Maybe you can make different strands of it, like 'power shimmer' that gives you a buff in strength, but if you overdose, you get a perma-buff to strength but a perma-debuff to intelligence.
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Through all the multiverse, I am The Singulairity.
Maybe you can make different strands of it, like 'power shimmer' that gives you a buff in strength, but if you overdose, you get a perma-buff to strength but a perma-debuff to intelligence.
So I want to do a side quest in a campain I'm planning that focuses on substance abuse, so how do I do that whilst keeping the side quest in?
Do it like the show Arcane, it delves into something like it.
Through all the multiverse, I am The Singulairity.
Haven't watched that. So can you explain?
Not really, it's been awhile. But here's a link to a video to the explanation.
Shimmer (Arcane) Explored - What Is This Mysterious Drug? How Does It Genetically Change People? / Marvelous Videos
https://www.youtube.com/watch?v=NVmDt7aV1PY
Through all the multiverse, I am The Singulairity.
*takes notes* Hmmmh that is good.
(It's effect is temp hp but I'll add in an overdose mechanic (could benefit them at a cost?))
Perma-buff to one thing, but a perma-debuff to something else?
Through all the multiverse, I am The Singulairity.
Effects end at a long rest or 1 week without use (you entire hp pool is now temp hp and recovers 1d4 per turn) is an idea of mine
Maybe you can make different strands of it, like 'power shimmer' that gives you a buff in strength, but if you overdose, you get a perma-buff to strength but a perma-debuff to intelligence.
Through all the multiverse, I am The Singulairity.
I think that's too complicated for a side quest.
OK 👍
Through all the multiverse, I am The Singulairity.
And I want the effects to be temporary. No permanent effects (until the lethal od)
You know the players are gonna try to bring it on the full adventure after, right?
Through all the multiverse, I am The Singulairity.
That is intended (they keep a small amount at a time)