First of all, hi and nice to meet you all. I am brand new to D&D and have been pouring over the basic rulebook the past few days and finally made an account.
So I made my character with the DDB character creator, which was a real godsend for a newb like me. I created a character that is predominantly a high elf sorcerer, but he knows his way around with a sword and wears medium-armor, so his secondary class is a fighter. All of this worked fine, but when I finished creating my character, I noticed that his starting level was 2.
From what I understand, this is my cumulative level, with both of my classes being level 1 so they add up to 2 total. But, is this okay? I feel like it would be cheating to start into D&D with a level two character, but then again, I seem to not be any higher than a level 1, just that I am playing 2 classes, so it makes it look higher.
This is probably an issue that different DMs would react differently to and I haven't even found a group to play with online yet, so I may be worrying about this prematurely. But since these two classes are a fairly important part of my character's backstory, I would rather not change it, but I would like to know if dual-classing from the start is generally considered acceptable or not among my senior players.
There isn't really a way to create a multiclass at level 1 unless you play variant human (you can simulate multiclass by being a fighter with the magic initiate feat). Also, a high elf starts with a cantrip that you can use to fake being a spellcaster, and they start with weapon proficiencies (but not armor proficiencies) to let them fake being a fighter. I'd note that high elves are better wizards than sorcerers.
First of all, hi and nice to meet you all. I am brand new to D&D and have been pouring over the basic rulebook the past few days and finally made an account.
So I made my character with the DDB character creator, which was a real godsend for a newb like me. I created a character that is predominantly a high elf sorcerer, but he knows his way around with a sword and wears medium-armor, so his secondary class is a fighter. All of this worked fine, but when I finished creating my character, I noticed that his starting level was 2.
From what I understand, this is my cumulative level, with both of my classes being level 1 so they add up to 2 total. But, is this okay? I feel like it would be cheating to start into D&D with a level two character, but then again, I seem to not be any higher than a level 1, just that I am playing 2 classes, so it makes it look higher.
This is probably an issue that different DMs would react differently to and I haven't even found a group to play with online yet, so I may be worrying about this prematurely. But since these two classes are a fairly important part of my character's backstory, I would rather not change it, but I would like to know if dual-classing from the start is generally considered acceptable or not among my senior players.
This would only work if you started at level 2. Otherwise, you would have to start as either a sorcerer or a fighter at level 1, then choose the other at level 2. You could potentially go sorcerer with a soldier background. You could add a passing line in your backstory that says that for the first but of your adventuring career you only want to focus on one side of it or the other and that's why you weren't casting spells or attacking with a weapon that you'd expect to have normally.
Of course, if you find a campaign that's starting at level 2, it won't matter one bit. It barely matters starting at level one since the 300 exp or milestone equivalent will probably be met in your first playing session.
First of all, hi and nice to meet you all. I am brand new to D&D and have been pouring over the basic rulebook the past few days and finally made an account.
So I made my character with the DDB character creator, which was a real godsend for a newb like me. I created a character that is predominantly a high elf sorcerer, but he knows his way around with a sword and wears medium-armor, so his secondary class is a fighter. All of this worked fine, but when I finished creating my character, I noticed that his starting level was 2.
From what I understand, this is my cumulative level, with both of my classes being level 1 so they add up to 2 total. But, is this okay? I feel like it would be cheating to start into D&D with a level two character, but then again, I seem to not be any higher than a level 1, just that I am playing 2 classes, so it makes it look higher.
This is probably an issue that different DMs would react differently to and I haven't even found a group to play with online yet, so I may be worrying about this prematurely. But since these two classes are a fairly important part of my character's backstory, I would rather not change it, but I would like to know if dual-classing from the start is generally considered acceptable or not among my senior players.
You've created a level two character, not a level one character.
The way multiclassing works in D&D 5e is that each time you level up, you pick which class you take a level in. So you'd have to get to level 2 to have two classes.
You get a variety of bonuses each time you level up, so you HAVE in fact created a character more powerful than a level 1 character - you have proficiencies from two classes, you've got extra hit points from your second level, you've got both spellcasting and martial abilities.
