I dropped this in lore, as a place for snippets of player story lines that might offer some game lore insight for others, in a maddening way. Perhaps it will be shifted elsewhere, perhaps it will simply die a quiet death.
In my best Rod Serling voice, "Imagine if you will a room. In this room is a comfortable chair, and an ancient television. This television is special, possibly one of a kind. It plays shows, epic sagas, comedies, even stories taken from the dark places of the universe. The catch? The dial turns by your hand, and on its own, and can never be turned back. It is indestructible. Continue to watch, and you may find your way beyond this room, but the channel surfing goes on, and on."
Any story line excerpt(s) from your adventure(s) that you'd like to add would be great. With extra appreciation for keeping the emphasis on a campaign environment, or character(s)' story line. This is a lore thread, after all. They need not be elaborate, or long, just an odd snippet of memory from a campaign will do. Perhaps put together a quick commercial snippet, based on a market encounter.
Perhaps to make it clear to the reader that their watching 'the TV' at the moment, we could start and end each contribution with *clunk*
*clunk*[Fade in from commercial break. In a female voice and an Irish accent, the narrator tells the tale, while the action plays out in slow motion, on the small, curved screen]
"Her companions continued to fight the rotting corpses that had crawled from the muck, and all were busy watching through the heavy, low lying mist for more incoming arrows. Fluttering just above the reach of the foul-smelling creatures, [the urd]Dachniana had no idea what to do.
"She watched as [the sea elf]Gelda gagged, having sliced clear through that bloated white flesh and cut the thing in half. The new one, Lili, [the tiefling] handily dispatched others with her well placed arrows, and cast up a hemisphere of darkness on the water's surface, in front of them, to block the view of those who could apparently target them through the mist. With a lust for their next incarnation that any of Tribe Yaaxché might envy; his last foe having ruptured out all over him, Digby [the dwarf] valiantly gestured his defiance to those unseen forces, while he spewed his breakfast all over the battle field. Felix, a human of surprising resourcefulness, readied another spell. His last wall of wind, shielding them all from the onslaught of arrows, had been lost when he was struck by the corpse that he had just cut down.
"From deeper out in that swamp, a piteous cry, ʻHelp me!ʼ
"Immediately, Dachniana flew in that direction, holding herself just over surface of the dome of darkness. As she crested the top, a volley of arrows approached her, fired by skeletal soldiers. Despite her shielding herself throughout the descent, three arrows found her flesh. Still airborne, Dach glided toward her target, her mind locked onto her next move.
"Ahead, on a tiny patch of built up ground, sat a tiny hut. Outside squatted a young human female, in a flimsy cage of woven reeds and wooden flotsam. The fear in the girl's eyes suddenly shifted to understanding, then malevolence. As the curses fell from the girl's lips, she shifted form, and the cage vanished into nothing. The hag uncurled her gnarled fingers toward Dach, and released bolts of force.
"Her magic protection depleted, Dach took the blows straight to the chest, but she glided onward. Once certain that she had this hag's complete attention, she activated the cursed jade arm band, around her upper right arm. The band glowed green, as did her eyes. When her eyes met the hag's gaze, Dach smiled an unpleasant grin.
"Beginning with her eyes, the hag rapidly turned to pale green stone, like the stone of the arm band itself."
[End slow motion and narration]
Landing nearby, on a makeshift dock built of rotting logs, Dachniana stumbles for cover behind the petrified hag. As arrows fly past, and ricochet off of the jade statue, she quaffs a vial of liquid, then pulls the arrow from her thigh. From that wound, the bleeding quickly stops. Still bristling with two arrows, she drops the empty vial and weakly calls out to her companions, "I could use some help over here." . . .
[With a hollow *clunk*, the plastic dial on that cursed television changes the channel . . .]
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I dropped this in lore, as a place for snippets of player story lines that might offer some game lore insight for others, in a maddening way. Perhaps it will be shifted elsewhere, perhaps it will simply die a quiet death.
In my best Rod Serling voice, "Imagine if you will a room. In this room is a comfortable chair, and an ancient television. This television is special, possibly one of a kind. It plays shows, epic sagas, comedies, even stories taken from the dark places of the universe. The catch? The dial turns by your hand, and on its own, and can never be turned back. It is indestructible. Continue to watch, and you may find your way beyond this room, but the channel surfing goes on, and on."
Any story line excerpt(s) from your adventure(s) that you'd like to add would be great. With extra appreciation for keeping the emphasis on a campaign environment, or character(s)' story line. This is a lore thread, after all. They need not be elaborate, or long, just an odd snippet of memory from a campaign will do. Perhaps put together a quick commercial snippet, based on a market encounter.
Perhaps to make it clear to the reader that their watching 'the TV' at the moment, we could start and end each contribution with *clunk*
*clunk*[Fade in from commercial break. In a female voice and an Irish accent, the narrator tells the tale, while the action plays out in slow motion, on the small, curved screen]
"Her companions continued to fight the rotting corpses that had crawled from the muck, and all were busy watching through the heavy, low lying mist for more incoming arrows. Fluttering just above the reach of the foul-smelling creatures, [the urd] Dachniana had no idea what to do.
"She watched as [the sea elf] Gelda gagged, having sliced clear through that bloated white flesh and cut the thing in half. The new one, Lili, [the tiefling] handily dispatched others with her well placed arrows, and cast up a hemisphere of darkness on the water's surface, in front of them, to block the view of those who could apparently target them through the mist. With a lust for their next incarnation that any of Tribe Yaaxché might envy; his last foe having ruptured out all over him, Digby [the dwarf] valiantly gestured his defiance to those unseen forces, while he spewed his breakfast all over the battle field. Felix, a human of surprising resourcefulness, readied another spell. His last wall of wind, shielding them all from the onslaught of arrows, had been lost when he was struck by the corpse that he had just cut down.
"From deeper out in that swamp, a piteous cry, ʻHelp me!ʼ
"Immediately, Dachniana flew in that direction, holding herself just over surface of the dome of darkness. As she crested the top, a volley of arrows approached her, fired by skeletal soldiers. Despite her shielding herself throughout the descent, three arrows found her flesh. Still airborne, Dach glided toward her target, her mind locked onto her next move.
"Ahead, on a tiny patch of built up ground, sat a tiny hut. Outside squatted a young human female, in a flimsy cage of woven reeds and wooden flotsam. The fear in the girl's eyes suddenly shifted to understanding, then malevolence. As the curses fell from the girl's lips, she shifted form, and the cage vanished into nothing. The hag uncurled her gnarled fingers toward Dach, and released bolts of force.
"Her magic protection depleted, Dach took the blows straight to the chest, but she glided onward. Once certain that she had this hag's complete attention, she activated the cursed jade arm band, around her upper right arm. The band glowed green, as did her eyes. When her eyes met the hag's gaze, Dach smiled an unpleasant grin.
"Beginning with her eyes, the hag rapidly turned to pale green stone, like the stone of the arm band itself."
[End slow motion and narration]
Landing nearby, on a makeshift dock built of rotting logs, Dachniana stumbles for cover behind the petrified hag. As arrows fly past, and ricochet off of the jade statue, she quaffs a vial of liquid, then pulls the arrow from her thigh. From that wound, the bleeding quickly stops. Still bristling with two arrows, she drops the empty vial and weakly calls out to her companions, "I could use some help over here." . . .
[With a hollow *clunk*, the plastic dial on that cursed television changes the channel . . .]