Unfortunately, my build is meant to not be a strength based. I never viewed my character as particularly strong. To be honest, if i did, I’d probably go Paladin/Warlock for the extra spell slots for hex.
IMO just on principle you should start as the class you intend to put the majority of your levels in, rather than one you're dipping for perks.
Late to the party on this thread, but completely disagree here. Your level progression as a multiclass tells a story too, and especially with warlock, having someone start with a level or two of another class before making their pact seems entirely reasonable to me
Rollback Post to RevisionRollBack
Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid) PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
i’m inclined to agree, but in this case I can’t see my character being much of anything before becoming a warlock. I don’t want to make light of being any class, including warlock, but here it almost seems like an afterthought in the story to start as one when I assume it takes skill to become almost any class.
The only real exceptions I can think of are classes like Warlock where you are given your powers by higher creatures. No offense to sorcery, but they get their powers genetically in most cases. Controlling powers is a whole other story, but getting them seems like the easier part… save for making a pact.
My point is… I imagine my character being kind of a loser before making his pact. Otherwise, why would he make it? (He gets a taste of this with the Pact Seeker background, but you get my point. I can explain the story behind that if anyone wants to hear it.) Because of this, I hate to make him any class but Warlock to start, but for the sake of the build it must be done. It can still work; his stats say he’s not a good fighter even though he technically is one. He ultimately makes a better warlock.
I imagine my character being kind of a loser before making his pact. Otherwise, why would he make it?
Generically speaking I agree. In addition, personally along that thinking the lowest ability is INT. I have felt that Warlock needs to be very ambitious, but not very smart (making a deal with a demon/devil/GOO can't be smart), and/or lazy in that he does not want to work for "power" .
If you can get a +2 or +3 dex, having heavy armory is probably not worth wearing. I am find with having light armor and a shield to make a warlock gish. That allows the warlock to wade in and be able to shed some low rolled hits. But I am not sure a fighter is really is worth losing a level due to multiclassing.
I mean… smart people can be desperate and/or greedy for power. I’m having trouble thinking at the moment, but I’d like to think that what I just said makes sense. There are also those who are disabled that cannot achieve what others can, so they may turn to the warlock class. Also, depending on your reality of play, Celestials are generally a safer bet, but it all depends on who you are called on. Not to tangent too much, but I imagine my character is only contacted by the celestials after his Pact Seeker: Infernal Pact starts when he saves what is believed to be an imp and later his familiar. (Would really love to try that Vestige Patron).
My character has a +2 in armor with no real reason to go further, so he starts off with scale mail (medium armor). Since they can only get a +2 bonus from dexterity, this makes it ideal.
Honestly, I’m not sure how you don’t multiclass if you can. With the right class, you get so much more. Plus, the Warlock capstone at level 20 is very lackluster, so loosing just one level is fine in that regard. I do agree though that any level delay in progression has it’s issues.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Unfortunately, my build is meant to not be a strength based. I never viewed my character as particularly strong. To be honest, if i did, I’d probably go Paladin/Warlock for the extra spell slots for hex.
Thank you though!
Late to the party on this thread, but completely disagree here. Your level progression as a multiclass tells a story too, and especially with warlock, having someone start with a level or two of another class before making their pact seems entirely reasonable to me
Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid)
PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
No worries! The more the merrier!
i’m inclined to agree, but in this case I can’t see my character being much of anything before becoming a warlock. I don’t want to make light of being any class, including warlock, but here it almost seems like an afterthought in the story to start as one when I assume it takes skill to become almost any class.
The only real exceptions I can think of are classes like Warlock where you are given your powers by higher creatures. No offense to sorcery, but they get their powers genetically in most cases. Controlling powers is a whole other story, but getting them seems like the easier part… save for making a pact.
My point is… I imagine my character being kind of a loser before making his pact. Otherwise, why would he make it? (He gets a taste of this with the Pact Seeker background, but you get my point. I can explain the story behind that if anyone wants to hear it.) Because of this, I hate to make him any class but Warlock to start, but for the sake of the build it must be done. It can still work; his stats say he’s not a good fighter even though he technically is one. He ultimately makes a better warlock.
Thank you for chiming in!
I imagine my character being kind of a loser before making his pact. Otherwise, why would he make it?
Generically speaking I agree. In addition, personally along that thinking the lowest ability is INT. I have felt that Warlock needs to be very ambitious, but not very smart (making a deal with a demon/devil/GOO can't be smart), and/or lazy in that he does not want to work for "power" .
If you can get a +2 or +3 dex, having heavy armory is probably not worth wearing. I am find with having light armor and a shield to make a warlock gish. That allows the warlock to wade in and be able to shed some low rolled hits. But I am not sure a fighter is really is worth losing a level due to multiclassing.
I mean… smart people can be desperate and/or greedy for power. I’m having trouble thinking at the moment, but I’d like to think that what I just said makes sense. There are also those who are disabled that cannot achieve what others can, so they may turn to the warlock class. Also, depending on your reality of play, Celestials are generally a safer bet, but it all depends on who you are called on. Not to tangent too much, but I imagine my character is only contacted by the celestials after his Pact Seeker: Infernal Pact starts when he saves what is believed to be an imp and later his familiar. (Would really love to try that Vestige Patron).
My character has a +2 in armor with no real reason to go further, so he starts off with scale mail (medium armor). Since they can only get a +2 bonus from dexterity, this makes it ideal.
Honestly, I’m not sure how you don’t multiclass if you can. With the right class, you get so much more. Plus, the Warlock capstone at level 20 is very lackluster, so loosing just one level is fine in that regard. I do agree though that any level delay in progression has it’s issues.