Greetings weary adventurer! Come in and sit while I spin a fanciful tale of deceit and treachery!*
"cause everywhere I look the Piercer feat and importance of expanded crit ranges are portrayed incorrectly**
First my results:
For my examples I am using a fighter between level 5-10. 2 attacks p/round and a roll of 11+ on the D20 results in a hit (so 1 hit a round on average). A Champion crits on a 19-20.
Piercer = +1.67 damage per round (+1.98 with advantage)
Dueling =+2 damage per round (+3 with advantage)
Champion + Piercer = +2.35 damage per round (+3.69 damage with advantage)
> The lower the odds of hitting an enemy the higher the relative damage from the Piercer feat as a higher percentage of your hits that will be crits. The reverse is also true. So against high AC opponents the Piercer feat really does help to be "Armour Piercing" and the same for increased crit ranges. Advantage does increase damage but more so for increased crit ranges and flat damage modifiers.
1) Crunch, crunch, crunch..
The general assumption seems to be that for d8s the Piercer feat adds +1.225 damage per round (1 for the reroll average and 0.225 from the extra crit die). For comparism the Dueling fighter ability adds +2 damage per hit and is given as an example of a far superiour ability.
So what if we calculated all damage per hitper round ?
- Rerolling a d8 when it rolls a 1-4 increases damage by 1.
- a hit happens on a roll of 11-20 on a d20. So a crit happens on 10% of hits.
- on a 11-19 the Piecer feat adds +1 damage (on average)
- on a 20 the Piercer feat adds +6.6 damage ((on average) not 4.5 because you can pick from 3d8 to reroll instead of 1d8)
- 9+6.6/10 = +1.56 damage on a hit.
- there is an addition of 0.11 because the 2nd attack had a 25% chance to have a 1/10 chance of critting and this is not averaged out, so 4.5/40 = +0.11, for the Champion this is +0.23.
- advantage increases the odds of hitting from 50% to 75%.
- Champions have a 20% chance of critting on hits (26.7% with advantage).
2) In conclusion..
- For me this moves the Piercer feat from a C-tier to B-tier for regular fighters and up to A-tier for Champions.
*as we Gazebos have deceitfull & treacherous natures.
**All hatemail, cease & desist notices and holiday postcards will be forwarded to the following address:
Hawthorne & Horne Legal, 13 Rue du Moloch, Minauros*
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Piercer feat: https://www.dndbeyond.com/feats/1789175-piercer
Greetings weary adventurer! Come in and sit while I spin a fanciful tale of deceit and treachery!*
"cause everywhere I look the Piercer feat and importance of expanded crit ranges are portrayed incorrectly**
First my results:
For my examples I am using a fighter between level 5-10. 2 attacks p/round and a roll of 11+ on the D20 results in a hit (so 1 hit a round on average). A Champion crits on a 19-20.
Piercer = +1.67 damage per round (+1.98 with advantage)
Dueling = +2 damage per round (+3 with advantage)
Champion + Piercer = +2.35 damage per round (+3.69 damage with advantage)
> The lower the odds of hitting an enemy the higher the relative damage from the Piercer feat as a higher percentage of your hits that will be crits. The reverse is also true. So against high AC opponents the Piercer feat really does help to be "Armour Piercing" and the same for increased crit ranges. Advantage does increase damage but more so for increased crit ranges and flat damage modifiers.
1) Crunch, crunch, crunch..
The general assumption seems to be that for d8s the Piercer feat adds +1.225 damage per round (1 for the reroll average and 0.225 from the extra crit die). For comparism the Dueling fighter ability adds +2 damage per hit and is given as an example of a far superiour ability.
So what if we calculated all damage per hit per round ?
- Rerolling a d8 when it rolls a 1-4 increases damage by 1.
- a hit happens on a roll of 11-20 on a d20. So a crit happens on 10% of hits.
- on a 11-19 the Piecer feat adds +1 damage (on average)
- on a 20 the Piercer feat adds +6.6 damage ((on average) not 4.5 because you can pick from 3d8 to reroll instead of 1d8)
- 9+6.6/10 = +1.56 damage on a hit.
- there is an addition of 0.11 because the 2nd attack had a 25% chance to have a 1/10 chance of critting and this is not averaged out, so 4.5/40 = +0.11, for the Champion this is +0.23.
- advantage increases the odds of hitting from 50% to 75%.
- Champions have a 20% chance of critting on hits (26.7% with advantage).
2) In conclusion..
- For me this moves the Piercer feat from a C-tier to B-tier for regular fighters and up to A-tier for Champions.
*as we Gazebos have deceitfull & treacherous natures.
**All hatemail, cease & desist notices and holiday postcards will be forwarded to the following address:
Hawthorne & Horne Legal, 13 Rue du Moloch, Minauros*