My friends started their campaign a few weeks ago and asked me to join. I haven't created my character yet and was going to pick an artificer or a bard, but then I learned their whole party is all magic users. A Druid, a Sorceror, and a Warlock. What class should I go with to contribute best? Should I go with a melee specialist lie Paladin or a cleric to provide support? What are your suggestions?
It’s important to know their sub-classes to understand how they are playing each class. Is the Druid a summoner, a dedicated spellcaster or a Moon Druid specialized in Wild Shape that could be a tank? Is the Warlock a traditional Hexblade or other?
Thinking in terms of stats coverage and lack of a full martial class, I would go with Eldritch Knight DEX-based. Medium armor, shield, Dueling fighting style, get the basic defensive package (Absorb Elements, Shield, Mage Armor) and at level 7+ enjoy Shadow Blade with your multiple attacks, possible combination with Booming Blade (if not nerfed by your DM) and etc.
If you guys want to keep to full caster theme, a Bladesinger would also be a great idea.
My friends started their campaign a few weeks ago and asked me to join. I haven't created my character yet and was going to pick an artificer or a bard, but then I learned their whole party is all magic users. A Druid, a Sorceror, and a Warlock. What class should I go with to contribute best? Should I go with a melee specialist lie Paladin or a cleric to provide support? What are your suggestions?
Cleric is unnecessary with a druid in the party. I'd go for a DPR focused build with some tanking. Some good options include: Drake Warden Ranger Paladin (Pole arm master) Barbarian (Zealot)
Honestly I might go with an Artificer. Battle Smith and Armorer can tank, Artillerist is an amazing blaster with some support, and Alchemist is... fine. It's support, I guess. You'd have a ton of versatility, you'd provide the party with an INT-based character (since they've already got WIS and CHA covered), and you could cover almost any role that the existing party's lacking in.
That said, you should play what sounds fun, both for you and for everyone else. Even if your party isn't the most well-rounded or perfectly balanced, as long as you're all having fun, you're doing it right.
Rollback Post to RevisionRollBack
Join the Competition of the Finest 'Brews XIX!(Or just spectate and vote, that's cool too. Either way, go there. It's awesome, and it'll be even more awesome if you join.)
Artificer sounds like it would cover a lot of issues. Covers Int-based skill checks, access to Thieve's Tools for dealing with traps and unlocking chests, and general tool use that I'd imagine nobody else in the party really has covered. I'd probably go with Battlesmith... with a Warlock and Sorcerer on your side they could always use some extra defense, and as a Battlesmith you're both a competent battler in your own right, but you also get a Steel Defender to provide more versatility... whether you need them to deal extra damage, keep them near a weak ally to provide defense, or just use them as a distraction. Even if it's not actively attacking, having a disposable target on the board soaking up hits is always useful.
You already have two ranged damage-dealers, and an all-arounder. All three of them can lay down various status effects, too. The druid can provide healz, though not optimized ones.
So, you need someone who can regularly take attacks or make sure everyone else can, too. Life Cleric is hands-down the best healer (everyone who says otherwise is plain wrong), and they get heavy armor. Your boring Human Champion Fighter is the game's true S-tier and out-tanks even the fabled Barbarian/Druid multiclass.
You already have two ranged damage-dealers, and an all-arounder. All three of them can lay down various status effects, too. The druid can provide healz, though not optimized ones.
So, you need someone who can regularly take attacks or make sure everyone else can, too. Life Cleric is hands-down the best healer (everyone who says otherwise is plain wrong), and they get heavy armor. Your boring Human Champion Fighter is the game's true S-tier and out-tanks even the fabled Barbarian/Druid multiclass.
Disagree there, Shepherd Druid is the best healer, but they are an incredibly annoying class to play / play with.
While you might not agree with all his "rules" and a scoring system based on maximum healing in a round (without regard to how many times a day that healing can be done) I think this proves that the best healer in the game varies by level Healbot Olympics
Having said that a party doesn't need the best healer in the game it needs some healing capability and there is a case to have at least 2 PCs with healing in case one goes down but potions can surfice there.
Subclasses are important a shepherd (or Dreams) druid a divine soul sorcerer and a celestial warlock would mean the party is already one with more than enough emphasis on healing if the only healing available is from a moon druid that would have to come out of wildshape to provide it then a character that is the primary healer of the party would be a useful addition.
