Many house rules consider a 1 on a 1d20 to be a spectacular failure in a majority of situations. I, personally, am not a fan of a 1 (historically called a "fumble") of being a mere failure. I prefer the DM to come up with something particularly entertaining rather than, "You automatically miss." Depending on the situation, some DMs will let the attempt have an effect but an undesired one - harmless or possibly harmful: blasting the head off of a revered statue; tripping and knocking someone prone; getting laughed at by everyone in earshot when failing to charm someone; etc. (These groups call them Epic Fails for a reason.)
Expanding Critical Fails to other roles is more for amusement in my preference, but I'm also one who goes beyond, "I cast Charm," and require some dialog as part of the attempt.
EDIT: On the other end for those with such house rules, 20 on a 1d20 for a variety of things is often a spectacular success in the same style as a Epic Fail and not just a "crit." Some DMs give the player freedom to describe the effects of these kinds of Crits within the limits of the rules - mostly for show.
Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Many house rules consider a 1 on a 1d20 to be a spectacular failure in a majority of situations. I, personally, am not a fan of a 1 (historically called a "fumble") of being a mere failure. I prefer the DM to come up with something particularly entertaining rather than, "You automatically miss." Depending on the situation, some DMs will let the attempt have an effect but an undesired one - harmless or possibly harmful: blasting the head off of a revered statue; tripping and knocking someone prone; getting laughed at by everyone in earshot when failing to charm someone; etc. (These groups call them Epic Fails for a reason.)
Expanding Critical Fails to other roles is more for amusement in my preference, but I'm also one who goes beyond, "I cast Charm," and require some dialog as part of the attempt.
EDIT: On the other end for those with such house rules, 20 on a 1d20 for a variety of things is often a spectacular success in the same style as a Epic Fail and not just a "crit." Some DMs give the player freedom to describe the effects of these kinds of Crits within the limits of the rules - mostly for show.
Yes. I let players (if they want) describe their fumble or success of a crit. Though I've only had one player yet who wants to describe his own actions. And I had to do learn it myself as my DM never did it when I first started playing.
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Many house rules consider a 1 on a 1d20 to be a spectacular failure in a majority of situations. I, personally, am not a fan of a 1 (historically called a "fumble") of being a mere failure. I prefer the DM to come up with something particularly entertaining rather than, "You automatically miss." Depending on the situation, some DMs will let the attempt have an effect but an undesired one - harmless or possibly harmful: blasting the head off of a revered statue; tripping and knocking someone prone; getting laughed at by everyone in earshot when failing to charm someone; etc. (These groups call them Epic Fails for a reason.)
Expanding Critical Fails to other roles is more for amusement in my preference, but I'm also one who goes beyond, "I cast Charm," and require some dialog as part of the attempt.
EDIT: On the other end for those with such house rules, 20 on a 1d20 for a variety of things is often a spectacular success in the same style as a Epic Fail and not just a "crit." Some DMs give the player freedom to describe the effects of these kinds of Crits within the limits of the rules - mostly for show.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Yes. I let players (if they want) describe their fumble or success of a crit. Though I've only had one player yet who wants to describe his own actions. And I had to do learn it myself as my DM never did it when I first started playing.