I have, in my campaign, a portal that, as designed, can only be opened with both the Hand of Vecna and the Wand of Orcus. Those items are currently in the hands of two different mutually hostile groups of NPCs (they were originally working together and had a parting of ways) and neither group currently has a practical way of getting the other group's item.
However, I'm ruling that the portal can also be 'picked' by providing items that are sufficiently similar to the designed keys -- the more similar, the easier it will be. In general this means
Each item must be legendary or artifact quality and have strong necromantic associations.
One item should be a hand, glove, or similar.
One item should be rod, wand, or possibly club.
What are some lore items that might fit the job? The PCs have already come across the stash of a necromancer working for the faction with access to the rod, which contained, among other random stuff, the Claw of Kazgaroth and a Hand of Kiaransalee's Glory; it's unresolved whether those items could have been made to work.
+1 Dagger. The following effects can only be used when attuned to this weapon.
When the Blinkblade is thrown to a target creature and hits it with the attack, the wielder can choose to blink to the nearest unoccupied space within 5ft of the target creature.
Before making a melee attack, its wielder can choose to blink to the nearest space within 5ft on the opposite side of the target creature it is attacking. If the attack hits after using this ability, it will deliver a critical hit on a roll of 19 or 20.
Its wielder can blink the Blinkblade back to its sheath as a free action.
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I have, in my campaign, a portal that, as designed, can only be opened with both the Hand of Vecna and the Wand of Orcus. Those items are currently in the hands of two different mutually hostile groups of NPCs (they were originally working together and had a parting of ways) and neither group currently has a practical way of getting the other group's item.
However, I'm ruling that the portal can also be 'picked' by providing items that are sufficiently similar to the designed keys -- the more similar, the easier it will be. In general this means
What are some lore items that might fit the job? The PCs have already come across the stash of a necromancer working for the faction with access to the rod, which contained, among other random stuff, the Claw of Kazgaroth and a Hand of Kiaransalee's Glory; it's unresolved whether those items could have been made to work.
The Rod of Resurrection could be flavored as necromancy-based.
For the rogue:
Blinkblade
Dagger, Very Rare
Requires Attunement
+1 Dagger. The following effects can only be used when attuned to this weapon.
When the Blinkblade is thrown to a target creature and hits it with the attack, the wielder can choose to blink to the nearest unoccupied space within 5ft of the target creature.
Before making a melee attack, its wielder can choose to blink to the nearest space within 5ft on the opposite side of the target creature it is attacking. If the attack hits after using this ability, it will deliver a critical hit on a roll of 19 or 20.
Its wielder can blink the Blinkblade back to its sheath as a free action.