So, that mean 3 attacks per Attack Action+1attack as a Bonus Action. As I said, I am looking for magic items that play into and improve this play-style.
There's just +X weapons and defensive items depending on your worn armor, if any. I would normally recommend a Scimitar of Speed, but the Bonus Action it gives you is completely redundant with your Feats and Fighting Style, making it just a +2 Scimitar. There's a Defender Scimitar, but that is Legendary.
This question may be better in Tips & Tactics unless you have a question about specific items.
There's just +X weapons and defensive items depending on your worn armor, if any. I would normally recommend a Scimitar of Speed, but the Bonus Action it gives you is completely redundant with your Feats and Fighting Style, making it just a +2 Scimitar. There's a Defender Scimitar, but that is Legendary.
This question may be better in Tips & Tactics unless you have a question about specific items.
When you say "play style", what exactly do you mean? Because there are all kinds of different classes that can dual wield which might have very different "play styles". Are you playing a fighter? Ranger? Rogue? Is your preferred approach in melee to stand and tank, or hit and run? The kinds of magic items you might want to complement your character (beyond simply Weapon of Moar Damage) can vary greatly depending on those factors
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Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator (Assassin rogue) Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
When you say "play style", what exactly do you mean? Because there are all kinds of different classes that can dual wield which might have very different "play styles". Are you playing a fighter? Ranger? Rogue? Is your preferred approach in melee to stand and tank, or hit and run? The kinds of magic items you might want to complement your character (beyond simply Weapon of Moar Damage) can vary greatly depending on those factors
Playing a Barbarian & Fighter multiclass, being on the frontline and tanking.
Right now the only real magic item I can think of is Vicious Weapon x2 for +2d6 on every hit
The bloodshed blade from Bigby's is great for anyone crit fishing -- adds your CON mod to all damage rolls, and once per day you can invoke a rune that lets you add any number of your unspent Hit Dice to the weapon damage, which you can activate after you've rolled to hit. IOW, you can do it after you know you've gotten a crit
A sword of sharpness can also work well -- more attacks, more chances to crit, and more opportunities to stack those Exhaustion levels. It doesn't do any extra damage against creatures on a normal hit, though
Something in the uncommon range would be an enspelled weapon with divine favor that you could cast before raging
If you Reckless Attack a lot, a cloak of displacement will mitigate the disadvantage
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator (Assassin rogue) Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
There are any number of magic weapons that give a bonus to damage. If you weapon juggle for different weapon masteries you might want to look at the Gauntlets of Flaming Fury, to add +1d6 fire to any weapon you are holding.
There's also plenty of magic armour that gives bonus to AC. If you want to balance offence and defence there is the Defender sword.
If it is pure damage you are looking for the Dragon Wrath weapons from Fizbans are the most powerful in terms of DPR.
Even a magic dagger would be helpful. The average damage from a plain +1 dagger is equal to a standard scimitar (3.5) and the +1 to hit helps the dagger pull ahead for damage.
Tavern Brawler Origin Feat would allow for throwing Scimitar silliness. Note that when thrown, the damage will be up to the DM, but it will likely be 1d4 with no Mastery available. the bonus on a +x weapon might not apply.
As I said, I am looking for magic items that play into and improve this play-style.
I'd agree with @ SmiteMakesRight_3_5that there are better forums for this kind of questions. But any weapon that adds additional dmg dice (like a Flame Tongue or a Dragontooth Dagger for example) would be a big help.
Hello, I am looking for any magic items that interact with Two Weapon Fighting and/or Dual Wielding that add more damage, AC, or special effects.
The setup is:
So, that mean 3 attacks per Attack Action+1attack as a Bonus Action. As I said, I am looking for magic items that play into and improve this play-style.
For the Family
I assume this is for 2024.
There's just +X weapons and defensive items depending on your worn armor, if any. I would normally recommend a Scimitar of Speed, but the Bonus Action it gives you is completely redundant with your Feats and Fighting Style, making it just a +2 Scimitar. There's a Defender Scimitar, but that is Legendary.
This question may be better in Tips & Tactics unless you have a question about specific items.
How to add Tooltips.
My houserulings.
Thank you for the input!
For the Family
Maybe short sword and scimitar to get advantage on some of those attacks.
When you say "play style", what exactly do you mean? Because there are all kinds of different classes that can dual wield which might have very different "play styles". Are you playing a fighter? Ranger? Rogue? Is your preferred approach in melee to stand and tank, or hit and run? The kinds of magic items you might want to complement your character (beyond simply Weapon of Moar Damage) can vary greatly depending on those factors
Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator (Assassin rogue)
Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Playing a Barbarian & Fighter multiclass, being on the frontline and tanking.
Right now the only real magic item I can think of is Vicious Weapon x2 for +2d6 on every hit
For the Family
The bloodshed blade from Bigby's is great for anyone crit fishing -- adds your CON mod to all damage rolls, and once per day you can invoke a rune that lets you add any number of your unspent Hit Dice to the weapon damage, which you can activate after you've rolled to hit. IOW, you can do it after you know you've gotten a crit
A sword of sharpness can also work well -- more attacks, more chances to crit, and more opportunities to stack those Exhaustion levels. It doesn't do any extra damage against creatures on a normal hit, though
Something in the uncommon range would be an enspelled weapon with divine favor that you could cast before raging
If you Reckless Attack a lot, a cloak of displacement will mitigate the disadvantage
Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator (Assassin rogue)
Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
There are any number of magic weapons that give a bonus to damage. If you weapon juggle for different weapon masteries you might want to look at the Gauntlets of Flaming Fury, to add +1d6 fire to any weapon you are holding.
There's also plenty of magic armour that gives bonus to AC. If you want to balance offence and defence there is the Defender sword.
If it is pure damage you are looking for the Dragon Wrath weapons from Fizbans are the most powerful in terms of DPR.
Even a magic dagger would be helpful. The average damage from a plain +1 dagger is equal to a standard scimitar (3.5) and the +1 to hit helps the dagger pull ahead for damage.
Tavern Brawler Origin Feat would allow for throwing Scimitar silliness. Note that when thrown, the damage will be up to the DM, but it will likely be 1d4 with no Mastery available. the bonus on a +x weapon might not apply.
How to add Tooltips.
My houserulings.
Some magic weapon suggestions to buff your attacks or AC include;
I'd agree with @ SmiteMakesRight_3_5that there are better forums for this kind of questions. But any weapon that adds additional dmg dice (like a Flame Tongue or a Dragontooth Dagger for example) would be a big help.