So I'm playing an assassin rogue, more of a John Wick-esque figure (but girl) and as a result... I have excellent stealth but nothing in Sleight of Hand (my stuff has been allocated elsewhere). I'm looking to still engage in some petty theft but I can't really pick pockets. Right now in my doc notes I have some graverobbering/burglary as possible routes but I'd love to absorb some ideas.
Well what exactly is your character about? You said they were kinda like John Wick, but he’s a mostly serious character who gets things done in brutal manners, not really a guy who you would think of stealing random purses.
What exactly is the point of the petty theft, think around that angle. You could possibly try and swindle contracts from other people via disguise, seeing as assassins are very good at pretending to be other people.
you can steal by just being stealthy, hide while you cat-burgle. But you're going to struggle with anything behind a locked door, which frankly is the big reason to have a rogue in a party. Gloves of Thievery exist, but the investment in an attunement slot is at least as big as the skill you didn't take, which was the easy answer here. Ask the DM if you can re-spec your character.
I have excellent stealth but nothing in Sleight of Hand (my stuff has been allocated elsewhere). I'm looking to still engage in some petty theft but I can't really pick pockets
Anyone can pick pickets. Presumably you have a high DEX, so you're already better at it than most. Why are you worried about having proficiency in the skill if it's not a central part of the character?
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Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator (Assassin rogue) Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I have excellent stealth but nothing in Sleight of Hand (my stuff has been allocated elsewhere). I'm looking to still engage in some petty theft but I can't really pick pockets
Anyone can pick pickets. Presumably you have a high DEX, so you're already better at it than most. Why are you worried about having proficiency in the skill if it's not a central part of the character?
It's just kind of my videogame playstyle. I like stealing. I treat every RPG like Thief Simulator.
I have excellent stealth but nothing in Sleight of Hand (my stuff has been allocated elsewhere). I'm looking to still engage in some petty theft but I can't really pick pockets
Anyone can pick pickets. Presumably you have a high DEX, so you're already better at it than most. Why are you worried about having proficiency in the skill if it's not a central part of the character?
It's just kind of my videogame playstyle. I like stealing. I treat every RPG like Thief Simulator.
The easiest solution is to take the Skilled or Skill Expert feat at your next ASI
You may want to consider whether it's worth it though. Again, you don't need proficiency in a skill to do it, or even be pretty good at it. If your playstyle is to pick lots of pockets, then go pick pockets
If you fail sometimes, well, D&D isn't a videogame -- there's no winning or losing, no "beating the game", just different paths to telling a story. Just so long as you're ready to roll with the consequences of a failed check, pilfer away
Rollback Post to RevisionRollBack
Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator (Assassin rogue) Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
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So I'm playing an assassin rogue, more of a John Wick-esque figure (but girl) and as a result... I have excellent stealth but nothing in Sleight of Hand (my stuff has been allocated elsewhere). I'm looking to still engage in some petty theft but I can't really pick pockets. Right now in my doc notes I have some graverobbering/burglary as possible routes but I'd love to absorb some ideas.
Well what exactly is your character about? You said they were kinda like John Wick, but he’s a mostly serious character who gets things done in brutal manners, not really a guy who you would think of stealing random purses.
What exactly is the point of the petty theft, think around that angle. You could possibly try and swindle contracts from other people via disguise, seeing as assassins are very good at pretending to be other people.
you can steal by just being stealthy, hide while you cat-burgle. But you're going to struggle with anything behind a locked door, which frankly is the big reason to have a rogue in a party. Gloves of Thievery exist, but the investment in an attunement slot is at least as big as the skill you didn't take, which was the easy answer here. Ask the DM if you can re-spec your character.
Anyone can pick pickets. Presumably you have a high DEX, so you're already better at it than most. Why are you worried about having proficiency in the skill if it's not a central part of the character?
Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator (Assassin rogue)
Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
It's just kind of my videogame playstyle. I like stealing. I treat every RPG like Thief Simulator.
The easiest solution is to take the Skilled or Skill Expert feat at your next ASI
You may want to consider whether it's worth it though. Again, you don't need proficiency in a skill to do it, or even be pretty good at it. If your playstyle is to pick lots of pockets, then go pick pockets
If you fail sometimes, well, D&D isn't a videogame -- there's no winning or losing, no "beating the game", just different paths to telling a story. Just so long as you're ready to roll with the consequences of a failed check, pilfer away
Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator (Assassin rogue)
Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)