Curse of the Wild Magic When the character casts a spell, roll 1d10. On a roll of 1, roll on a random spell table. That is the spell that actually gets cast.
So the character casts fireball at the Boss Monster and hits them with something beneficial instead... whoopsie! You can adjust the curses power by changing the roll and also by adding random victim concept.
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Those are great ideas, thank you!
Sent by magic
Curse of the Wild Magic When the character casts a spell, roll 1d10. On a roll of 1, roll on a random spell table. That is the spell that actually gets cast.
So the character casts fireball at the Boss Monster and hits them with something beneficial instead... whoopsie! You can adjust the curses power by changing the roll and also by adding random victim concept.