"You point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended."
the cantrip specifically states next turn, not next attack. what about the instance of an eldritch knight when he gets the "War Magic" class feature?
War Magic: "Beginning at 7th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action."
does this mean he casts true strike, makes his bonus attack without ADV but then gets ADV for his attack his next turn?
True Strike is a spectacularly bad spell designed with good intentions. It's concentration too, so chances are that anyone with access to this cantrip also has other concentration spells--that are actually worth a damn--which they would rather use.
The only place this spell actually has is: when you want to dump a high-level spell slot (or similar attack using limited resources) on a target, absolutely need to hit with it, have the luxury of being able to wait a full turn before attempting the attack roll, and don'thave the means to gain advantage from another source this turn (allies, positioning, etc).
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
True Strike, to me, really only has value outside of combat. As in... you want to murder someone who is unaware of your intent, so you do a quick point to give yourself advantage. Might work well for an Arcane Trickster to essentially give themselves a lesser version of the Assassinate feature.
Still, though, it's hard to justify taking it over other, much more reliable cantrips.
True Strike is only useful when you ambush your opponents regularly because that way you can use it once in most combats to prepare for the combat and get advantage on your first attack. But that requires a lot of strategy, work, and good luck.
"You point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended."
the cantrip specifically states next turn, not next attack. what about the instance of an eldritch knight when he gets the "War Magic" class feature?
War Magic: "Beginning at 7th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action."
does this mean he casts true strike, makes his bonus attack without ADV but then gets ADV for his attack his next turn?
By RAW yes. It's better to just use the Booming Blade/Green Flame Blade cantrip and then make Bonus Action attack if you're an Eldritch Knight.
True Strike is proably one of the weakest cantrips in game and there are very few scenarios that it'll be useful.
True Strike is a spectacularly bad spell designed with good intentions. It's concentration too, so chances are that anyone with access to this cantrip also has other concentration spells--that are actually worth a damn--which they would rather use.
The only place this spell actually has is: when you want to dump a high-level spell slot (or similar attack using limited resources) on a target, absolutely need to hit with it, have the luxury of being able to wait a full turn before attempting the attack roll, and don't have the means to gain advantage from another source this turn (allies, positioning, etc).
I.e., almost never.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
True Strike, to me, really only has value outside of combat. As in... you want to murder someone who is unaware of your intent, so you do a quick point to give yourself advantage. Might work well for an Arcane Trickster to essentially give themselves a lesser version of the Assassinate feature.
Still, though, it's hard to justify taking it over other, much more reliable cantrips.
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True Strike and Friends have always struck me as being the two most worthless cantrips.
True Strike is only useful when you ambush your opponents regularly because that way you can use it once in most combats to prepare for the combat and get advantage on your first attack. But that requires a lot of strategy, work, and good luck.
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