Do you really have to take a level in fighter to get the background you want? Note that high elves already get proficiency in longswords, shortswords, shortbows, and longbows - you don't need to take a level in fighter to "know your way around with a sword". ...dunno what to tell you about the medium armor, though. If you're a draconic bloodline sorcerer you'll have draconic resilience which might be even better than medium armor.
There is a way to do this, it's called a Gestalt Character. If you want a Gestalt Character to be accepted, the best way to do this in Dndbeyond is select one of the classes as your primary class and then make a homebrew subclass for the primary class that has the features of the secondary class. Or in other words you sacrifice your Subclassing for doing both classes.
Of course, your DM may still say no, but I believe this method will be the most likely to succeed.
There is a way to do this, it's called a Gestalt Character. If you want a Gestalt Character to be accepted, the best way to do this in Dndbeyond is select one of the classes as your primary class and then make a homebrew subclass for the primary class that has the features of the secondary class. Or in other words you sacrifice your Subclassing for doing both classes.
Of course, your DM may still say no, but I believe this method will be the most likely to succeed.
Gestalt characters aren't really on par with regularly built characters. You have to be in a campaign of all Gestalt characters for that choice to be reasonable, and your DM probably would have explained that to you already.
First of all, hi and nice to meet you all. I am brand new to D&D and have been pouring over the basic rulebook the past few days and finally made an account.
So I made my character with the DDB character creator, which was a real godsend for a newb like me. I created a character that is predominantly a high elf sorcerer, but he knows his way around with a sword and wears medium-armor, so his secondary class is a fighter. All of this worked fine, but when I finished creating my character, I noticed that his starting level was 2.
From what I understand, this is my cumulative level, with both of my classes being level 1 so they add up to 2 total. But, is this okay? I feel like it would be cheating to start into D&D with a level two character, but then again, I seem to not be any higher than a level 1, just that I am playing 2 classes, so it makes it look higher.
This is probably an issue that different DMs would react differently to and I haven't even found a group to play with online yet, so I may be worrying about this prematurely. But since these two classes are a fairly important part of my character's backstory, I would rather not change it, but I would like to know if dual-classing from the start is generally considered acceptable or not among my senior players.
The simple answer is no, you cannot be a 1st-level character and be multiclassed at the same time. Each level your character obtains is a level in a single specific class. Back in the old days of D&D, certain races could be two classes at the same time(Cleric/Fighter, Illusionist/Thief, etc), and they would split their XP gains between the two which meant they would level up much slower. The rules were a LOT more complicated back then. Now, every time you gain a level, whether its your first, your tenth, or whatever, you choose which class to take that level in. Taking levels in multiple classes requires that your character meet certain ability score requirements(at least a 13 in the scores that "matter" to your class), and the proficiencies you gain from the 1st level of a second/third/etc class aren't the same as if you started in that class. Chapter Six of the Players Handbook covers all the rules for multiclassing, I'm pretty sure it's in the Basic Rules as well.
If you want to build a Fighter/Sorcerer multiclass, you're going to have to pick which one to be at 1st-level, and go from there. Are you a Fighter whose magical talents appear later? Are you a Sorcerer who decides to toughen themselves up by learning the art of combat? Mechanically there will be differences depending on which you start with, probably the biggest being which saving throws you're proficient in. The good news for you is that both Fighters and Sorcerers are proficient in Constitution saves, but you'll still want to look at both classes and see which you'd rather be at Level 1. Beyond that, each time you level up you'll need to decide which class to progress in. There's no "wrong" way to do it, but every choice when multiclassing is a tradeoff. You're gaining the lower-level abilities of a second class at the expense of higher-level abilities in either class. So things like Extra Attack from Fighter and 3rd-level spells(a significant power jump) from Sorcerer will come later than normal. That's just the mechanics of it, the story-based aspects of multiclassing matter only as much as you & your DM decide they should. There are no official rules for finding someone to teach you your new class, for example. But if you wanted to be a Fighter whose Sorcerous Bloodline manifests later on, you may want to talk to your DM about that so it can happen in-game where you can roleplay the event.
