If you could homebrew an item to give one Weapon Mastery for Monks' unarmed strikes, which would it be and why?
Curious in general, but here are my specifics:
Mercy Monk, using Grappler feat & Stunning Strike. So I'm often imposing Disadvantage on their attacks through Grappling (for allies) and Poison (whole team), as well as gaining Advantage often through Grappler and/or Stunning Strike. So was leaning towards:
Graze: Generally useful when you make so many attacks. But frequent Advantage makes less likely to trigger. But damage is damage.
Push: More battlefield control: repositioning for myself & allies. May often preserve my BA to attack instead of Disengage.
Topple: More battlefield control: keep an enemy down (Adv & Disadv), say in addition to one I'm Grappling?
There’s this whole thread about monks not getting weapon masteries, and if they should. But as we’re talking about an item, I would not say topple or push, as monks can already do that as part of an unarmed strike. Especially with someone who has the grappler feat.
Thanks, yeah. I guess the idea of incorporating Push or Topple into an attack would be to retain damage, instead of forgoing damage for the Push or Topple. But some redundancy in both cases even then. And the need is less if I Grapple successfully, but if I don't and/or for my allies and/or to help nerf/control a second enemy. More creative options but Graze is simpler.
And yeah I've read that post. Seems more about whether or not Monks should get it / the Nick mastery / other in the weeds. Just trying to focus on specific possibilities here for an unarmed Monk.
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If you could homebrew an item to give one Weapon Mastery for Monks' unarmed strikes, which would it be and why?
Curious in general, but here are my specifics:
Mercy Monk, using Grappler feat & Stunning Strike. So I'm often imposing Disadvantage on their attacks through Grappling (for allies) and Poison (whole team), as well as gaining Advantage often through Grappler and/or Stunning Strike. So was leaning towards:
There’s this whole thread about monks not getting weapon masteries, and if they should.
But as we’re talking about an item, I would not say topple or push, as monks can already do that as part of an unarmed strike. Especially with someone who has the grappler feat.
Thanks, yeah. I guess the idea of incorporating Push or Topple into an attack would be to retain damage, instead of forgoing damage for the Push or Topple. But some redundancy in both cases even then. And the need is less if I Grapple successfully, but if I don't and/or for my allies and/or to help nerf/control a second enemy. More creative options but Graze is simpler.
And yeah I've read that post. Seems more about whether or not Monks should get it / the Nick mastery / other in the weeds. Just trying to focus on specific possibilities here for an unarmed Monk.