The most important thing is to play a character you want to play and as others have said artificer should fit well into this group. It is very likely noone has high intelligence so being able to provide all the knowledge of arcana, religion, history, investigation etc will come in very useful. If multiple members of the party are "squishy" (the sorcerer almost certainly is the druid and warlock might be) an armorer using thunder gauntlets is very good at protecting them.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
My friends started their campaign a few weeks ago and asked me to join. I haven't created my character yet and was going to pick an artificer or a bard, but then I learned their whole party is all magic users. A Druid, a Sorceror, and a Warlock. What class should I go with to contribute best? Should I go with a melee specialist lie Paladin or a cleric to provide support? What are your suggestions?
It’s important to know their sub-classes to understand how they are playing each class. Is the Druid a summoner, a dedicated spellcaster or a Moon Druid specialized in Wild Shape that could be a tank? Is the Warlock a traditional Hexblade or other?
Thinking in terms of stats coverage and lack of a full martial class, I would go with Eldritch Knight DEX-based. Medium armor, shield, Dueling fighting style, get the basic defensive package (Absorb Elements, Shield, Mage Armor) and at level 7+ enjoy Shadow Blade with your multiple attacks, possible combination with Booming Blade (if not nerfed by your DM) and etc.
If you guys want to keep to full caster theme, a Bladesinger would also be a great idea.
Cleric is unnecessary with a druid in the party. I'd go for a DPR focused build with some tanking. Some good options include:
Drake Warden Ranger
Paladin (Pole arm master)
Barbarian (Zealot)
Honestly I might go with an Artificer. Battle Smith and Armorer can tank, Artillerist is an amazing blaster with some support, and Alchemist is... fine. It's support, I guess. You'd have a ton of versatility, you'd provide the party with an INT-based character (since they've already got WIS and CHA covered), and you could cover almost any role that the existing party's lacking in.
That said, you should play what sounds fun, both for you and for everyone else. Even if your party isn't the most well-rounded or perfectly balanced, as long as you're all having fun, you're doing it right.
Join the Competition of the Finest 'Brews XIX! (Or just spectate and vote, that's cool too. Either way, go there. It's awesome, and it'll be even more awesome if you join.)
Artificer sounds like it would cover a lot of issues. Covers Int-based skill checks, access to Thieve's Tools for dealing with traps and unlocking chests, and general tool use that I'd imagine nobody else in the party really has covered. I'd probably go with Battlesmith... with a Warlock and Sorcerer on your side they could always use some extra defense, and as a Battlesmith you're both a competent battler in your own right, but you also get a Steel Defender to provide more versatility... whether you need them to deal extra damage, keep them near a weak ally to provide defense, or just use them as a distraction. Even if it's not actively attacking, having a disposable target on the board soaking up hits is always useful.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
Cleric or Fighter.
You already have two ranged damage-dealers, and an all-arounder. All three of them can lay down various status effects, too. The druid can provide healz, though not optimized ones.
So, you need someone who can regularly take attacks or make sure everyone else can, too. Life Cleric is hands-down the best healer (everyone who says otherwise is plain wrong), and they get heavy armor. Your boring Human Champion Fighter is the game's true S-tier and out-tanks even the fabled Barbarian/Druid multiclass.
NEVER SPLIT THE PARTY
Disagree there, Shepherd Druid is the best healer, but they are an incredibly annoying class to play / play with.
While you might not agree with all his "rules" and a scoring system based on maximum healing in a round (without regard to how many times a day that healing can be done) I think this proves that the best healer in the game varies by level Healbot Olympics
Having said that a party doesn't need the best healer in the game it needs some healing capability and there is a case to have at least 2 PCs with healing in case one goes down but potions can surfice there.
Subclasses are important a shepherd (or Dreams) druid a divine soul sorcerer and a celestial warlock would mean the party is already one with more than enough emphasis on healing if the only healing available is from a moon druid that would have to come out of wildshape to provide it then a character that is the primary healer of the party would be a useful addition.
The most important thing is to play a character you want to play and as others have said artificer should fit well into this group. It is very likely noone has high intelligence so being able to provide all the knowledge of arcana, religion, history, investigation etc will come in very useful. If multiple members of the party are "squishy" (the sorcerer almost certainly is the druid and warlock might be) an armorer using thunder gauntlets is very good at protecting them.