I have a question about Tipsy Sway. When you use the ability to make a missed attack hit another target, does the enemy have to reroll the attack or does it just automatically hit?
Ever noticed you can weaponize it when fighting solo boss monsters? The ability won't be useful against the enemy's attacks, because you can't redirect a missed attack back at the attacker... but nothing says you can't redirect attacks your friends make against you! For a high-AC enemy that the party is having trouble hitting, stand next to your Great Weapon Master , have them wind up with a -5 to hit power attack against you, praaaaay that it misses (maybe have them close their eyes to give themselves disadvantage to hit you, to help out a little bit?), and then when it misses just have it auto-hit the foe that they wouldn't have had a very good chance of attacking in the first place. :)
Ever noticed you can weaponize it when fighting solo boss monsters? The ability won't be useful against the enemy's attacks, because you can't redirect a missed attack back at the attacker... but nothing says you can't redirect attacks your friends make against you! For a high-AC enemy that the party is having trouble hitting, stand next to your Great Weapon Master , have them wind up with a -5 to hit power attack against you, praaaaay that it misses (maybe have them close their eyes to give themselves disadvantage to hit you, to help out a little bit?), and then when it misses just have it auto-hit the foe that they wouldn't have had a very good chance of attacking in the first place. :)
This 'feature' almost makes using a net worthwhile. Have someone non-proficient with the net throw it at you (no proficiency bonus to the attack and at disadvantage) and have it end up on the monster.
Ever noticed you can weaponize it when fighting solo boss monsters? The ability won't be useful against the enemy's attacks, because you can't redirect a missed attack back at the attacker... but nothing says you can't redirect attacks your friends make against you! For a high-AC enemy that the party is having trouble hitting, stand next to your Great Weapon Master , have them wind up with a -5 to hit power attack against you, praaaaay that it misses (maybe have them close their eyes to give themselves disadvantage to hit you, to help out a little bit?), and then when it misses just have it auto-hit the foe that they wouldn't have had a very good chance of attacking in the first place. :)
This 'feature' almost makes using a net worthwhile. Have someone non-proficient with the net throw it at you (no proficiency bonus to the attack and at disadvantage) and have it end up on the monster.
Both interesting ideas that probably go against the intention of the feature.
Ever noticed you can weaponize it when fighting solo boss monsters? The ability won't be useful against the enemy's attacks, because you can't redirect a missed attack back at the attacker... but nothing says you can't redirect attacks your friends make against you! For a high-AC enemy that the party is having trouble hitting, stand next to your Great Weapon Master , have them wind up with a -5 to hit power attack against you, praaaaay that it misses (maybe have them close their eyes to give themselves disadvantage to hit you, to help out a little bit?), and then when it misses just have it auto-hit the foe that they wouldn't have had a very good chance of attacking in the first place. :)
This 'feature' almost makes using a net worthwhile. Have someone non-proficient with the net throw it at you (no proficiency bonus to the attack and at disadvantage) and have it end up on the monster.
Unfortunately this doesn't work, nets are technically ranged weapons with extremely short ranges. You can, however, deflect missiles to get 20/60 range on your net with damage to boot.
Ever noticed you can weaponize it when fighting solo boss monsters? The ability won't be useful against the enemy's attacks, because you can't redirect a missed attack back at the attacker... but nothing says you can't redirect attacks your friends make against you! For a high-AC enemy that the party is having trouble hitting, stand next to your Great Weapon Master , have them wind up with a -5 to hit power attack against you, praaaaay that it misses (maybe have them close their eyes to give themselves disadvantage to hit you, to help out a little bit?), and then when it misses just have it auto-hit the foe that they wouldn't have had a very good chance of attacking in the first place. :)
This 'feature' almost makes using a net worthwhile. Have someone non-proficient with the net throw it at you (no proficiency bonus to the attack and at disadvantage) and have it end up on the monster.
Unfortunately this doesn't work, nets are technically ranged weapons with extremely short ranges. You can, however, deflect missiles to get 20/60 range on your net with damage to boot.
Ah, I see, Tipsy Sway's Redirect Attack requires a melee attack. The poor net can't catch a break.
I have a question about Tipsy Sway. When you use the ability to make a missed attack hit another target, does the enemy have to reroll the attack or does it just automatically hit?
Automatically hits. The ability would mention something along the lines of 'reroll' if it did not automatically hit.
Ever noticed you can weaponize it when fighting solo boss monsters? The ability won't be useful against the enemy's attacks, because you can't redirect a missed attack back at the attacker... but nothing says you can't redirect attacks your friends make against you! For a high-AC enemy that the party is having trouble hitting, stand next to your Great Weapon Master , have them wind up with a -5 to hit power attack against you, praaaaay that it misses (maybe have them close their eyes to give themselves disadvantage to hit you, to help out a little bit?), and then when it misses just have it auto-hit the foe that they wouldn't have had a very good chance of attacking in the first place. :)
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I'm going to make this way harder than it needs to be.
This 'feature' almost makes using a net worthwhile. Have someone non-proficient with the net throw it at you (no proficiency bonus to the attack and at disadvantage) and have it end up on the monster.
Both interesting ideas that probably go against the intention of the feature.
Unfortunately this doesn't work, nets are technically ranged weapons with extremely short ranges. You can, however, deflect missiles to get 20/60 range on your net with damage to boot.
Ah, I see, Tipsy Sway's Redirect Attack requires a melee attack. The poor net can't catch a break.
I dunno, that deflect missiles trick seems like a pretty good break!
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I'm going to make this way harder than it needs to be.