Again, no they can't, repeating it won't make any more true except maybe in your campaign. For example look at the DMG, where the gods' divine ranks are explained, and that's even before notions of domains (which most campaign use, if only based on the fact that the cleric's subclasses are based on them) come into play.
But even in the FR, look at what happened during the Time of Troubles, the gods were severely limited and some died. If they could have done what they wanted, don't you think they just would have wanted avoiding death or even just being cast to down to the Prime ? It's not only a question of want, gods also must follow rules of the universe, and maybe these come in the form of a more supreme god like Ao, but that just means that most gods still do not do what they want. And on top of that, even with what they can do, there can be consequences, but it's another level of constraints, that's all, not the only one.
Lyxen this is if, and only if, you uses the “standard” lore of the Forgotten Realms. Mechanically there are no constraints on a god's actions, no stats or rules, and no real direction for how they will or can act outside of their domain and alignment. There are also other settings with different lore/gods entirely. This is not a question with a clear RAW answer so there is no right or wrong way to play this as a DM. The DMG even supports this by giving guidelines on how to build your cosmology and pantheon, again without any prescription or rule on how gods are supposed to work.
I would generally agree with this, but you can certainly get some help from the Lore of the setting. The DM is effectively the Gods of the setting that your group is playing in. If the DM feels that gods can do whatever, then they can. If they have restrictions placed on them, it's because the DM willed it (either by following the Lore or just deciding that's what they can do). Therefore a god can do whatever the DM wants the god to be able to do. I hear that DMs like their sacrifices in the form of snacks.
A god can do whatever it wants, that being said its up to your DM
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D&D is not a video game, you don't need a tank or a healer, for thar matter you can turn pretty much any class into a frontliner, heavy damage dealer or healer with the right feats and items.
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I would generally agree with this, but you can certainly get some help from the Lore of the setting. The DM is effectively the Gods of the setting that your group is playing in. If the DM feels that gods can do whatever, then they can. If they have restrictions placed on them, it's because the DM willed it (either by following the Lore or just deciding that's what they can do). Therefore a god can do whatever the DM wants the god to be able to do. I hear that DMs like their sacrifices in the form of snacks.
A god can do whatever it wants, that being said its up to your DM
D&D is not a video game, you don't need a tank or a healer, for thar matter you can turn pretty much any class into a frontliner, heavy damage dealer or healer with the right feats and items.