You become invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a spell.
You can use your action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose.
You can see through its eyes and hear through its ears as if you were located where it is. On each of your turns as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings.
Questions:
So since you illusory double is just an illusion, can it just walk through closed doors and windows?
Can it fly at your movement speed?
Does it need to roll for quiet stealth checks at all? It can roll for being seen, but it should be completely soundless, correct?
You become invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a spell.
You can use your action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose.
You can see through its eyes and hear through its ears as if you were located where it is. On each of your turns as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings.
Questions:
So since you illusory double is just an illusion, can it just walk through closed doors and windows?
Can it fly at your movement speed?
Does it need to roll for quiet stealth checks at all? It can roll for being seen, but it should be completely soundless, correct?
Technically yes, BUT- if your illusory double starts doing stuff like walking thru walls there goes the fact that it’s not really you., flying? Same story unless you can fly. Realistically to maintain the illusion you should be doing everything with the illusion that you would in person, anything less can blow the illusion. The fact that you can see and hear thru it suggests it is more than just an image and some ability to interact with reality so yes make all those checks and treat it with the respect it deserves or it will mislead no one.
Since the spell lasts for an hour, I would just use it to scout the entire dungeon, castle, etc. after I found a place to safely cast it from. Combine it with a disguise kit and you can look like just a regular guard or anyone common to the area or disguise yourself as an undead spirit and haunt the place.
Agreed get your party to protect you just outside what you want to explore then go look it over safely, you can move 2x normal speed see what’s there and get a good scouting done for an hour. Yes if you don’t care that they know your there and are likely to send search parties to find you you can fly, pass thru doors etc if your DM allows it for the hour duration or until they find you attack which ever comes first. I really wish this was a ranger spell it would be a great one.
Depends on what is in the dungeon. If they see the illusion anything aggressive would be likely try to attack it on doing so anything with even moderate intelligence would soon realise it is an illusion.
If you disguise it as a guard or something how successful depends a lot on how well you know what is down there. Even if you can successfully disguise yourself you would not be able to open doors and such and if you go through a door and are spotted by a creature on the other side you will be sussed.
If you know it is full of golums or something then yes it could work a treat.
Well Mislead is a concentration spell, so you can combine it with "Disguise Self", "Speak With Animals/Dead/Plants", "Tongues", etc. Can you cast spells that are based on being able to see your target with the Illusion version of yourself and are within range of your invisible self? Since Mislead makes you invisible, would additional spell casting cancel out Mislead's invisible effect only? Not at all? Cancel out all of Mislead?
Since I would be hidden at the entrance of the dungeon, castle, city, etc. I wouldn't care that the guards figured out this was an illusion. I would at least use Disguise Self so that they wouldn't know what I look like. If I use disguise self to make myself look like a spirit, then there's the possibility that they would not think anything more than just a spirit inhabiting the place.
You cannot cast spells from your double, but you can use its senses to target an enemy when you cast another spell from your location. However, spells typically need a clear line to the target, so you would not be able to cast through a wall or another similarly solid object. If you really want to cast spells from an illusory double then you should look at the Trickster Cleric and their Invoke Duplicity feature.
Casting a spell would also drop the invisibility, as per the spell description, so you should cast Disguise Self first.
The double lasts for the duration, but the invisibility ends if you attack or cast a spell.
If your using mislead to scout and don’t want folks to be aware of you you need to treat the illusion as if it were really you making checks and trying to stay hidden etc. On the other hand if you figure you and your party can take anything that gets sent at you you can run around, fly, pass thru narrow spaces etc to try and see as much as you can before the minions show up at your party’s door. strikes me as dumb but …
Of course if you have 2 spellcasters the first casts greater invisibility on the second and the second then casts mislead on himself so his illusion is invisible, when the first spell wears off 1min) the caster of mislead is still invisible and so is his illusion and it can go roaming around for an hour undetected unless some one has true sight or see invisible active. 😳😁
Does it need to roll for quiet stealth checks at all? It can roll for being seen, but it should be completely soundless, correct?
Illusions can make noise, and mislead specifically says the illusory double can speak
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
The spell - Mislead:
You become invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a spell.
