just make a fairly simple outline add some islands and penisula.
Just used a continent generator to make the general outline of the continent, use the scribble tool to make new islands and bodies of water when needed
In the far north island of krosannlei the wind blows cold and snow and ice cover inch of the ground.This frigid land is home to a species of sharks that burrow through the frigid ice.the sharks teeth are built to pierce blubber and deliver a toxin that mimics the cold the of land.High upon this islands peaks lies an ancient shrine to cold surrounded by a constant blizzard and guarded by spirits of death,ice and wind (many of which are found along the land).Rumor has it that those that channel the power of the sun and fire and bring this power to shrine can unfreeze this grant island.
Gearcliff, wayward and nicklebrook are the towns with the most travel/trade due to their proximity and lack of dangers in the area.
Windswept and sands respite have the least travel and trade due to long travel distance and an abundance of dangers in their areas
However thanks to newely discovered abundance of the mineral gemmagia in the desert surrounding sands respite it has become a hub of trade for the good.The mineral gemmagia is rare in other parts of the world and appears to be similar in appearance to rainbow quartz.Under high pressure gem fills with magical energy during which a spell can be added to the gem and saved for later or have the energy used for healing.The higher quality the gemmagia the more powerful spells it can store and the more it can store.While a spell is stored in the gem it changes in color depending on the school of magic the spells within are.
Gearcliff, wayward and nicklebrook are the towns with the most travel/trade due to their proximity and lack of dangers in the area.
Windswept and sands respite have the least travel and trade due to long travel distance and an abundance of dangers in their areas
However thanks to newely discovered abundance of the mineral gemmagia in the desert surrounding sands respite it has become a hub of trade for the good.The mineral gemmagia is rare in other parts of the world and appears to be similar in appearance to rainbow quartz.Under high pressure gem fills with magical energy during which a spell can be added to the gem and saved for later or have the energy used for healing.The higher quality the gemmagia the more powerful spells it can store and the more it can store.While a spell is stored in the gem it changes in color depending on the school of magic the spells within are.
That’s going to be a risky Journey. Dobyne mountain to the northern route, leonin territory to the southern route and then a desert to top it off. If you travel by sea you risk going near alazar island which is very bad and still have to deal with navigating the desert
Gearcliff, wayward and nicklebrook are the towns with the most travel/trade due to their proximity and lack of dangers in the area.
Windswept and sands respite have the least travel and trade due to long travel distance and an abundance of dangers in their areas
However thanks to newely discovered abundance of the mineral gemmagia in the desert surrounding sands respite it has become a hub of trade for the good.The mineral gemmagia is rare in other parts of the world and appears to be similar in appearance to rainbow quartz.Under high pressure gem fills with magical energy during which a spell can be added to the gem and saved for later or have the energy used for healing.The higher quality the gemmagia the more powerful spells it can store and the more it can store.While a spell is stored in the gem it changes in color depending on the school of magic the spells within are.
That’s going to be a risky Journey. Dobyne mountain to the northern route, leonin territory to the southern route and then a desert to top it off. If you travel by sea you risk going near alazar island which is very bad and still have to deal with navigating the desert
ay yes upwards of 150 miles away, so very close to that island (Same point with Dobyne though an abberation could leave the mountains area and the leonin territory makes it incredibly hard to take that route)
I love that talk about trade can now happen because of the map.
Gearcliff, wayward and nicklebrook are the towns with the most travel/trade due to their proximity and lack of dangers in the area.
Windswept and sands respite have the least travel and trade due to long travel distance and an abundance of dangers in their areas
However thanks to newely discovered abundance of the mineral gemmagia in the desert surrounding sands respite it has become a hub of trade for the good.The mineral gemmagia is rare in other parts of the world and appears to be similar in appearance to rainbow quartz.Under high pressure gem fills with magical energy during which a spell can be added to the gem and saved for later or have the energy used for healing.The higher quality the gemmagia the more powerful spells it can store and the more it can store.While a spell is stored in the gem it changes in color depending on the school of magic the spells within are.
That’s going to be a risky Journey. Dobyne mountain to the northern route, leonin territory to the southern route and then a desert to top it off. If you travel by sea you risk going near alazar island which is very bad and still have to deal with navigating the desert
ay yes upwards of 150 miles away, so very close to that island (Same point with Dobyne though an abberation could leave the mountains area and the leonin territory makes it incredibly hard to take that route)
Compasses don’t work so they need to rely on land marks. So not as dangerous as I made it out to be but still not the easiest path. It’s a good adventure to get there especially with the desert
Gearcliff, wayward and nicklebrook are the towns with the most travel/trade due to their proximity and lack of dangers in the area.
Windswept and sands respite have the least travel and trade due to long travel distance and an abundance of dangers in their areas
However thanks to newely discovered abundance of the mineral gemmagia in the desert surrounding sands respite it has become a hub of trade for the good.The mineral gemmagia is rare in other parts of the world and appears to be similar in appearance to rainbow quartz.Under high pressure gem fills with magical energy during which a spell can be added to the gem and saved for later or have the energy used for healing.The higher quality the gemmagia the more powerful spells it can store and the more it can store.While a spell is stored in the gem it changes in color depending on the school of magic the spells within are.
