So I’m looking at this for a potential new character. I basically want to build a jack of all trades of the arcane arts. I plan on taking the human variant so I can pick up one of the magic initiate feats. Just not sure if this build sounds too crazy or not. We roll for stats in our group so naturally any build could be decent if you get good enough rolls.just looking for any advice on how best to go about this build. Thanks!
I don't like multi-classing myself, but here goes:
1st. Take Bard to level 3 and go Lore Bard
2nd. Either multi into Wizard for 2 levels or Warlock for 3 levels... whichever you like, doesn't matter much as you should do the other choice right after you do whichever one you pick first (Wizard for 2 levels and then Warlock for 3 levels, or the other way around)
3rd. When you go Warlock to 3rd level pick Pact of the Chain... Tome is good too but most of the cantrips you want will be gained from the 3 different classes you will be and/or by taking the Magic Initiate feat. I think it is much better to get all the Chain benefits surrounding your familiar and even the Invocations for Pact of the Chain.
4th. Go back to Bard to get to level 6 Lore Bard and get the magical secrets.
5th. Go back to Wizard and continue.
Now that I think about it a much simpler way could be to go to level 6 as a Bard, college of lore... then Warlock to level 3 and get Pact of the Chain... then just go all remaining 11 levels as a Wizard.
I recommend Sorcerer instead of Wizard as you wouldn't require a Intelligence of 13+ for Multi-classing, Keeping Charisma as your casting stat on all classes cuts down on number of ASI's needed to boost casting stat(s). Which will allow more potential feats to round out your character.
I would recommend just going straight Lore Bard. Jack of all trades is what being a bard is all about, and getting magical secrets every few levels lets you pick up spells from other classes. Multi-classing just prevents you from getting high level spells.
I agree with Unruly Cow. People tend to think of bards as minstrels, but you can always play one against stereotype and make him/her more "mage-like." If you go far with this character, you'll likely appreciate the uninterrupted spell progression of a single class.
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So I’m looking at this for a potential new character. I basically want to build a jack of all trades of the arcane arts. I plan on taking the human variant so I can pick up one of the magic initiate feats. Just not sure if this build sounds too crazy or not. We roll for stats in our group so naturally any build could be decent if you get good enough rolls.just looking for any advice on how best to go about this build. Thanks!
I don't like multi-classing myself, but here goes:
1st. Take Bard to level 3 and go Lore Bard
2nd. Either multi into Wizard for 2 levels or Warlock for 3 levels... whichever you like, doesn't matter much as you should do the other choice right after you do whichever one you pick first (Wizard for 2 levels and then Warlock for 3 levels, or the other way around)
3rd. When you go Warlock to 3rd level pick Pact of the Chain... Tome is good too but most of the cantrips you want will be gained from the 3 different classes you will be and/or by taking the Magic Initiate feat. I think it is much better to get all the Chain benefits surrounding your familiar and even the Invocations for Pact of the Chain.
4th. Go back to Bard to get to level 6 Lore Bard and get the magical secrets.
5th. Go back to Wizard and continue.
Now that I think about it a much simpler way could be to go to level 6 as a Bard, college of lore... then Warlock to level 3 and get Pact of the Chain... then just go all remaining 11 levels as a Wizard.
I recommend Sorcerer instead of Wizard as you wouldn't require a Intelligence of 13+ for Multi-classing, Keeping Charisma as your casting stat on all classes cuts down on number of ASI's needed to boost casting stat(s). Which will allow more potential feats to round out your character.
I would recommend just going straight Lore Bard. Jack of all trades is what being a bard is all about, and getting magical secrets every few levels lets you pick up spells from other classes. Multi-classing just prevents you from getting high level spells.
I agree with Unruly Cow. People tend to think of bards as minstrels, but you can always play one against stereotype and make him/her more "mage-like." If you go far with this character, you'll likely appreciate the uninterrupted spell progression of a single class.