If you're doing a sailing/pirate campaign and the party decided to travel into a dangerous hurricane but said "I can just use control weather".
Have no fear!
Now a hurricane is still weather, true; very true. The problem is distance. With Control weather you pick a point with a 5 miles radius. That point does not move believe it or not. Just that 5 mile radius and only that 5 mile radius.
Here's where it gets interesting. Average hurricane is about 100-200 miles across. Possibly more. Assuming a ship is traveling at 6 knots per hour, That's 6 nautical miles (1.15 normal miles per nautical mile) That's 48 nautical miles or 55 stautue miles per her 8 hours.
Control weather would only just clear up the environment just before the horizon which would be approximately 5.85 nautical miles.
Remember that 5 mile radius DOES NOT move. So if the party have to travel deep into a hurricane for storm giants or save a fellow pirate ship. Now you know the limitations.
Once they leave this circle, they are going to have to cast it again or suffer rouge waves, extreme choppiness, lightning and water spouts.
Enjoy.
UPDATE: overlooked a simple point about control weather that another mentioned.
"Within 5 miles of you for the duration" so yeah....it does move lol. I suppose one could.ake a competing Arcana/wisdom check with another creature such as kraken to sea which control weather would actually work. Lol. My bad ha!
If my party gets high enough level to be able to cast Control Weather, I'd probably just allow them to sail where they want. By the time they have 8th level spells they should be dealing with problems on a much more grand scale than weather, imo.
I think there's a time and place to do this, but I'd also counter the OP and say this feels like one of the few times that using this 8th level spells is possible in a game - you don't necessarily need to rob a character of that.
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I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
That point does not move believe it or not. Just that 5 mile radius and only that 5 mile radius.
"You take control of the weather within 5 miles of you for the duration." means that it follows the caster. However, a mundane hurricane is not a reasonable threat against a 15th level party anyway, and if you're dealing with something like Yan-C-Bin or a Kraken, control weather isn't going to be sufficient.
On the contrary, when I run weather like a hurricane it's bloody dangerous. Players have nearly been lost at sea lol. It's more so the damage inflicted onto the ship.
They absolutely can go wherever they want, just watch out for the storms lol. Not robbing a character of anything, they still can cast spells no questions there
Oof! Overlooked that "within 5 miles of you for the duration".
So yeah you right lol. Damn you wording! Could make it fixed, if only being a little salty lol. Must be the sea water...get it!....
The weather is just meant to add a terrifying ambiance, perfect for a kraken battle actually. One could force the player make a competing wisdom/arcana check against the creature casting however. My control weather vs your control weather.
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Hi everyone, especially DMs.
If you're doing a sailing/pirate campaign and the party decided to travel into a dangerous hurricane but said "I can just use control weather".
Have no fear!
Now a hurricane is still weather, true; very true.
The problem is distance.
With Control weather you pick a point with a 5 miles radius.
That point does not move believe it or not. Just that 5 mile radius and only that 5 mile radius.
Here's where it gets interesting.
Average hurricane is about 100-200 miles across. Possibly more.
Assuming a ship is traveling at 6 knots per hour, That's 6 nautical miles (1.15 normal miles per nautical mile) That's 48 nautical miles or 55 stautue miles per her 8 hours.
Control weather would only just clear up the environment just before the horizon which would be approximately 5.85 nautical miles.
Remember that 5 mile radius DOES NOT move. So if the party have to travel deep into a hurricane for storm giants or save a fellow pirate ship. Now you know the limitations.
Once they leave this circle, they are going to have to cast it again or suffer rouge waves, extreme choppiness, lightning and water spouts.
Enjoy.
UPDATE: overlooked a simple point about control weather that another mentioned.
"Within 5 miles of you for the duration" so yeah....it does move lol. I suppose one could.ake a competing Arcana/wisdom check with another creature such as kraken to sea which control weather would actually work. Lol. My bad ha!
If my party gets high enough level to be able to cast Control Weather, I'd probably just allow them to sail where they want. By the time they have 8th level spells they should be dealing with problems on a much more grand scale than weather, imo.
I think there's a time and place to do this, but I'd also counter the OP and say this feels like one of the few times that using this 8th level spells is possible in a game - you don't necessarily need to rob a character of that.
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
"You take control of the weather within 5 miles of you for the duration." means that it follows the caster. However, a mundane hurricane is not a reasonable threat against a 15th level party anyway, and if you're dealing with something like Yan-C-Bin or a Kraken, control weather isn't going to be sufficient.
On the contrary, when I run weather like a hurricane it's bloody dangerous. Players have nearly been lost at sea lol. It's more so the damage inflicted onto the ship.
They absolutely can go wherever they want, just watch out for the storms lol. Not robbing a character of anything, they still can cast spells no questions there
Oof! Overlooked that "within 5 miles of you for the duration".
So yeah you right lol. Damn you wording! Could make it fixed, if only being a little salty lol. Must be the sea water...get it!....
The weather is just meant to add a terrifying ambiance, perfect for a kraken battle actually. One could force the player make a competing wisdom/arcana check against the creature casting however. My control weather vs your control weather.