My gaming club has played several different systems, and while we are fairly novice RPGers, we decided to adventure through one of the more famous D&D campaign books and have jumped in the Curse of Strahd. We keep a rough story type log of each session and post it to our club website. For those that find the narrative interesting or just enjoy seeing how other parties take to the adventuring module, sharing a link to the story, you can follow it as it updates each week:
... and another one, this session was a tough battle for the heroes, and the healer worked over time and eventually ran out of heals. Druid's seem to be MVPs of the D&D world...
The situation group is starting to become a team and get and get a sense of what they need to do; in this session you start to see the heroes come into their own and begin to to become formidable.
The heroes are starting to become ingrained in the setting and it's getting hard to focus on the main task at hand as they try to help out the locals who seem unable to help themselves in this forsaken place. They meet a a new adventuring friend, and struggle internally as to what is the next best course of action as they try solve the greater mystery at hand.
The situation is becoming clearer to the heroes, but they cannot seem to get onto their task without finding more Barovians to help, in this session they are dragged yet again into another side mission:
In this session the heroes demonstrate the most confidence and command over their abilities skillfully cutting their way through the castle, they are becoming the adventurers they sought out to be when this nightmare started...
The heroes have grown in confidence and they are all finding their true source of talent, skill, and heroism as they endeavor to battle a dragon, but they should be careful what they seek in Castle Argynsvost!
The final piece is found, and it was not one they expected find any longer; an unexpected companion to guide them the rest of the way; follow our heroes as they near the end of this journey!
Fellow Heroes!
My gaming club has played several different systems, and while we are fairly novice RPGers, we decided to adventure through one of the more famous D&D campaign books and have jumped in the Curse of Strahd. We keep a rough story type log of each session and post it to our club website. For those that find the narrative interesting or just enjoy seeing how other parties take to the adventuring module, sharing a link to the story, you can follow it as it updates each week:
The adventure begins!
hope you enjoy it, and feel free to leave any questions you may have...
@.
Just an update, the update to the adventure is now a few sessions in, here are some updates:
Session 2: The Search for Strahd
Session 3: The Riddle
Session 4: A Map to the Answers
Enjoy!
@.
... and another one, this session was a tough battle for the heroes, and the healer worked over time and eventually ran out of heals. Druid's seem to be MVPs of the D&D world...
Session 5: The Toy Store
@.
The situation group is starting to become a team and get and get a sense of what they need to do; in this session you start to see the heroes come into their own and begin to to become formidable.
Session 6: Would You Like Some Pie??
@.
The heroes are starting to become ingrained in the setting and it's getting hard to focus on the main task at hand as they try to help out the locals who seem unable to help themselves in this forsaken place. They meet a a new adventuring friend, and struggle internally as to what is the next best course of action as they try solve the greater mystery at hand.
Session 7: The Wizard's Tower
The situation is becoming clearer to the heroes, but they cannot seem to get onto their task without finding more Barovians to help, in this session they are dragged yet again into another side mission:
Session 8: The Hill They Won't Die On
The heroes adventure further into Barovia and meet a rather famous mythological character (of sorts); check out the next session...
Session 9: The Old Witch
In this session the heroes demonstrate the most confidence and command over their abilities skillfully cutting their way through the castle, they are becoming the adventurers they sought out to be when this nightmare started...
Session 10: Figments of Imagination
The heroes have grown in confidence and they are all finding their true source of talent, skill, and heroism as they endeavor to battle a dragon, but they should be careful what they seek in Castle Argynsvost!
Session 11: The Battle in the Cathedral Tower
@.
The final piece is found, and it was not one they expected find any longer; an unexpected companion to guide them the rest of the way; follow our heroes as they near the end of this journey!
Session 12: The Revenant Hero