In Fizban's Treasury of Dragons there's a thing called a Dragonhide Belt which is only available to Monks. It increases the save DC for anything you do that spends Ki/Focus Points and requires a saving throw (mostly Stunning Strike, but also anything from your subclass) as well as letting you recharge a few Ki/Focus Points as an action once per day.
This is specific to Kensei monks, but magical weapons that do not have a bonus to hit and damage are great. Flametongue weapons, for instance, can be temporarily turned into +3 weapons by a Kensei Monk along with their normal enchantments. The Oathbow and Dragonwing bows are other examples. Vicious weapons, too.
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Canto alla vita alla sua bellezza ad ogni sua ferita ogni sua carezza!
I sing to life and to its tragic beauty To pain and to strife, but all that dances through me The rise and the fall, I've lived through it all!
Anything that boosts your attack/damage like Wraps are nice on Monks because of having more attacks (up to 5 at lvl 10 using Flurry of Blows). Eldritch Claw Tatoo does that and should stack with the Wraps.
Defensive items also are really helpful since Monks do their best in Melee but are a little flimsier. Bracers of Defense (+2 AC) and Amulet of Health (CON to 19) are good ones, but so are more general items like Cloak/Ring of Protection (+1 AC & +1 saves), Cloak of Displacement (enemies Disadvantage vs. you), Mantle of Spell Resistance (Resistance to spell effects). To protect your mobility, Ring of Free Action is also good (ignore difficult terrain & immune to magical Paralyze & magical Restrained).
Initiative is always good, especially if your Monk plays a role in debuffing/controlling enemies w/ Grapple, Stunning Strike, Hand of Harm, etc. So Boots of the Vigilant (+d8 to Initiative) are helpful, no attunement. If your DM is up for homebrewing something a Monk could wear, Sentinel "Shield" is also good (Advantage to Initiative & Perception checks).
Homebrews my DM & I have concocted: +1 Wraps that also recover HP on a crit; item that allows for more focus points (e.g. spend & roll hit die to gain FPs); item that boost your Grapple DC and/or allows you Grapple an extra size higher. Also half doses of Manual of Quickness & Tome of Understanding (+1 to the stat, lower rarity), to pair with feat at an ASI (since they are all half feats now, granting +1 in a stat).
Other than Wraps of Unarmed Prowess/Power, what are some high level magic items that are good for monks? I can't seem to find very many.
Any sufficiently widespread magic is indistinguishable from technology.
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Awesome Magical monk weapons:
(Legendary) Vorpal Scimitar - Cuts off the head with a nat 20.
(Rare) Flame Tongue Quarterstaff - adds 2d6 fire damage
(Legendary) Luck Blade Scimitar/Short Sword/Rapier, etc - Cast WISH spell and reroll a d20.
WONDROUS ITEMS:
(Rare) Wings of Flying - Cloak that grants flight.
(Very Rare) Manual of Quickness of Action - Can increase Dex to 30, 48 hours over 6 days for a +2.
In Fizban's Treasury of Dragons there's a thing called a Dragonhide Belt which is only available to Monks. It increases the save DC for anything you do that spends Ki/Focus Points and requires a saving throw (mostly Stunning Strike, but also anything from your subclass) as well as letting you recharge a few Ki/Focus Points as an action once per day.
pronouns: he/she/they
This is specific to Kensei monks, but magical weapons that do not have a bonus to hit and damage are great. Flametongue weapons, for instance, can be temporarily turned into +3 weapons by a Kensei Monk along with their normal enchantments. The Oathbow and Dragonwing bows are other examples. Vicious weapons, too.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
Anything that boosts your attack/damage like Wraps are nice on Monks because of having more attacks (up to 5 at lvl 10 using Flurry of Blows). Eldritch Claw Tatoo does that and should stack with the Wraps.
Defensive items also are really helpful since Monks do their best in Melee but are a little flimsier. Bracers of Defense (+2 AC) and Amulet of Health (CON to 19) are good ones, but so are more general items like Cloak/Ring of Protection (+1 AC & +1 saves), Cloak of Displacement (enemies Disadvantage vs. you), Mantle of Spell Resistance (Resistance to spell effects). To protect your mobility, Ring of Free Action is also good (ignore difficult terrain & immune to magical Paralyze & magical Restrained).
Initiative is always good, especially if your Monk plays a role in debuffing/controlling enemies w/ Grapple, Stunning Strike, Hand of Harm, etc. So Boots of the Vigilant (+d8 to Initiative) are helpful, no attunement. If your DM is up for homebrewing something a Monk could wear, Sentinel "Shield" is also good (Advantage to Initiative & Perception checks).
Homebrews my DM & I have concocted: +1 Wraps that also recover HP on a crit; item that allows for more focus points (e.g. spend & roll hit die to gain FPs); item that boost your Grapple DC and/or allows you Grapple an extra size higher. Also half doses of Manual of Quickness & Tome of Understanding (+1 to the stat, lower rarity), to pair with feat at an ASI (since they are all half feats now, granting +1 in a stat).