So I made a characters I'm really excited about! It took a bit of playing around but I have what I think is a good concept and wanted to get some feedback from the community!
Name: Kari Alaricsdottir
Age: 18
Alignment: Chaotic Good
Class: Hexblade Warlock
Background: Guild Artisan
Personality: A cheerful and optimistic girl who approaches everything almost with an eager energy. She has a genuinely kind, and gentle heart always aiming to do what she believes is right. She can be a bit flighty due to her free spirited nature often getting caught up in ideals or notions of things instead of the reality of them, and can be a bit naive. She does not particularly enjoy violence or fighting and tries to shy away from conflict, but will not back down if she is acting in defense of herself but especially others.
Description: Standing at only 5'1 with a slender body, and unarmored Kari does not pose an imposing image. She has an almost sprote like appearance with large eyes, fair skin, and short blonde hair half hazardly pulled back. Her most notable feature is likely her one bright golden eye different from the natural blue color of her right one. Kari is never seen in armor and almost always wears comfortable traveler's clothing, or loose brightly colored clothing often with long faded paint stains set into the fabric.
Backstory: Kari Alricsdottir was the younger of a set of twins born to Alaric Valdison and Runa Svensdottir. A retired adventurer and a master painter who had taken to a nomadic family life together with Kari and her twin brother Skari. Their father had been a prominent member of the Mage's College and a wizard of repute in Dalaska before he passed when the twins were just toddlers, their mother never explaining how exactly he perished but always telling them of their father's skill and courage growing up. As a rememberence of him the twins each took turns wearing a shard of black metal their father had worn as a pendant every day.
Though they both wore the necklace, only Kari began to hear the voice from it at the age of ten. It would ask all sorts of questions, about Kari and the world around them. Kari had fun describing things to the voice and telling it exagerated stories whenever she could. The voice did not know it's name, and always said it was incomplete when Kari asked about it. Eventually it began to visit her in her dreams. It would bring her to a dark place where they would sit and speak like they always did and appear as a large shadow so Kari began to simply call it "Shadow" as a name. Shadow became a friend in Kari's eyes and when she told her mother and Skari about Shadow her mother didn't seem to worry. She said Shadow had been a friend of their father, and Skari gave Kari sole rights to the necklace on their thirteenth birthday.
As she grew older Kari began to carve out her own path and looked for independance from her family. After spending almost their entire life traveling and supporting them off of the money from her paintings their mother settled down near the head quarters of the Mages College. Skari had previously joined the organization, having spent their child hood idolizing their father and studying his journals and spellbooks. Kari meanwhile had established herself as a painter like their mother had. After apprenticing from early adolescence on she earned guild sponsoship with the Imperial Artisan's Guild at only fifteen, and a year later left her mother and brother with the college to find her own path.
The evening before she departed she painted the image of a black and golden glaive with Shadow behind it reaching out for it. She felt the shard habging from her neck grow warm as it whispered "find me" to her. She hastily packed up her things that night and set off at first light. She barely noticed one of her blue eyes had turned gold.
I like this. It is well thought out and while it has a lot of interesting threads it doesn’t set Kari up as either super special or poor me - which are far too overused in my opinion. I like that you hinted as some powerful force but kept it vague so it could develop in game. The being an painter was also a nice touch.
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So I made a characters I'm really excited about! It took a bit of playing around but I have what I think is a good concept and wanted to get some feedback from the community!
Name: Kari Alaricsdottir
Age: 18
Alignment: Chaotic Good
Class: Hexblade Warlock
Background: Guild Artisan
Personality: A cheerful and optimistic girl who approaches everything almost with an eager energy. She has a genuinely kind, and gentle heart always aiming to do what she believes is right. She can be a bit flighty due to her free spirited nature often getting caught up in ideals or notions of things instead of the reality of them, and can be a bit naive. She does not particularly enjoy violence or fighting and tries to shy away from conflict, but will not back down if she is acting in defense of herself but especially others.
Description: Standing at only 5'1 with a slender body, and unarmored Kari does not pose an imposing image. She has an almost sprote like appearance with large eyes, fair skin, and short blonde hair half hazardly pulled back. Her most notable feature is likely her one bright golden eye different from the natural blue color of her right one. Kari is never seen in armor and almost always wears comfortable traveler's clothing, or loose brightly colored clothing often with long faded paint stains set into the fabric.
Backstory: Kari Alricsdottir was the younger of a set of twins born to Alaric Valdison and Runa Svensdottir. A retired adventurer and a master painter who had taken to a nomadic family life together with Kari and her twin brother Skari. Their father had been a prominent member of the Mage's College and a wizard of repute in Dalaska before he passed when the twins were just toddlers, their mother never explaining how exactly he perished but always telling them of their father's skill and courage growing up. As a rememberence of him the twins each took turns wearing a shard of black metal their father had worn as a pendant every day.
Though they both wore the necklace, only Kari began to hear the voice from it at the age of ten. It would ask all sorts of questions, about Kari and the world around them. Kari had fun describing things to the voice and telling it exagerated stories whenever she could. The voice did not know it's name, and always said it was incomplete when Kari asked about it. Eventually it began to visit her in her dreams. It would bring her to a dark place where they would sit and speak like they always did and appear as a large shadow so Kari began to simply call it "Shadow" as a name. Shadow became a friend in Kari's eyes and when she told her mother and Skari about Shadow her mother didn't seem to worry. She said Shadow had been a friend of their father, and Skari gave Kari sole rights to the necklace on their thirteenth birthday.
As she grew older Kari began to carve out her own path and looked for independance from her family. After spending almost their entire life traveling and supporting them off of the money from her paintings their mother settled down near the head quarters of the Mages College. Skari had previously joined the organization, having spent their child hood idolizing their father and studying his journals and spellbooks. Kari meanwhile had established herself as a painter like their mother had. After apprenticing from early adolescence on she earned guild sponsoship with the Imperial Artisan's Guild at only fifteen, and a year later left her mother and brother with the college to find her own path.
The evening before she departed she painted the image of a black and golden glaive with Shadow behind it reaching out for it. She felt the shard habging from her neck grow warm as it whispered "find me" to her. She hastily packed up her things that night and set off at first light. She barely noticed one of her blue eyes had turned gold.
I like this. It is well thought out and while it has a lot of interesting threads it doesn’t set Kari up as either super special or poor me - which are far too overused in my opinion. I like that you hinted as some powerful force but kept it vague so it could develop in game. The being an painter was also a nice touch.