What if the metal object that HM effects is magical?
Back in the day did such objects not make a save?
Rules that were "back in the day" stopped being applicable once it was no longer back in the day.
Question remains: What if the object of Heat Metal is Magical?
Spell been part of D&D for a while, somehow got lost during 4e, and came back missing a piece.
Only 5th Edition rules matter in 5th Edition. That 5E's version of Heat Metal works differently from previous editions' versions is on purpose, not some sort of oversight.
What if I have fire resistant/ immune armor, what then?
The armor doesn't take damage in the first place. If you have fire immunity or resistance, then you're protected as normal.
As a DM I have the power to rule as I wish, but as a DM I’m also curious as to why that chunk of the spell from as far back as the 1E days, got dropped?
As a player, it’s my job to pick bull-shit apart. Heat Metal is a useful spell, but not as effective as some might think.
As a DM I have the power to rule as I wish, but as a DM I’m also curious as to why that chunk of the spell from as far back as the 1E days, got dropped?
Because they decided to drop it? I mean, from AD&D to 3.5 the spell was '0, 1d4, 2d4, 2d4, 2d4, 1d4, 0', which is a much bigger difference than how it interacts with magic armor.
As a DM I have the power to rule as I wish, but as a DM I’m also curious as to why that chunk of the spell from as far back as the 1E days, got dropped?
Because they decided to drop it? I mean, from AD&D to 3.5 the spell was '0, 1d4, 2d4, 2d4, 2d4, 1d4, 0', which is a much bigger difference than how it interacts with magic armor.
Five E in general has a clear shift away from hyper-specialized spells. Spells that were highly specialized, for example Banishment or Disrupt Undead, were either changed to be more generally useful or were dropped entirely. Heat Metal falls into the former category.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Five E in general has a clear shift away from hyper-specialized spells. Spells that were highly specialized, for example Banishment or Disrupt Undead, were either changed to be more generally useful or were dropped entirely. Heat Metal falls into the former category.
While I'd agree with that statement in general, I'd disagree in the specific case of heat metal; the 5e version is useful against the same class of targets, it's just straight up more powerful (the item save for magic items was not a big deal, it tended to be overridden by the character's saving throw and even when it wasn't, by the time magical armor was much of a concern heat metal wasn't a viable spell).
Magical armor in older editions tended to be pretty available only a level or two after characters started getting access to Heat Metal.
Sure, but heat metal was a kind of terrible spell and pretty much obsolete by level 5. Also, what matters is when your targets have heat metal, unless dealing with monsters that cast it on PCs.
If you're immune to fire damage... you're immune to fire damage, whether it's from a fireball or heat metal.
As a DM I have the power to rule as I wish, but as a DM I’m also curious as to why that chunk of the spell from as far back as the 1E days, got dropped?
As a player, it’s my job to pick bull-shit apart. Heat Metal is a useful spell, but not as effective as some might think.
Byte my shiny metal ass
Because they decided to drop it? I mean, from AD&D to 3.5 the spell was '0, 1d4, 2d4, 2d4, 2d4, 1d4, 0', which is a much bigger difference than how it interacts with magic armor.
Five E in general has a clear shift away from hyper-specialized spells. Spells that were highly specialized, for example Banishment or Disrupt Undead, were either changed to be more generally useful or were dropped entirely. Heat Metal falls into the former category.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
While I'd agree with that statement in general, I'd disagree in the specific case of heat metal; the 5e version is useful against the same class of targets, it's just straight up more powerful (the item save for magic items was not a big deal, it tended to be overridden by the character's saving throw and even when it wasn't, by the time magical armor was much of a concern heat metal wasn't a viable spell).
Magical armor in older editions tended to be pretty available only a level or two after characters started getting access to Heat Metal.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Sure, but heat metal was a kind of terrible spell and pretty much obsolete by level 5. Also, what matters is when your targets have heat metal, unless dealing with monsters that cast it on PCs.
Hence it being buffed to be more useful in 5E.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.