If the 5E rules for multiclassing don't appeal to you, there are multiple class/subclass options that combine martial & magical ability(you'll need access to more than the Basic Rules, however). They may not fit your character concept exactly, but they may be close enough that you can re-tool your idea a bit to make a character much easier to manage mechanically. Multiclassing with your first character can be a bit daunting.
Thank you so much, everyone. I will take all of this advice into account and try to rework my character some. Dual-classing with my first character sounds way too daunting, so I think that I will stick with just the sorcerer class and thanks to being a high elf with draconic heritage, my character should be pretty much the warrior-mage that I envisioned.
Thank you so much, everyone. I will take all of this advice into account and try to rework my character some. Dual-classing with my first character sounds way too daunting, so I think that I will stick with just the sorcerer class and thanks to being a high elf with draconic heritage, my character should be pretty much the warrior-mage that I envisioned.
Not a bad take. If you have access to Sword Coast Adventurers Guide, consider Booming Blade, Green Flame Blade, or Sword Burst to get more of that swordplay flavor.
Make sure that your high elf wizard cantrip doesn't rely on your intelligence due to a spell attack or forcing a spell save. Booming Blade would be a good option there for an attack spell, otherwise grab a good utility cantrip, especially if you like one on the wizard list that isn't on the sorcerer list.
An Eladrin Elf from Mordenkainen's tome of Foes has charisma instead of intelligence but loses the cantrip and the bonus proficiencies while gaining a teleport.
A Drow has different weapon proficiencies, has charisma, but has sunlight sensitivity.
And those are just a few elf options that fit with sorcerer.
Keep an eye out for an occasional weapon flavored spell, but don't go crazy since sorcerers don't get many spells known. The defensive ones will Shield can fit both easily and should be taken. Don't bother with Mage Armor if you're going Draconic Ancestry since your Draconic ancestry gives you an always on version of it already.
Thank you so much, everyone. I will take all of this advice into account and try to rework my character some. Dual-classing with my first character sounds way too daunting, so I think that I will stick with just the sorcerer class and thanks to being a high elf with draconic heritage, my character should be pretty much the warrior-mage that I envisioned.
Being a Draconic Sorcerer, your AC won't be too bad, assuming you have a decent Dex score. Your HP will get a boost too, giving you average HP more like a Warlock than a Sorcerer, but still not as good as the martial classes. If you intend to mix it up in melee, I'd go with cantrips like Booming & Green-Flame Blade(Jhfffan's suggestion of taking Booming Blade as your High Elf cantrip is a good one, since it's not dependent on your ability score and thus won't suffer from Int not being your casting stat), definitely grab Shocking Grasp if you need to back away from someone in a hurry. As for your spell selection, you may want to lean a bit more towards defensive buffs than the average Sorcerer, if you plan on being a frontliner at least some of the time.
Thank you so much, everyone. I will take all of this advice into account and try to rework my character some. Dual-classing with my first character sounds way too daunting, so I think that I will stick with just the sorcerer class and thanks to being a high elf with draconic heritage, my character should be pretty much the warrior-mage that I envisioned.
Being a Draconic Sorcerer, your AC won't be too bad, assuming you have a decent Dex score. Your HP will get a boost too, giving you average HP more like a Warlock than a Sorcerer, but still not as good as the martial classes. If you intend to mix it up in melee, I'd go with cantrips like Booming & Green-Flame Blade(Jhfffan's suggestion of taking Booming Blade as your High Elf cantrip is a good one, since it's not dependent on your ability score and thus won't suffer from Int not being your casting stat), definitely grab Shocking Grasp if you need to back away from someone in a hurry. As for your spell selection, you may want to lean a bit more towards defensive buffs than the average Sorcerer, if you plan on being a frontliner at least some of the time.
Something like Magic Initiate might be a great opportunity to get a few more cantrips and a once per long rest first level spell (maybe an extra Shield or similar spell if you're in melee more or False Life as an emergency heal. A Disengage Action followed by Expeditious Retreat would be another good use of that spot). If you go this route, either stick with Sorcerer, Bard, or Warlock if you're getting attack cantrips here or grab those with your sorcerer cantrips and go utility here.
