In my campaign, a little in the future, there's going to be an otherworldly vending machine that distributes strange magic items to the players every two or three levels, starting around level 6 or so. Most of these items are homebrewed and give simple bonuses to skills, but some items are definitely going to be more useful than others.
One Idea I had was to turn the Pokémon move Pain Split into a pair of magic rings:
Rings of the empath: Two Rings with crystal hearts on them, One coloured red and the other clear. Can be used once per long rest.
As an action: If both wearers are willing, they can add their remaining hp together and divide it by two so each person has half of the combined total. If one wearer would be reduced to 0 hp, the other can use a reaction to leave them at 1hp in exchange for them losing 2d6 hp…
I get the impression that this has the potential to be OP, but my party consists of a Rogue, a Cleric, and a Barbarian, so none of them are particularly easy to squish for one reason or another.
Still, I'd love to hear any advice so that I can keep this item in the sweet spot between "game breakingly OP" and "More trouble than its worth".
It sounds ok to me, especially only once/LR. It would make the barbarian more powerful since the rogue (if they are ranged) won't often take damage and the barbarian usually has resistance when raging making for a more efficient party use of hit points.
Leaving a character at 1hp instead of 0 at the cost of 2d6 damage is also pretty useful. This ability should also only be once/LR.
You might want to make the hit point splitting ability to be a range of touch only if you want to reduce the power a bit.
However, I'm not sure it would be "OP".
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Newbie DM here.
In my campaign, a little in the future, there's going to be an otherworldly vending machine that distributes strange magic items to the players every two or three levels, starting around level 6 or so. Most of these items are homebrewed and give simple bonuses to skills, but some items are definitely going to be more useful than others.
One Idea I had was to turn the Pokémon move Pain Split into a pair of magic rings:
Rings of the empath: Two Rings with crystal hearts on them, One coloured red and the other clear. Can be used once per long rest.
As an action: If both wearers are willing, they can add their remaining hp together and divide it by two so each person has half of the combined total. If one wearer would be reduced to 0 hp, the other can use a reaction to leave them at 1hp in exchange for them losing 2d6 hp…
I get the impression that this has the potential to be OP, but my party consists of a Rogue, a Cleric, and a Barbarian, so none of them are particularly easy to squish for one reason or another.
Still, I'd love to hear any advice so that I can keep this item in the sweet spot between "game breakingly OP" and "More trouble than its worth".
Thanks!
"The beating sound is not my sympathetic heart, but a time bomb."
♦Character art commissions♦
Maybe look at warding bond.
I've seen it, but its not quite the flavour I was looking for.
"The beating sound is not my sympathetic heart, but a time bomb."
♦Character art commissions♦
It sounds ok to me, especially only once/LR. It would make the barbarian more powerful since the rogue (if they are ranged) won't often take damage and the barbarian usually has resistance when raging making for a more efficient party use of hit points.
Leaving a character at 1hp instead of 0 at the cost of 2d6 damage is also pretty useful. This ability should also only be once/LR.
You might want to make the hit point splitting ability to be a range of touch only if you want to reduce the power a bit.
However, I'm not sure it would be "OP".