With a spell save DC of 8 + 5 WIS + 4 proficiency which should bring me to 17 DC.
I have a home brew weapon with the following modifiers.
Which brings my spell save DC to 18.
This is reflected correctly in all of my spells.
Except one, which I cant understand.
Why is Gust DC 17? My other cantrips, like Thunderclap, are DC 18 (I dont know why the Light cantrip from Ring of Shooting Stars has a DC but it's also 18).
By the way if you try to cast light on an object worn or carried by an unwilling creature then they can make a dex save to avoid it working.
I admit it is a niche use of light but it exists and at timescan be a really good idea
Cast it on a Darklings armor and they have disadvantage on all their attack rolls or the gloomstalker ranger so they can't hide in the darkness (even from creatures with darkvision)
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I have a lvl 11 Warlock.
With a spell save DC of 8 + 5 WIS + 4 proficiency which should bring me to 17 DC.
I have a home brew weapon with the following modifiers.
Which brings my spell save DC to 18.
This is reflected correctly in all of my spells.
Except one, which I cant understand.
Why is Gust DC 17? My other cantrips, like Thunderclap, are DC 18 (I dont know why the Light cantrip from Ring of Shooting Stars has a DC but it's also 18).
It’s a bug in D&D Beyond. Manually adjust the DC until they fix it.
Professional computer geek
By the way if you try to cast light on an object worn or carried by an unwilling creature then they can make a dex save to avoid it working.
I admit it is a niche use of light but it exists and at timescan be a really good idea
Cast it on a Darklings armor and they have disadvantage on all their attack rolls or the gloomstalker ranger so they can't hide in the darkness (even from creatures with darkvision)