I'm no expert, but I don't see any of these options giving you more chance of survival.
1/2 move stand up, cast mage armor to get arcane ward up - if he hits and takes down your ward, you are in the same situation with an AoO if you try to escape.
1/2 move stand up, disengage, move 1/2 move (I'm guessing 15 feet). His turn would be close the gap and go for a hit.
Also firebolt would be at disadvantage since you are in melee.
- my suggestion would be either, magic missile in the off chance you can take him out and 1/2 move to get up so he doesn't get advantage to hit you.
or
- 1/2 move stand up, move 15 feet, then dash for another 30 feet towards your allies. They will get an AoO but you will be 45 feet away, hopefully they are encumbered and can't catch up.
I suppose the relevant question would be is there anything your team can do if you buy them a round. Since it sounds like you don't have the tools to escape without Deus ex machina...you don't happen to be a goblin with bonus action disengage do you?
As for next char...does your table allow unearthed arcana? There is the revenant rogue, really any rogue would give good escape mechanisms and allow for good damage, could go arcane trickster if you want to keep arcane spells...
I am part of this campaign(ranger/druid) and my character is just listening to the enemy's music(because I slightly trust him) our fighter is asleep, and the barbarian is dancing
I'm no expert, but I don't see any of these options giving you more chance of survival.
1/2 move stand up, cast mage armor to get arcane ward up - if he hits and takes down your ward, you are in the same situation with an AoO if you try to escape.
1/2 move stand up, disengage, move 1/2 move (I'm guessing 15 feet). His turn would be close the gap and go for a hit.
Also firebolt would be at disadvantage since you are in melee.
- my suggestion would be either, magic missile in the off chance you can take him out and 1/2 move to get up so he doesn't get advantage to hit you.
or
- 1/2 move stand up, move 15 feet, then dash for another 30 feet towards your allies. They will get an AoO but you will be 45 feet away, hopefully they are encumbered and can't catch up.
I suppose the relevant question would be is there anything your team can do if you buy them a round. Since it sounds like you don't have the tools to escape without Deus ex machina...you don't happen to be a goblin with bonus action disengage do you?
As for next char...does your table allow unearthed arcana? There is the revenant rogue, really any rogue would give good escape mechanisms and allow for good damage, could go arcane trickster if you want to keep arcane spells...
I honestly was thinking of Arcane Trickster... get find familiar and BOOM! Permanent and guaranteed sneak attack damage!
D&D is a game for nerds... so I guess I'm one :p
I am part of this campaign(ranger/druid) and my character is just listening to the enemy's music(because I slightly trust him) our fighter is asleep, and the barbarian is dancing
To bad you have no HEALING SPELLS!!!!!!!! Druids in my opinion should at least have 1 or 2 healing spells.
D&D is a game for nerds... so I guess I'm one :p
I do have healing spells
You do????????????????????? Which ones? Maybe you can heal me, I take the dodge action, try to get away, and might (probably not) survive a hit.
D&D is a game for nerds... so I guess I'm one :p
No