It's still D&D. However, a lot of the details of the systems have changed substantially and the entire concept of bounded accuracy makes everything play a lot differently in many scenarios. The concepts are still more or less the same. There are a lot of similarities but trying to go through the large amount of differences is asking a bit much.
However, a couple of things. Stats go from 1-20. Getting over 20 requires powerful magic items. Each +2 on a stat is worth a +1 modifier to skill checks/saving throws/attack rolls. There are 6 stats, there is one saving throw associated with each, a character starts off proficient in two saving throws which depend on class selection. The concept of proficiency applies across the set of skills, weapons and other abilities. The proficiency modifier is tied to total character level so characters improve somewhat by leveling (+2 at level 1 up to +6 at level 17+). If you are proficient with something you add your proficiency to the roll, if you aren't, you don't. Class choice defines starting hit points, size of hit die, some skills to choose from (background and race may include additional skills), and a wide range of other features that vary by class.
Anyway, it has been a very long time since I played 2e. Your best bet if you want more information would be to look at the 5e system reference document on line which will give you the basics.
The short version is that 5e is a lower power, better balanced version of 3.5, with some annoying parts fixed. A 3e character can be converted to 5e with some work, several people have written conversion guides. It would not be worth the effort to convert between 5e and 2e (or 4e which is completely different) in my opinion. You're better off starting from scratch.
So my friends and I play two and three basically. Besides the armor class what on the character sheet is off. Thanks!
I'm not sure what you are asking here ... Are you saying you mostly play second and third edition D&D and are wondering what is different in 5e?
I'm wondering how different the characters generated are from 2e.
It's still D&D. However, a lot of the details of the systems have changed substantially and the entire concept of bounded accuracy makes everything play a lot differently in many scenarios. The concepts are still more or less the same. There are a lot of similarities but trying to go through the large amount of differences is asking a bit much.
However, a couple of things. Stats go from 1-20. Getting over 20 requires powerful magic items. Each +2 on a stat is worth a +1 modifier to skill checks/saving throws/attack rolls. There are 6 stats, there is one saving throw associated with each, a character starts off proficient in two saving throws which depend on class selection. The concept of proficiency applies across the set of skills, weapons and other abilities. The proficiency modifier is tied to total character level so characters improve somewhat by leveling (+2 at level 1 up to +6 at level 17+). If you are proficient with something you add your proficiency to the roll, if you aren't, you don't. Class choice defines starting hit points, size of hit die, some skills to choose from (background and race may include additional skills), and a wide range of other features that vary by class.
Anyway, it has been a very long time since I played 2e. Your best bet if you want more information would be to look at the 5e system reference document on line which will give you the basics.
The short version is that 5e is a lower power, better balanced version of 3.5, with some annoying parts fixed. A 3e character can be converted to 5e with some work, several people have written conversion guides. It would not be worth the effort to convert between 5e and 2e (or 4e which is completely different) in my opinion. You're better off starting from scratch.
Thanks, wonderful analysis!