I have dmed the last couple of games I played and one of my players (who has no dm experience)has recently aproached me and offered to run a game and for a while I have been sitting on an amazing character idea it comes from the 1981 ttrpg star frontiers wich was a sci fi game that had an alien race called the ossacar their whole thing was that they reproduced asexually so they were all clones of eachother so they each became experts in a different field to prove they were different I want to bring it to D&D but since it is my friends first time dming I don’t want to make their life harder with homebrew any ideas?(if it’s relevant we play 2014 D&D)
It kind of seems like you could skin almost any species like that. Though something like a warforged or autognome might be easiest. And warforged does get a free skill proficiency so that could be something to look at. If you’re looking to be an expert at something, look at one of the many classes/subclasses that give you expertise in a skill or two.
Homebrewing literally exists to make things for your home game that don't exist premade in the rules. Not using 3rd party content is weird, but fine, but not using homebrew is misunderstanding how to play D&D... you're supposed to make up things for your game as a DM.
I have no idea where you got the idea of having a rule that the DM cannot make things for their own game, but you should probably start be reviewing that.
Homebrewing literally exists to make things for your home game that don't exist premade in the rules. Not using 3rd party content is weird, but fine, but not using homebrew is misunderstanding how to play D&D... you're supposed to make up things for your game as a DM.
I have no idea where you got the idea of having a rule that the DM cannot make things for their own game, but you should probably start be reviewing that.
They said in the OP that it's their first time DM'ing and they don't want to make things more complex for the DM. Creating a balanced new species could be tricky. It's not unreasonable to not want to add that to the plate of a new DM.
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As for the OP's question, it sounds like there's not a lot to build on for this species. You've got a bit of flavor: they reproduce asexually, so lacking gender, they may often use they/them pronouns.
Mechanically, the only things to hang a hat on is being an expert at something. This feature could be expressed as:
"Expertise: You gain Expertise in one skill you are proficient in."
Now throw in:
"Tool Proficiency: You gain proficiency in one set of Artisan's Tools of your choice, and one set of other tools of your choice. You have Expertise in two Tool Proficiencies of your choice."
(Note that you can only have Expertise in Tool proficiency under the 5e/2014 rules). However, that doesn't feel like enough mechanics for a species. You'd need to invent more. And that invention is definitely something I would hesitate to toss onto the DM's stack.
I have dmed the last couple of games I played and one of my players (who has no dm experience)has recently aproached me and offered to run a game and for a while I have been sitting on an amazing character idea it comes from the 1981 ttrpg star frontiers wich was a sci fi game that had an alien race called the ossacar their whole thing was that they reproduced asexually so they were all clones of eachother so they each became experts in a different field to prove they were different I want to bring it to D&D but since it is my friends first time dming I don’t want to make their life harder with homebrew any ideas?(if it’s relevant we play 2014 D&D)
It kind of seems like you could skin almost any species like that. Though something like a warforged or autognome might be easiest. And warforged does get a free skill proficiency so that could be something to look at.
If you’re looking to be an expert at something, look at one of the many classes/subclasses that give you expertise in a skill or two.
Homebrewing literally exists to make things for your home game that don't exist premade in the rules. Not using 3rd party content is weird, but fine, but not using homebrew is misunderstanding how to play D&D... you're supposed to make up things for your game as a DM.
I have no idea where you got the idea of having a rule that the DM cannot make things for their own game, but you should probably start be reviewing that.
They said in the OP that it's their first time DM'ing and they don't want to make things more complex for the DM. Creating a balanced new species could be tricky. It's not unreasonable to not want to add that to the plate of a new DM.
***
As for the OP's question, it sounds like there's not a lot to build on for this species. You've got a bit of flavor: they reproduce asexually, so lacking gender, they may often use they/them pronouns.
Mechanically, the only things to hang a hat on is being an expert at something. This feature could be expressed as:
"Expertise: You gain Expertise in one skill you are proficient in."
Now throw in:
"Tool Proficiency: You gain proficiency in one set of Artisan's Tools of your choice, and one set of other tools of your choice. You have Expertise in two Tool Proficiencies of your choice."
(Note that you can only have Expertise in Tool proficiency under the 5e/2014 rules). However, that doesn't feel like enough mechanics for a species. You'd need to invent more. And that invention is definitely something I would hesitate to toss onto the DM's stack.