shape water as a bonus action to change water to ice in the shape of a spike.
Allowable?
No. Create or Destroy Water and Shape Water both require an Action to cast. If you had access to Metamagic Quicken, you could Quicken the Create or Destroy Water and cast it as a Bonus Action and then cast Shape Water, which is a cantrip with a casting time of an Action. However, Create or Destroy Water specifically says that the water is either created in an open container or falls as rain in a 30' cube, and the duration is instantaneous. Even if your DM were to allow you to Shape the Water created outside of a container before it hit the ground, you could only affect a 5' cube of it, and you would only be turning that 5' cube of rain into ice pellets, not a spike.
1) Reactions are on another turn, not yours, so they do not count.
2) Thieves Reflexes (17th level) can grant you a whole other turn in the same round, allowing for more spells.
3) Most magic items let you cast a spell. This counts just like any other spell you cast. BUT certain unusual magic items duplicate spells but do NOT involve casting. You can do these things in addition to casting a spell. Examples of this include the Potion of Flying and the Necklace of Fireballs.
1) Reactions are on another turn, not yours, so they do not count.
2) Thieves Reflexes (17th level) can grant you a whole other turn in the same round, allowing for more spells.
3) Most magic items let you cast a spell. This counts just like any other spell you cast. BUT certain unusual magic items duplicate spells but do NOT involve casting. You can do these things in addition to casting a spell. Examples of this include the Potion of Flying and the Necklace of Fireballs.
1) This is not correct. Reactions can occur at any time and they ARE affected by the bonus action casting rule if they occur on your turn. One example is a character casting a bonus action spell on their turn (eg healing word), an opponent counterspells it - the caster of healing word is not allowed to react by casting counterspell themselves since it is not a cantrip with a casting time of one action.
Another example would be a sorcerer using quicken to cast Dissonant Whispers on an adjacent enemy on their turn. The target fails their save and is forced to run away giving the sorcerer an op attack as a reaction. If they use war caster to cast a spell in response then that spell has to be a cantrip with a casting time of one action because they used the bonus action to cast a spell.
2) This isn't an exception ... it just gives the thief rogue two turns in the first round on different initiatives. The bonus action casting rule only applies during the TURN, not the round, so additional turns aren't affected.
3) These aren't exceptions to the rule either since the items explicitly do not CAST spells. They do things similar to spells with spell like effects but since they aren't spells they aren't affected by spell casting rules. Although it can be easy for people to confuse spells vs spell like effects.
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No. Create or Destroy Water and Shape Water both require an Action to cast. If you had access to Metamagic Quicken, you could Quicken the Create or Destroy Water and cast it as a Bonus Action and then cast Shape Water, which is a cantrip with a casting time of an Action. However, Create or Destroy Water specifically says that the water is either created in an open container or falls as rain in a 30' cube, and the duration is instantaneous. Even if your DM were to allow you to Shape the Water created outside of a container before it hit the ground, you could only affect a 5' cube of it, and you would only be turning that 5' cube of rain into ice pellets, not a spike.
Note there are a few exceptions to this rule.
1) Reactions are on another turn, not yours, so they do not count.
2) Thieves Reflexes (17th level) can grant you a whole other turn in the same round, allowing for more spells.
3) Most magic items let you cast a spell. This counts just like any other spell you cast. BUT certain unusual magic items duplicate spells but do NOT involve casting. You can do these things in addition to casting a spell. Examples of this include the Potion of Flying and the Necklace of Fireballs.
Those are not exceptions. Those things are either not on the same turn, or else they are and fall under the restrictions of the BA casting rule.
This applies to any situation I can think of.
"Not all those who wander are lost"
1) This is not correct. Reactions can occur at any time and they ARE affected by the bonus action casting rule if they occur on your turn. One example is a character casting a bonus action spell on their turn (eg healing word), an opponent counterspells it - the caster of healing word is not allowed to react by casting counterspell themselves since it is not a cantrip with a casting time of one action.
Another example would be a sorcerer using quicken to cast Dissonant Whispers on an adjacent enemy on their turn. The target fails their save and is forced to run away giving the sorcerer an op attack as a reaction. If they use war caster to cast a spell in response then that spell has to be a cantrip with a casting time of one action because they used the bonus action to cast a spell.
2) This isn't an exception ... it just gives the thief rogue two turns in the first round on different initiatives. The bonus action casting rule only applies during the TURN, not the round, so additional turns aren't affected.
3) These aren't exceptions to the rule either since the items explicitly do not CAST spells. They do things similar to spells with spell like effects but since they aren't spells they aren't affected by spell casting rules. Although it can be easy for people to confuse spells vs spell like effects.