This would allow you to have 3 total bonus cantrips by as early as 4, potentially meaning you'd have 5 at level 1 and 8 as soon as level 4 with a 9th as soon as 10th assuming you didn't go more feats (getting one in is ok, but you'll want that charisma high ASAP.)
A reasonable option would also be grabbing hexblade (Warlock 1) somewhere in your progression for an extra 1st level slot on a short rest, charisma modifier on your melee attacks, a few more cantrips (could be in lieu of magic initiate or in conjunction, just don't stack then both early) and two extra spells known of first level. Going Warlock 2 could net False Life at will and another Invocation plus an extra 1st level spell slot on a short rest, but I wouldn't go much more than that for a multiclass on your first character if you multiclass at all.
Thank you so much, everyone. I will take all of this advice into account and try to rework my character some. Dual-classing with my first character sounds way too daunting, so I think that I will stick with just the sorcerer class and thanks to being a high elf with draconic heritage, my character should be pretty much the warrior-mage that I envisioned.
Not a bad take. If you have access to Sword Coast Adventurers Guide, consider Booming Blade, Green Flame Blade, or Sword Burst to get more of that swordplay flavor.
Make sure that your high elf wizard cantrip doesn't rely on your intelligence due to a spell attack or forcing a spell save. Booming Blade would be a good option there for an attack spell, otherwise grab a good utility cantrip, especially if you like one on the wizard list that isn't on the sorcerer list.
An Eladrin Elf from Mordenkainen's tome of Foes has charisma instead of intelligence but loses the cantrip and the bonus proficiencies while gaining a teleport.
A Drow has different weapon proficiencies, has charisma, but has sunlight sensitivity.
And those are just a few elf options that fit with sorcerer.
Keep an eye out for an occasional weapon flavored spell, but don't go crazy since sorcerers don't get many spells known. The defensive ones will Shield can fit both easily and should be taken. Don't bother with Mage Armor if you're going Draconic Ancestry since your Draconic ancestry gives you an always on version of it already.
Yeah, I am just starting out like I said, so I don't really have a lot of the books yet. There are a lot of lore and campaign materials in d&d so it can be a bit overwhelming for a new player. But I am going to start trying to buy some of the basic stuff and go from there. I will definitely consider buying Sword Coast, or maybe see if my DM has it when I find a group to play with. I think that ddb let's the DM share resources like books and such, if I am not mistaken.
Not sure what your thoughts on this are, but I went with Mage Hand for my High Elf cantrip. It sounded like an awesome, multi-use spell to have on hand at any time.
Eladrin seems pretty cool, and I had actually considered that, but I didn't think that it fit my character as well as just a plain High Elf. Also, I didn't know that you could play as a Drow. Does that mean that you can choose your character's race from the "enemy" races as well? This is probably answered in one of the books that I don't have yet, so sorry if this is a silly question.
Thank you so much, everyone. I will take all of this advice into account and try to rework my character some. Dual-classing with my first character sounds way too daunting, so I think that I will stick with just the sorcerer class and thanks to being a high elf with draconic heritage, my character should be pretty much the warrior-mage that I envisioned.
Not a bad take. If you have access to Sword Coast Adventurers Guide, consider Booming Blade, Green Flame Blade, or Sword Burst to get more of that swordplay flavor.
Make sure that your high elf wizard cantrip doesn't rely on your intelligence due to a spell attack or forcing a spell save. Booming Blade would be a good option there for an attack spell, otherwise grab a good utility cantrip, especially if you like one on the wizard list that isn't on the sorcerer list.
An Eladrin Elf from Mordenkainen's tome of Foes has charisma instead of intelligence but loses the cantrip and the bonus proficiencies while gaining a teleport.
A Drow has different weapon proficiencies, has charisma, but has sunlight sensitivity.
And those are just a few elf options that fit with sorcerer.
Keep an eye out for an occasional weapon flavored spell, but don't go crazy since sorcerers don't get many spells known. The defensive ones will Shield can fit both easily and should be taken. Don't bother with Mage Armor if you're going Draconic Ancestry since your Draconic ancestry gives you an always on version of it already.
Yeah, I am just starting out, so I still need to buy a lot of the books. I will definitely check out the Sword Coast Adventurer's Guide. Some of those spells sound like what I am looking for.
