For a level 20 battle one shot, I'm playing a half-elf Swashbuckler Rogue 8, Bladesinger Wizard 8, Echo Knight Fighter 4 (for story reasons, I can't take any more levels in wizard). My adversary will be a level 20 bladesinger.
With my build, I get 5 ASIs/Feats, and this is what I was thinking:
First ASI: Elven Accuracy (+1 DEX)
Second ASI: Telekinetic (+1 INT)
Third ASI: War caster
Fourth ASI: +1 DEX +1 INT
Fifth ASI: I am torn between +2 CON for more HP and an additional use of unleash incarnation, Resilient WIS because my wisdom saves will be weak, or magic initiate with Eldritch Blast to pair with elven accuracy. I also welcome other suggestions.
Also, does the movement from telekinetic allow me to trigger opportunity attack and booming blade damage? If not then do you have any suggestions for a good feat or a different ASI selection for telekinetic?
Hey! Thanks for replying. What would you recommend in that case? I've never played at high level so I really don't know much. My main idea was to cast Greater Invisibility on myself during the first round and use elven accuracy to spam Eldritch Blast from a distance while letting my Echo and familiar stay close to the blade singer as a control option.
Your double-multi-class combination is less than optimal. You're facing a full Level 20 Wizard, and one that can stand toe-to-toe in melee (Bladesinger) - and will have a ridiculously high AC.
ANY straight level 20 Wizard, regardless of subclass, is essentially God mode with a seemingly endless supply of ridiculously OP spells, including Wish. Yikes! Good luck...
I would recommend a straight level 20 Abjuration Wizard or Bard (the best being Eloquence) (with Counterspell). Those two choices add bonuses to Counterspell ability checks, should you fail to upcast it to the correct level of the spell you're countering. Eloquence Bard will debuff the target's saving throws for things like Hold Person or Hold Monster.
Hey! Thanks for replying. What would you recommend in that case? I've never played at high level so I really don't know much. My main idea was to cast Greater Invisibility on myself during the first round and use elven accuracy to spam Eldritch Blast from a distance while letting my Echo and familiar stay close to the blade singer as a control option.
You're on the right train of thought, as many of his/her OP spells rely on being able to see the target. Unfortunately, you're dealing with a Wizard. See Invisibility is only a 2nd level spell. A creative player with a high level Wizard is a nightmare to deal with.
I don't know if you're gonna be able to pull it off tbh. Your best bet is to go first in a round of combat, while their bladesong isn't up, and action surge your four attacks and echo knight attacks, two of which are going to be booming blades. Chances are you'll bloody them if you roll high, but the next thing that must be done is you need to move away and use your bonus action to hide.
SeanJP mentioned it best, a wizard's a nightmare. Sadly, you also don't need creativity-- You don't need to be creative to have the wizard use forcecage and use subsequent turns to take their time with you. Worse yet if they have a simulacrum.
Now, if your DM's a nice guy, he may dump CON for the wizard. Then maybe you've got a decent shot at making this into a one-turn combat.
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For a level 20 battle one shot, I'm playing a half-elf Swashbuckler Rogue 8, Bladesinger Wizard 8, Echo Knight Fighter 4 (for story reasons, I can't take any more levels in wizard). My adversary will be a level 20 bladesinger.
My starting stats are as follows:
STR: 12 - DEX: 18 - CON: 18 - INT: 18 - WIS: 13 - CHA: 17
With my build, I get 5 ASIs/Feats, and this is what I was thinking:
First ASI: Elven Accuracy (+1 DEX)
Second ASI: Telekinetic (+1 INT)
Third ASI: War caster
Fourth ASI: +1 DEX +1 INT
Fifth ASI: I am torn between +2 CON for more HP and an additional use of unleash incarnation, Resilient WIS because my wisdom saves will be weak, or magic initiate with Eldritch Blast to pair with elven accuracy. I also welcome other suggestions.
Also, does the movement from telekinetic allow me to trigger opportunity attack and booming blade damage? If not then do you have any suggestions for a good feat or a different ASI selection for telekinetic?
Thanks for your help everyone!
If your “adversary” is a Bladesinger, then building to make melee attacks is less than ideal.
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I'm going to make this way harder than it needs to be.
Hey! Thanks for replying. What would you recommend in that case? I've never played at high level so I really don't know much. My main idea was to cast Greater Invisibility on myself during the first round and use elven accuracy to spam Eldritch Blast from a distance while letting my Echo and familiar stay close to the blade singer as a control option.
Your double-multi-class combination is less than optimal. You're facing a full Level 20 Wizard, and one that can stand toe-to-toe in melee (Bladesinger) - and will have a ridiculously high AC.
ANY straight level 20 Wizard, regardless of subclass, is essentially God mode with a seemingly endless supply of ridiculously OP spells, including Wish. Yikes! Good luck...
I would recommend a straight level 20 Abjuration Wizard or Bard (the best being Eloquence) (with Counterspell). Those two choices add bonuses to Counterspell ability checks, should you fail to upcast it to the correct level of the spell you're countering. Eloquence Bard will debuff the target's saving throws for things like Hold Person or Hold Monster.
You're on the right train of thought, as many of his/her OP spells rely on being able to see the target. Unfortunately, you're dealing with a Wizard. See Invisibility is only a 2nd level spell. A creative player with a high level Wizard is a nightmare to deal with.
I don't know if you're gonna be able to pull it off tbh. Your best bet is to go first in a round of combat, while their bladesong isn't up, and action surge your four attacks and echo knight attacks, two of which are going to be booming blades. Chances are you'll bloody them if you roll high, but the next thing that must be done is you need to move away and use your bonus action to hide.
SeanJP mentioned it best, a wizard's a nightmare. Sadly, you also don't need creativity-- You don't need to be creative to have the wizard use forcecage and use subsequent turns to take their time with you. Worse yet if they have a simulacrum.
Now, if your DM's a nice guy, he may dump CON for the wizard. Then maybe you've got a decent shot at making this into a one-turn combat.