Would it be too much of a stretch to allow druids, rangers or oath of the ancients paladins to use tree stride to move between giant mushrooms in the underdark? Mushrooms are the trees of the underdark providing the equivalent of lumber and they are natural.
D&D plays fast and loose with definitions on a lot of things, I've noticed. I think fungi are grouped with plants b/c otherwise the Plant category of creature type would be too small.
My campaign is in the underdark at the moment. The lack of trees means that wooden objects are seen as a luxury and command premium prices down there. It's something we surface dwellers take for granted.
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"Not all those who wander are lost"
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Would it be too much of a stretch to allow druids, rangers or oath of the ancients paladins to use tree stride to move between giant mushrooms in the underdark? Mushrooms are the trees of the underdark providing the equivalent of lumber and they are natural.
It's up to the DM. I would be okay with it personally as long as the mushrooms were large enough.
Cool. I'm thinking of playing a drow oath of the ancients paladine devoted to Eilistraee. I thought it would be cool for him to be able to do it.
Mushrooms aren't even plants!
ok, I'm joking (not really) but under the circumstances, I would most likely allow this at my table.
"Not all those who wander are lost"
D&D plays fast and loose with definitions on a lot of things, I've noticed. I think fungi are grouped with plants b/c otherwise the Plant category of creature type would be too small.
My campaign is in the underdark at the moment. The lack of trees means that wooden objects are seen as a luxury and command premium prices down there. It's something we surface dwellers take for granted.
"Not all those who wander are lost"