Okay so I'm fairly new to proper D&D, and so far I've been enjoying the Forgotten Realms setting (basic? sure, but I like it)
My current character right now is a high elf bard named Rai, and their whole shtick is that they were part of this like wandering fellowship/band/troupe thing that I'm currently calling The Gilded Vagabonds. They had been part of this fellowship thing ever since they were a toddler with their fathers. The Gilded Vagabonds are essentially just a group of adventurers/travelers that don't have a home to really go back to as that home is this group. They have moments where they settle in cities for like three month breaks or something. However, by some certain circumstances that lead them to an opening to the Underdark, Rai ends up somehow falling deeper and landing in a spot that the rest of the troupe out right refuse to go back down to get them. Rai's dads try to argue but somehow they end up being forced to accept that Rai is nothing more than a loss.
In the end Rai ended up falling deep enough to encounter monsters that scar them pretty bad before getting found by a drow wizard named Vex'arn. He's very much a Lolth worshipper and is rather cruel. He ended up taking Rai to Menzoberranzan and essentially turns them into a slave/pet project to soon sacrifice for Lolth. His house is currently slowly losing Lolth's favor and can only probably fix that is by offering some ultimate sacrifice. And...y'know a surface elf getting stuck down there should be enough right?
However, there is another drow that wishes to prevent that; a male-ish presenting drow named Sol'tyrr - a rather well off merchant (that visits Vex a lot), secret worshipper of Eilistraee, and Vex's secret lover. He frequently finds himself soon forming an acquaintanceship with Rai over the 40-something years of their imprisonment (for reference Rai was about 75 when they fell which is equivalent to around 15-16 and are presently 120 which is around 21-23).
Now, I have a LOT of questions here. Mostly due the fact I don't have money to buy the books right now and I'm too lazy to read the damn wiki. I just need help in making this story plausible in this world. So...imma just list them out:
1. So, where would Rai need to fall to in order for the group to think they're already dead and choose to not go back to get them? I don't really know the maps very well here so yeah.
2. Which house should I put Vex in, considering it's slowly losing Lolth's favor? If there isn't one that would fit, should I just make a homebrew house? And if that's so, how does one go about making a homebrew house in Menzoberranzan? (3 questions I know but...yeah)
3. How does the house hierarchy work? I'm unfortunately the type of person who can only understand things if it's put in like outline or flow-chart format. So could anyone help me and put this into perspective for me please?
4. How can I avoid making Sol'tyrr into a Drizzt clone? Basically that. I want him to be kind and sensitive but with what little knowledge I have on Drizzt, I feel like I'm more susceptible to making a Drizzt clone. The only things that sort of separate the two are that Sol is a merchant, neutral good, and an arcane trickster rogue thief type.
I'll see if I'll come back for more. Anyways, thanks haha!
Okay so I'm fairly new to proper D&D, and so far I've been enjoying the Forgotten Realms setting (basic? sure, but I like it)
My current character right now is a high elf bard named Rai, and their whole shtick is that they were part of this like wandering fellowship/band/troupe thing that I'm currently calling The Gilded Vagabonds. They had been part of this fellowship thing ever since they were a toddler with their fathers. The Gilded Vagabonds are essentially just a group of adventurers/travelers that don't have a home to really go back to as that home is this group. They have moments where they settle in cities for like three month breaks or something. However, by some certain circumstances that lead them to an opening to the Underdark, Rai ends up somehow falling deeper and landing in a spot that the rest of the troupe out right refuse to go back down to get them. Rai's dads try to argue but somehow they end up being forced to accept that Rai is nothing more than a loss.
In the end Rai ended up falling deep enough to encounter monsters that scar them pretty bad before getting found by a drow wizard named Vex'arn. He's very much a Lolth worshipper and is rather cruel. He ended up taking Rai to Menzoberranzan and essentially turns them into a slave/pet project to soon sacrifice for Lolth. His house is currently slowly losing Lolth's favor and can only probably fix that is by offering some ultimate sacrifice. And...y'know a surface elf getting stuck down there should be enough right?
However, there is another drow that wishes to prevent that; a male-ish presenting drow named Sol'tyrr - a rather well off merchant (that visits Vex a lot), secret worshipper of Eilistraee, and Vex's secret lover. He frequently finds himself soon forming an acquaintanceship with Rai over the 40-something years of their imprisonment (for reference Rai was about 75 when they fell which is equivalent to around 15-16 and are presently 120 which is around 21-23).
Now, I have a LOT of questions here. Mostly due the fact I don't have money to buy the books right now and I'm too lazy to read the damn wiki. I just need help in making this story plausible in this world. So...imma just list them out:
1. So, where would Rai need to fall to in order for the group to think they're already dead and choose to not go back to get them? I don't really know the maps very well here so yeah.
2. Which house should I put Vex in, considering it's slowly losing Lolth's favor? If there isn't one that would fit, should I just make a homebrew house? And if that's so, how does one go about making a homebrew house in Menzoberranzan? (3 questions I know but...yeah)
3. How does the house hierarchy work? I'm unfortunately the type of person who can only understand things if it's put in like outline or flow-chart format. So could anyone help me and put this into perspective for me please?
4. How can I avoid making Sol'tyrr into a Drizzt clone? Basically that. I want him to be kind and sensitive but with what little knowledge I have on Drizzt, I feel like I'm more susceptible to making a Drizzt clone. The only things that sort of separate the two are that Sol is a merchant, neutral good, and an arcane trickster rogue thief type.
I'll see if I'll come back for more.
Anyways, thanks haha!