You can use your action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose.
You can see through its eyes and hear through its ears as if you were located where it is. On each of your turns as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings.
Questions:
So since you illusory double is just an illusion, can it just walk through closed doors and windows?
Can it fly at your movement speed?
Does it need to roll for quiet stealth checks at all? It can roll for being seen, but it should be completely soundless, correct?
Technically yes, BUT- if your illusory double starts doing stuff like walking thru walls there goes the fact that it’s not really you., flying? Same story unless you can fly. Realistically to maintain the illusion you should be doing everything with the illusion that you would in person, anything less can blow the illusion. The fact that you can see and hear thru it suggests it is more than just an image and some ability to interact with reality so yes make all those checks and treat it with the respect it deserves or it will mislead no one.
Wisea$$ DM and Player since 1979.
Since the spell lasts for an hour, I would just use it to scout the entire dungeon, castle, etc. after I found a place to safely cast it from. Combine it with a disguise kit and you can look like just a regular guard or anyone common to the area or disguise yourself as an undead spirit and haunt the place.
Agreed get your party to protect you just outside what you want to explore then go look it over safely, you can move 2x normal speed see what’s there and get a good scouting done for an hour. Yes if you don’t care that they know your there and are likely to send search parties to find you you can fly, pass thru doors etc if your DM allows it for the hour duration or until they find you attack which ever comes first. I really wish this was a ranger spell it would be a great one.
Wisea$$ DM and Player since 1979.
Depends on what is in the dungeon. If they see the illusion anything aggressive would be likely try to attack it on doing so anything with even moderate intelligence would soon realise it is an illusion.
If you disguise it as a guard or something how successful depends a lot on how well you know what is down there. Even if you can successfully disguise yourself you would not be able to open doors and such and if you go through a door and are spotted by a creature on the other side you will be sussed.
If you know it is full of golums or something then yes it could work a treat.
Well Mislead is a concentration spell, so you can combine it with "Disguise Self", "Speak With Animals/Dead/Plants", "Tongues", etc.
Can you cast spells that are based on being able to see your target with the Illusion version of yourself and are within range of your invisible self?
Since Mislead makes you invisible, would additional spell casting cancel out Mislead's invisible effect only? Not at all? Cancel out all of Mislead?
Since I would be hidden at the entrance of the dungeon, castle, city, etc. I wouldn't care that the guards figured out this was an illusion. I would at least use Disguise Self so that they wouldn't know what I look like. If I use disguise self to make myself look like a spirit, then there's the possibility that they would not think anything more than just a spirit inhabiting the place.
You cannot cast spells from your double, but you can use its senses to target an enemy when you cast another spell from your location. However, spells typically need a clear line to the target, so you would not be able to cast through a wall or another similarly solid object. If you really want to cast spells from an illusory double then you should look at the Trickster Cleric and their Invoke Duplicity feature.
Casting a spell would also drop the invisibility, as per the spell description, so you should cast Disguise Self first.
If your using mislead to scout and don’t want folks to be aware of you you need to treat the illusion as if it were really you making checks and trying to stay hidden etc. On the other hand if you figure you and your party can take anything that gets sent at you you can run around, fly, pass thru narrow spaces etc to try and see as much as you can before the minions show up at your party’s door. strikes me as dumb but …
Of course if you have 2 spellcasters the first casts greater invisibility on the second and the second then casts mislead on himself so his illusion is invisible, when the first spell wears off 1min) the caster of mislead is still invisible and so is his illusion and it can go roaming around for an hour undetected unless some one has true sight or see invisible active. 😳😁
Wisea$$ DM and Player since 1979.
Arcane Eye might accomplish many of the same things without the illusory duplicate.
True but the arcane eye is limited to a 30’ speed, mislead allows for double that.
Wisea$$ DM and Player since 1979.
Illusions can make noise, and mislead specifically says the illusory double can speak
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
”Hey guys, let me send my illusory double in to scout the dungeon first so we know what’s inside”
Party: “sounds like a great idea”.
1 hour later… illusory double walks out of the dungeon followed by 30 bugbears, the bugbear chief, 5 ogres, and a young dragon.
DM: “roll initiative “
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?