Okay, so I'm new to D&D and I'd like to know how good my character is at creating the "magic" of the game. For example, this is how my character reacts to things.
1: Will says something sarcastic (for example) "Are you always agery?" his response: "No, sometimes I'm sleeping."
2: Will will imedietly, go first (for example) "You hear the noise of faint whispering among the trees." His response: "I go investigate." without any heisting.
3: There is a wall: (for example) "I smash through the wall."
Is this good or bad for a character with a 19 strength score 20 charisma score, 10 wisdom score?
Play the sort of character you'd want to play in uour favorite fantasy movie. If you're having fun, and you're not murderhoboing the party into prison, should be fine....
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“Doubt is not a pleasant condition, but certainty is absurd.” — Voltaire
Sounds to me like you are playing a sarcastic and straight-forward character. Nothing wrong with that. My best suggestion would be just to make sure you have a way to connect with the party in some way. For example, I played a Barbarian who had a bad habit of just walking up and smashing people with his maul if he thought they needed smashing. After a few times doing this when he shouldn't, he started leaning over to the Wizard (aka "the bookish nerdy guy") and whispering "Should I smash him?". If the Wizard said yes, he would walk up nonchalantly and smack the guy without saying a word.
Is your response to the DM communicating something like "this character you're trying to start a fight with is obviously far above your league" or "this thing you want to do will very clearly have very bad consequences for your group" some variant of "but I do it anyways because it's what my character would do"? If no, then you're likely good. My general rule of thumb is that unless this is explicitly a "let's run around and be crazy" campaign/group, any character should have enough self-preservation/self-control that they won't be "That Person" from a cartoon, comedy, etc. cast.
Nothing you've said here would make me concerned. Sounds like they are engaging with the party for sarcastic banter, and they have a confidence to go and see what needs doing and get it done. They sound like a practical sort of person.
Unsure whether you're paraphrasing but I would also offer the advice of describe what action you're doing rather than the result. "I smash through the wall" is an example of expecting this as the conclusion. Saying "I take my hammer and I wield it like a battering ram, take a short run up and try to break through the wall" is a little more engaging & descriptive, and lets the DM say "you fail" after a bad roll without contradicting your statement. Saying "I will go and investigate; can I tell whether the whisper is coming from the trees themselves or somewhere beyond them?" is a more engaging thing for the DM. If you're looking to create the magic of the game, I recommend trying to divorce the mechanics from the story telling. I've played with people who say "I make an investigation roll", which is so much less descriptive than "I check the cupboard, looking for levers, shelves that move, anything which might reveal the presence of a hidden door." You might already be doing this and just paraphrasing, though!
All in all, sounds like you're doing fine! Just remember The_Ace_Of_Rogues point, wherein you should always keep the interests of the party in your mind and try to steer your character accordingly. Many bad moments have come from people saying "But it's what my character would do!!!". If you know there's danger but your character might not, give the party a chance - "My character starts moving toward the trees". If they stop you, listen to them!
Okay, so I'm new to D&D and I'd like to know how good my character is at creating the "magic" of the game. For example, this is how my character reacts to things.
1: Will says something sarcastic (for example) "Are you always agery?" his response: "No, sometimes I'm sleeping."
2: Will will imedietly, go first (for example) "You hear the noise of faint whispering among the trees." His response: "I go investigate." without any heisting.
3: There is a wall: (for example) "I smash through the wall."
Is this good or bad for a character with a 19 strength score 20 charisma score, 10 wisdom score?
Play the sort of character you'd want to play in uour favorite fantasy movie. If you're having fun, and you're not murderhoboing the party into prison, should be fine....
“Doubt is not a pleasant condition, but certainty is absurd.” — Voltaire
Sounds to me like you are playing a sarcastic and straight-forward character. Nothing wrong with that. My best suggestion would be just to make sure you have a way to connect with the party in some way. For example, I played a Barbarian who had a bad habit of just walking up and smashing people with his maul if he thought they needed smashing. After a few times doing this when he shouldn't, he started leaning over to the Wizard (aka "the bookish nerdy guy") and whispering "Should I smash him?". If the Wizard said yes, he would walk up nonchalantly and smack the guy without saying a word.
ok
Is your response to the DM communicating something like "this character you're trying to start a fight with is obviously far above your league" or "this thing you want to do will very clearly have very bad consequences for your group" some variant of "but I do it anyways because it's what my character would do"? If no, then you're likely good. My general rule of thumb is that unless this is explicitly a "let's run around and be crazy" campaign/group, any character should have enough self-preservation/self-control that they won't be "That Person" from a cartoon, comedy, etc. cast.
Nothing you've said here would make me concerned. Sounds like they are engaging with the party for sarcastic banter, and they have a confidence to go and see what needs doing and get it done. They sound like a practical sort of person.
Unsure whether you're paraphrasing but I would also offer the advice of describe what action you're doing rather than the result. "I smash through the wall" is an example of expecting this as the conclusion. Saying "I take my hammer and I wield it like a battering ram, take a short run up and try to break through the wall" is a little more engaging & descriptive, and lets the DM say "you fail" after a bad roll without contradicting your statement. Saying "I will go and investigate; can I tell whether the whisper is coming from the trees themselves or somewhere beyond them?" is a more engaging thing for the DM. If you're looking to create the magic of the game, I recommend trying to divorce the mechanics from the story telling. I've played with people who say "I make an investigation roll", which is so much less descriptive than "I check the cupboard, looking for levers, shelves that move, anything which might reveal the presence of a hidden door." You might already be doing this and just paraphrasing, though!
All in all, sounds like you're doing fine! Just remember The_Ace_Of_Rogues point, wherein you should always keep the interests of the party in your mind and try to steer your character accordingly. Many bad moments have come from people saying "But it's what my character would do!!!". If you know there's danger but your character might not, give the party a chance - "My character starts moving toward the trees". If they stop you, listen to them!
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