Also, I was under the impression that you can't play as a Drow. Does that meant that you can play as one of the "enemy" races, as well? Sorry if this is a silly question.
Also, I was under the impression that you can't play as a Drow. Does that meant that you can play as one of the "enemy" races, as well? Sorry if this is a silly question.
Drow are in the PHB. A number of monstrous races are in other books; https://www.dndbeyond.com/races should have everything that's in a released supplement.
Thank you so much, everyone. I will take all of this advice into account and try to rework my character some. Dual-classing with my first character sounds way too daunting, so I think that I will stick with just the sorcerer class and thanks to being a high elf with draconic heritage, my character should be pretty much the warrior-mage that I envisioned.
Not a bad take. If you have access to Sword Coast Adventurers Guide, consider Booming Blade, Green Flame Blade, or Sword Burst to get more of that swordplay flavor.
Make sure that your high elf wizard cantrip doesn't rely on your intelligence due to a spell attack or forcing a spell save. Booming Blade would be a good option there for an attack spell, otherwise grab a good utility cantrip, especially if you like one on the wizard list that isn't on the sorcerer list.
An Eladrin Elf from Mordenkainen's tome of Foes has charisma instead of intelligence but loses the cantrip and the bonus proficiencies while gaining a teleport.
A Drow has different weapon proficiencies, has charisma, but has sunlight sensitivity.
And those are just a few elf options that fit with sorcerer.
Keep an eye out for an occasional weapon flavored spell, but don't go crazy since sorcerers don't get many spells known. The defensive ones will Shield can fit both easily and should be taken. Don't bother with Mage Armor if you're going Draconic Ancestry since your Draconic ancestry gives you an always on version of it already.
Yeah, I am just starting out, so I still need to buy a lot of the books. I will definitely check out the Sword Coast Adventurer's Guide. Some of those spells sound like what I am looking for.
Also, I was under the impression that you can't play as a Drow. Does that meant that you can play as one of the "enemy" races, as well? Sorry if this is a silly question.
Once everything gets back to normal enough to go to the library, I'd check your local one out. Start with the PHB, then maybe Xanathar's for classes or Volo's for races. Sword Coast and Mordenkainen's are more Lore, but do have some features. They would be the ones that I'd wait on, along with the setting books. The adventures, the DMG, and the Monster Manual are more for the DM, so your safe waiting on those until later or until you want to DM.
Thank you so much, everyone. I will take all of this advice into account and try to rework my character some. Dual-classing with my first character sounds way too daunting, so I think that I will stick with just the sorcerer class and thanks to being a high elf with draconic heritage, my character should be pretty much the warrior-mage that I envisioned.
Not a bad take. If you have access to Sword Coast Adventurers Guide, consider Booming Blade, Green Flame Blade, or Sword Burst to get more of that swordplay flavor.
Make sure that your high elf wizard cantrip doesn't rely on your intelligence due to a spell attack or forcing a spell save. Booming Blade would be a good option there for an attack spell, otherwise grab a good utility cantrip, especially if you like one on the wizard list that isn't on the sorcerer list.
An Eladrin Elf from Mordenkainen's tome of Foes has charisma instead of intelligence but loses the cantrip and the bonus proficiencies while gaining a teleport.
A Drow has different weapon proficiencies, has charisma, but has sunlight sensitivity.
And those are just a few elf options that fit with sorcerer.
Keep an eye out for an occasional weapon flavored spell, but don't go crazy since sorcerers don't get many spells known. The defensive ones will Shield can fit both easily and should be taken. Don't bother with Mage Armor if you're going Draconic Ancestry since your Draconic ancestry gives you an always on version of it already.
Yeah, I am just starting out, so I still need to buy a lot of the books. I will definitely check out the Sword Coast Adventurer's Guide. Some of those spells sound like what I am looking for.
Also, I was under the impression that you can't play as a Drow. Does that meant that you can play as one of the "enemy" races, as well? Sorry if this is a silly question.