That’s going to be a risky Journey. Dobyne mountain to the northern route, leonin territory to the southern route and then a desert to top it off. If you travel by sea you risk going near alazar island which is very bad and still have to deal with navigating the desert
ay yes upwards of 150 miles away, so very close to that island (Same point with Dobyne though an abberation could leave the mountains area and the leonin territory makes it incredibly hard to take that route)
Compasses don’t work so they need to rely on land marks. So not as dangerous as I made it out to be but still not the easiest path. It’s a good adventure to get there especially with the desert
using the scale and the "special travel" section of the DMG, assuming you are using draft horses, you would arrive from Sand's Respite at Windswept in roughly 24 days. It was tedious to measure out, and you'd have to pass by Dobyne mountain and the Kalkar swamp, in addition to spending a day in each Wayward and Bloomdale.
Gearcliff, wayward and nicklebrook are the towns with the most travel/trade due to their proximity and lack of dangers in the area.
Windswept and sands respite have the least travel and trade due to long travel distance and an abundance of dangers in their areas
However thanks to newely discovered abundance of the mineral gemmagia in the desert surrounding sands respite it has become a hub of trade for the good.The mineral gemmagia is rare in other parts of the world and appears to be similar in appearance to rainbow quartz.Under high pressure gem fills with magical energy during which a spell can be added to the gem and saved for later or have the energy used for healing.The higher quality the gemmagia the more powerful spells it can store and the more it can store.While a spell is stored in the gem it changes in color depending on the school of magic the spells within are.
That’s going to be a risky Journey. Dobyne mountain to the northern route, leonin territory to the southern route and then a desert to top it off. If you travel by sea you risk going near alazar island which is very bad and still have to deal with navigating the desert
ay yes upwards of 150 miles away, so very close to that island (Same point with Dobyne though an abberation could leave the mountains area and the leonin territory makes it incredibly hard to take that route)
Compasses don’t work so they need to rely on land marks. So not as dangerous as I made it out to be but still not the easiest path. It’s a good adventure to get there especially with the desert
using the scale and the "special travel" section of the DMG, assuming you are using draft horses, you would arrive from Sand's Respite at Windswept in roughly 24 days. It was tedious to measure out, and you'd have to pass by Dobyne mountain and the Kalkar swamp, in addition to spending a day in each Wayward and Bloomdale.
no dont really need one (gods are barely in the top 3 most worshipped beings and sorta piggy back of both of the top 2)
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
thanks
just make a fairly simple outline add some islands and penisula.
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Just used a continent generator to make the general outline of the continent, use the scribble tool to make new islands and bodies of water when needed
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
"God" is a relative term. It mostly refers to powerful spirits which creatures worship as gods.
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
oops fixing
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
centimeter is relative as you can resize the map. we need an in-map scale
Edit: done
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
One word = Land sharks!
Lover of pugs, dinos, dragons, and chickens
FEAR AND LOVE ME MORTALS!
Leader of the cult of bwba (barbarians with big axes)
that's called a bulette.
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
In the far north island of krosannlei the wind blows cold and snow and ice cover inch of the ground.This frigid land is home to a species of sharks that burrow through the frigid ice.the sharks teeth are built to pierce blubber and deliver a toxin that mimics the cold the of land.High upon this islands peaks lies an ancient shrine to cold surrounded by a constant blizzard and guarded by spirits of death,ice and wind (many of which are found along the land).Rumor has it that those that channel the power of the sun and fire and bring this power to shrine can unfreeze this grant island.
ice swimmer shark
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Gearcliff, wayward and nicklebrook are the towns with the most travel/trade due to their proximity and lack of dangers in the area.
Windswept and sands respite have the least travel and trade due to long travel distance and an abundance of dangers in their areas
Mostly nocturnal
help build a world here
However thanks to newely discovered abundance of the mineral gemmagia in the desert surrounding sands respite it has become a hub of trade for the good.The mineral gemmagia is rare in other parts of the world and appears to be similar in appearance to rainbow quartz.Under high pressure gem fills with magical energy during which a spell can be added to the gem and saved for later or have the energy used for healing.The higher quality the gemmagia the more powerful spells it can store and the more it can store.While a spell is stored in the gem it changes in color depending on the school of magic the spells within are.
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
That’s going to be a risky Journey. Dobyne mountain to the northern route, leonin territory to the southern route and then a desert to top it off. If you travel by sea you risk going near alazar island which is very bad and still have to deal with navigating the desert
Mostly nocturnal
help build a world here
I love that talk about trade can now happen because of the map.
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Before you ask, I'll index the information on the map tomorrow.
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Compasses don’t work so they need to rely on land marks. So not as dangerous as I made it out to be but still not the easiest path. It’s a good adventure to get there especially with the desert
Mostly nocturnal
help build a world here
using the scale and the "special travel" section of the DMG, assuming you are using draft horses, you would arrive from Sand's Respite at Windswept in roughly 24 days. It was tedious to measure out, and you'd have to pass by Dobyne mountain and the Kalkar swamp, in addition to spending a day in each Wayward and Bloomdale.
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
I kinda want to run a campaign of that
Mostly nocturnal
help build a world here
Then do
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
I’ll make it tomorrow
Mostly nocturnal
help build a world here
Map's indexed!
Here's the link if you don't want to go scrolling for it.
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature