If I have a large horde of faceless minions I will probably use the average hit point score because it's easier.
For a valor, yes roll a d12 21 times and add 126 to get the hit point total. For creatures with large numbers of hit dice it can be a lot of dice rolling. Dice rolling programs can be your friend here.