There isn't really a "can't" in D&D, it's more "ask your Dungeon Master". Between the various source books, there are several racial options that are normally considered evil or monstrous. Stats for Drow elves as player characters are in the Players Handbook. In "traditional" D&D worlds that resemble Forgotten Realms, Greyhawk etc. the Drow are typically portrayed as evil. That doesn't mean you can't play one, but it means there are roleplaying elements you'll need to be okay with. You likely won't be looked upon too kindly by most townsfolk, that sort of thing. The books say to check with your DM if you want to play a race like a Drow. Honestly, you should be checking with your DM no matter what race you want to play, so you can get an idea of what each race's culture is like in the world they're setting up for you. That will help inform your choices, and give you points of reference when coming up with your character's backstory. It's also good to discuss it with your party as well. If you're going to play a character who is going to be widely mistrusted and scorned wherever the party goes, they need to be okay with that. Not to mention the whole Sunlight Sensitivity trait the Drow have. Issues like this are why having a Session 0 for any campaign is so important. Everyone at the table(real or virtual) needs to be okay with the structure of the game you're about to play.
I'm also new to Dungeons & Dragons, but it seems very interesting! I'm pretty sure you have to be level two before you can start multiclassing, but it kind of just depends on who you're playing with.
First of all, hi and nice to meet you all. I am brand new to D&D and have been pouring over the basic rulebook the past few days and finally made an account.
So I made my character with the DDB character creator, which was a real godsend for a newb like me. I created a character that is predominantly a high elf sorcerer, but he knows his way around with a sword and wears medium-armor, so his secondary class is a fighter. All of this worked fine, but when I finished creating my character, I noticed that his starting level was 2.
From what I understand, this is my cumulative level, with both of my classes being level 1 so they add up to 2 total. But, is this okay? I feel like it would be cheating to start into D&D with a level two character, but then again, I seem to not be any higher than a level 1, just that I am playing 2 classes, so it makes it look higher.
This is probably an issue that different DMs would react differently to and I haven't even found a group to play with online yet, so I may be worrying about this prematurely. But since these two classes are a fairly important part of my character's backstory, I would rather not change it, but I would like to know if dual-classing from the start is generally considered acceptable or not among my senior players.
There isn't really a way to create a multiclass at level 1 unless you play variant human (you can simulate multiclass by being a fighter with the magic initiate feat). Also, a high elf starts with a cantrip that you can use to fake being a spellcaster, and they start with weapon proficiencies (but not armor proficiencies) to let them fake being a fighter. I'd note that high elves are better wizards than sorcerers.
This would only work if you started at level 2. Otherwise, you would have to start as either a sorcerer or a fighter at level 1, then choose the other at level 2. You could potentially go sorcerer with a soldier background. You could add a passing line in your backstory that says that for the first but of your adventuring career you only want to focus on one side of it or the other and that's why you weren't casting spells or attacking with a weapon that you'd expect to have normally.
Of course, if you find a campaign that's starting at level 2, it won't matter one bit. It barely matters starting at level one since the 300 exp or milestone equivalent will probably be met in your first playing session.
You've created a level two character, not a level one character.
The way multiclassing works in D&D 5e is that each time you level up, you pick which class you take a level in. So you'd have to get to level 2 to have two classes.
You get a variety of bonuses each time you level up, so you HAVE in fact created a character more powerful than a level 1 character - you have proficiencies from two classes, you've got extra hit points from your second level, you've got both spellcasting and martial abilities.
Do you really have to take a level in fighter to get the background you want? Note that high elves already get proficiency in longswords, shortswords, shortbows, and longbows - you don't need to take a level in fighter to "know your way around with a sword". ...dunno what to tell you about the medium armor, though. If you're a draconic bloodline sorcerer you'll have draconic resilience which might be even better than medium armor.
There is a way to do this, it's called a Gestalt Character. If you want a Gestalt Character to be accepted, the best way to do this in Dndbeyond is select one of the classes as your primary class and then make a homebrew subclass for the primary class that has the features of the secondary class. Or in other words you sacrifice your Subclassing for doing both classes.
Of course, your DM may still say no, but I believe this method will be the most likely to succeed.
Gestalt characters aren't really on par with regularly built characters. You have to be in a campaign of all Gestalt characters for that choice to be reasonable, and your DM probably would have explained that to you already.
