So, I'm looking to get into playing d&d, either irl or vtt, and I'm starting to make some characters. Can i get some constructive advice if i screwed anything up? Or any tips to make a solid character.
You should have one more 1st-level spell prepared, plus your domain spells--bless and cure wounds, if I remember correctly.
Clerics get to prepare a number of spells per day equal to their Wisdom modifier plus their cleric level in addition to their domain spells, I think. That would me OP needs to prepare three additional spells.
Other than that, it looks like a pretty solid character to me. In terms of making tips to making solid characters in general, I wouldn't worry to much about power and mechanics, just do what you think will be fun.
You should have one more 1st-level spell prepared, plus your domain spells--bless and cure wounds, if I remember correctly.
Clerics get to prepare a number of spells per day equal to their Wisdom modifier plus their cleric level in addition to their domain spells, I think. That would me OP needs to prepare three additional spells.
Right; the domain spells and one other.
I can't tell if you were agreeing or disagreeing with me.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
I apologize for being unclear. I was disagreeing with you in that I think OP has more than one more spell that they need to prepare.
He should Have four spells prepared as per this:
"You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your wisdom modifier (3) + your cleric level (1) (minimum of one spell). The spells must be of a level for which you have spell slots."
But the spells from OP's divine domain don't count against the number of spells prepared as per this:
"Each domain has a list of spells-its domain spells-that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day."
Thus the character should have a total of six spells prepared in total (Bless, Cure Wounds, and four other of the player's choice.)
I apologize for being unclear. I was disagreeing with you in that I think OP has more than one more spell that they need to prepare.
He should Have four spells prepared as per this:
"You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your wisdom modifier (3) + your cleric level (1) (minimum of one spell). The spells must be of a level for which you have spell slots."
But the spells from OP's divine domain don't count against the number of spells prepared as per this:
"Each domain has a list of spells-its domain spells-that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day."
Thus the character should have a total of six spells prepared in total (Bless, Cure Wounds, and four other of the player's choice.)
When I look at their sheet, I see three spells prepared.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
So, I'm looking to get into playing d&d, either irl or vtt, and I'm starting to make some characters. Can i get some constructive advice if i screwed anything up? Or any tips to make a solid character.
https://drive.google.com/file/d/19dTre7yPsjDlla1D_awHlyDCQH9crB9O/view?usp=drivesdk
I'm far from an "expert", but it looks good to me and should be a fun addition to any group.
Perpetually annoyed that Eldritch Knights can't use Eldritch Blast, Eldritch Smite, and Eldritch Sight.
You should have one more 1st-level spell prepared, plus your domain spells--bless and cure wounds, if I remember correctly.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
I think you could run this through the character builder and have it all set up better.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
I apologize for being unclear. I was disagreeing with you in that I think OP has more than one more spell that they need to prepare.
He should Have four spells prepared as per this:
"You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your wisdom modifier (3) + your cleric level (1) (minimum of one spell). The spells must be of a level for which you have spell slots."
But the spells from OP's divine domain don't count against the number of spells prepared as per this:
"Each domain has a list of spells-its domain spells-that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day."
Thus the character should have a total of six spells prepared in total (Bless, Cure Wounds, and four other of the player's choice.)
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
True very true.