The simple answer is no, you cannot be a 1st-level character and be multiclassed at the same time. Each level your character obtains is a level in a single specific class. Back in the old days of D&D, certain races could be two classes at the same time(Cleric/Fighter, Illusionist/Thief, etc), and they would split their XP gains between the two which meant they would level up much slower. The rules were a LOT more complicated back then. Now, every time you gain a level, whether its your first, your tenth, or whatever, you choose which class to take that level in. Taking levels in multiple classes requires that your character meet certain ability score requirements(at least a 13 in the scores that "matter" to your class), and the proficiencies you gain from the 1st level of a second/third/etc class aren't the same as if you started in that class. Chapter Six of the Players Handbook covers all the rules for multiclassing, I'm pretty sure it's in the Basic Rules as well.
If you want to build a Fighter/Sorcerer multiclass, you're going to have to pick which one to be at 1st-level, and go from there. Are you a Fighter whose magical talents appear later? Are you a Sorcerer who decides to toughen themselves up by learning the art of combat? Mechanically there will be differences depending on which you start with, probably the biggest being which saving throws you're proficient in. The good news for you is that both Fighters and Sorcerers are proficient in Constitution saves, but you'll still want to look at both classes and see which you'd rather be at Level 1. Beyond that, each time you level up you'll need to decide which class to progress in. There's no "wrong" way to do it, but every choice when multiclassing is a tradeoff. You're gaining the lower-level abilities of a second class at the expense of higher-level abilities in either class. So things like Extra Attack from Fighter and 3rd-level spells(a significant power jump) from Sorcerer will come later than normal. That's just the mechanics of it, the story-based aspects of multiclassing matter only as much as you & your DM decide they should. There are no official rules for finding someone to teach you your new class, for example. But if you wanted to be a Fighter whose Sorcerous Bloodline manifests later on, you may want to talk to your DM about that so it can happen in-game where you can roleplay the event.
If the 5E rules for multiclassing don't appeal to you, there are multiple class/subclass options that combine martial & magical ability(you'll need access to more than the Basic Rules, however). They may not fit your character concept exactly, but they may be close enough that you can re-tool your idea a bit to make a character much easier to manage mechanically. Multiclassing with your first character can be a bit daunting.
Thank you so much, everyone. I will take all of this advice into account and try to rework my character some. Dual-classing with my first character sounds way too daunting, so I think that I will stick with just the sorcerer class and thanks to being a high elf with draconic heritage, my character should be pretty much the warrior-mage that I envisioned.
Not a bad take. If you have access to Sword Coast Adventurers Guide, consider Booming Blade, Green Flame Blade, or Sword Burst to get more of that swordplay flavor.
Make sure that your high elf wizard cantrip doesn't rely on your intelligence due to a spell attack or forcing a spell save. Booming Blade would be a good option there for an attack spell, otherwise grab a good utility cantrip, especially if you like one on the wizard list that isn't on the sorcerer list.
An Eladrin Elf from Mordenkainen's tome of Foes has charisma instead of intelligence but loses the cantrip and the bonus proficiencies while gaining a teleport.
A Drow has different weapon proficiencies, has charisma, but has sunlight sensitivity.
And those are just a few elf options that fit with sorcerer.
Keep an eye out for an occasional weapon flavored spell, but don't go crazy since sorcerers don't get many spells known. The defensive ones will Shield can fit both easily and should be taken. Don't bother with Mage Armor if you're going Draconic Ancestry since your Draconic ancestry gives you an always on version of it already.
Being a Draconic Sorcerer, your AC won't be too bad, assuming you have a decent Dex score. Your HP will get a boost too, giving you average HP more like a Warlock than a Sorcerer, but still not as good as the martial classes. If you intend to mix it up in melee, I'd go with cantrips like Booming & Green-Flame Blade(Jhfffan's suggestion of taking Booming Blade as your High Elf cantrip is a good one, since it's not dependent on your ability score and thus won't suffer from Int not being your casting stat), definitely grab Shocking Grasp if you need to back away from someone in a hurry. As for your spell selection, you may want to lean a bit more towards defensive buffs than the average Sorcerer, if you plan on being a frontliner at least some of the time.
Something like Magic Initiate might be a great opportunity to get a few more cantrips and a once per long rest first level spell (maybe an extra Shield or similar spell if you're in melee more or False Life as an emergency heal. A Disengage Action followed by Expeditious Retreat would be another good use of that spot). If you go this route, either stick with Sorcerer, Bard, or Warlock if you're getting attack cantrips here or grab those with your sorcerer cantrips and go utility here.
This would allow you to have 3 total bonus cantrips by as early as 4, potentially meaning you'd have 5 at level 1 and 8 as soon as level 4 with a 9th as soon as 10th assuming you didn't go more feats (getting one in is ok, but you'll want that charisma high ASAP.)
A reasonable option would also be grabbing hexblade (Warlock 1) somewhere in your progression for an extra 1st level slot on a short rest, charisma modifier on your melee attacks, a few more cantrips (could be in lieu of magic initiate or in conjunction, just don't stack then both early) and two extra spells known of first level. Going Warlock 2 could net False Life at will and another Invocation plus an extra 1st level spell slot on a short rest, but I wouldn't go much more than that for a multiclass on your first character if you multiclass at all.
Yeah, I am just starting out like I said, so I don't really have a lot of the books yet. There are a lot of lore and campaign materials in d&d so it can be a bit overwhelming for a new player. But I am going to start trying to buy some of the basic stuff and go from there. I will definitely consider buying Sword Coast, or maybe see if my DM has it when I find a group to play with. I think that ddb let's the DM share resources like books and such, if I am not mistaken.
Not sure what your thoughts on this are, but I went with Mage Hand for my High Elf cantrip. It sounded like an awesome, multi-use spell to have on hand at any time.
Eladrin seems pretty cool, and I had actually considered that, but I didn't think that it fit my character as well as just a plain High Elf. Also, I didn't know that you could play as a Drow. Does that mean that you can choose your character's race from the "enemy" races as well? This is probably answered in one of the books that I don't have yet, so sorry if this is a silly question.
Yeah, I am just starting out, so I still need to buy a lot of the books. I will definitely check out the Sword Coast Adventurer's Guide. Some of those spells sound like what I am looking for.
Also, I was under the impression that you can't play as a Drow. Does that meant that you can play as one of the "enemy" races, as well? Sorry if this is a silly question.
Drow are in the PHB. A number of monstrous races are in other books; https://www.dndbeyond.com/races should have everything that's in a released supplement.
Once everything gets back to normal enough to go to the library, I'd check your local one out. Start with the PHB, then maybe Xanathar's for classes or Volo's for races. Sword Coast and Mordenkainen's are more Lore, but do have some features. They would be the ones that I'd wait on, along with the setting books. The adventures, the DMG, and the Monster Manual are more for the DM, so your safe waiting on those until later or until you want to DM.
There isn't really a "can't" in D&D, it's more "ask your Dungeon Master". Between the various source books, there are several racial options that are normally considered evil or monstrous. Stats for Drow elves as player characters are in the Players Handbook. In "traditional" D&D worlds that resemble Forgotten Realms, Greyhawk etc. the Drow are typically portrayed as evil. That doesn't mean you can't play one, but it means there are roleplaying elements you'll need to be okay with. You likely won't be looked upon too kindly by most townsfolk, that sort of thing. The books say to check with your DM if you want to play a race like a Drow. Honestly, you should be checking with your DM no matter what race you want to play, so you can get an idea of what each race's culture is like in the world they're setting up for you. That will help inform your choices, and give you points of reference when coming up with your character's backstory. It's also good to discuss it with your party as well. If you're going to play a character who is going to be widely mistrusted and scorned wherever the party goes, they need to be okay with that. Not to mention the whole Sunlight Sensitivity trait the Drow have. Issues like this are why having a Session 0 for any campaign is so important. Everyone at the table(real or virtual) needs to be okay with the structure of the game you're about to play.
<CrimsonAsmodai>
I'm also new to Dungeons & Dragons, but it seems very interesting! I'm pretty sure you have to be level two before you can start multiclassing, but it kind of just depends on who you're playing with.