I want to make a PC that is focused on mental warfare, using illusions, charms, and mind based spells to control the battlefield. I don't know what class would work best for this. My first thought was a psion, but the DM said no. I currently pouring through the class's spell lists to figure it out. Does anyone have any ideas or tips on this?
I like Wizard a lot more then bard. While I like bards and it's been fun to have one in the party in the past. I can't see myself playing one without make the character a complete joke. Though I was also thinking of sorcerer and using the subtle spell metamagic for that same effect, but while they do have some spells that fit the theme of mind games I don't know how they stack up to a wizard or even a warlock.
I like Wizard a lot more then bard. While I like bards and it's been fun to have one in the party in the past. I can't see myself playing one without make the character a complete joke. Though I was also thinking of sorcerer and using the subtle spell metamagic for that same effect, but while they do have some spells that fit the theme of mind games I don't know how they stack up to a wizard or even a warlock.
The Warlock of The Great Old One patron is another option, but it adds little to your concept compared to the School of Illusion Wizard, I think.
A bard can be played pretty much however you like, to be honest, it doesn't necessarily need to be an outgoing person, it could also be a charming spy, a subtle manipulator, imho.
I think warlock of the great old one fits better with what I have in mind. At the very least I am closer to figuring out how to create this PC. Thanks.
I think warlock of the great old one fits better with what I have in mind. At the very least I am closer to figuring out how to create this PC. Thanks.
Glad to be of help :)
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Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
The nice thing about starting as a Warlock is, as soon as you choose Eldritch Blast and take Agonizing Blast as an invocation at level 2... that's it, that's your fallback best-in-class basic attack through all tiers of play. You're now free to take whatever wildly implausible inefficient multiclass smorgasbord of classes you want, without fear that you'll ever break your ability to contribute to the group, because all you have to do is cast Eldritch Blast once per round to meet or exceed the damage of anyone else in the group.
Great Old One 14/Enchanter 2 is a cool combo, because it gives you a 1/long rest ability to create a charmed thrall without using spell slots that lasts pretty much indefinitely (can't exactly mind control them, but your DM will probably at least make them "loyal").
Old 2 One 2/Enchanter 14/Glamour Bard 3 is also cool, letting you mind wipe charmed targets whenever you cast a charm spell! If your DM is real nice he'll consider the Wizard 2 Hypnotic Gaze and the Bard 3 Enthralling Performance to be "spells" (they're clearly "magic" but aren't technically "spells" RAW), but its good even without that bit of rule bending, since it's one way to suddenly make Friendsmuch more useful in non-intimidation scenarios!
Old One 2/Diviner 14 is also cool (especially in conjunction with other Luck or Halfling shenanigans), it gives you a very fate-manipulater or psychic vibe to be rerolling everyone's dice.
Or, even without doing weird builds... just take weird mind-controlling/illusion spells! Eldritch Blast is good enough that your party is more likely to tolerate your non-optimal control shenanigans creating illusory terrain or charming targets, so long as every few rounds you fire off a fistful of 1d10+Charimsa bolts when things get hairy.
Illusion wizards, enchantment wizard, great old one warlock, archfey warlock, glamor bard, whisper bard, arcane trickster rogue. Sorcerer is good too, but there isn't a specific subclass that is thematic, I think shadow is closest.
I like great old one warlock, enchanter wizard multiclass myself.
A warlock/sorcerer multiclass can also fall back on spamming eldritch blast.
What will be most important to your theme is spell choice.
I want to make a PC that is focused on mental warfare, using illusions, charms, and mind based spells to control the battlefield. I don't know what class would work best for this. My first thought was a psion, but the DM said no. I currently pouring through the class's spell lists to figure it out. Does anyone have any ideas or tips on this?
School of Illusion Wizard seems the obvious choice to me.
There might be a case to be made for a College of Whispers Bard, should you like the idea of being sneaky on top of effing with people's minds.
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
I like Wizard a lot more then bard. While I like bards and it's been fun to have one in the party in the past. I can't see myself playing one without make the character a complete joke. Though I was also thinking of sorcerer and using the subtle spell metamagic for that same effect, but while they do have some spells that fit the theme of mind games I don't know how they stack up to a wizard or even a warlock.
The Warlock of The Great Old One patron is another option, but it adds little to your concept compared to the School of Illusion Wizard, I think.
A bard can be played pretty much however you like, to be honest, it doesn't necessarily need to be an outgoing person, it could also be a charming spy, a subtle manipulator, imho.
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
I think warlock of the great old one fits better with what I have in mind. At the very least I am closer to figuring out how to create this PC. Thanks.
Glad to be of help :)
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
The nice thing about starting as a Warlock is, as soon as you choose Eldritch Blast and take Agonizing Blast as an invocation at level 2... that's it, that's your fallback best-in-class basic attack through all tiers of play. You're now free to take whatever wildly implausible inefficient multiclass smorgasbord of classes you want, without fear that you'll ever break your ability to contribute to the group, because all you have to do is cast Eldritch Blast once per round to meet or exceed the damage of anyone else in the group.
Great Old One 14/Enchanter 2 is a cool combo, because it gives you a 1/long rest ability to create a charmed thrall without using spell slots that lasts pretty much indefinitely (can't exactly mind control them, but your DM will probably at least make them "loyal").
Old 2 One 2/Enchanter 14/Glamour Bard 3 is also cool, letting you mind wipe charmed targets whenever you cast a charm spell! If your DM is real nice he'll consider the Wizard 2 Hypnotic Gaze and the Bard 3 Enthralling Performance to be "spells" (they're clearly "magic" but aren't technically "spells" RAW), but its good even without that bit of rule bending, since it's one way to suddenly make Friends much more useful in non-intimidation scenarios!
Old One 2/Diviner 14 is also cool (especially in conjunction with other Luck or Halfling shenanigans), it gives you a very fate-manipulater or psychic vibe to be rerolling everyone's dice.
Or, even without doing weird builds... just take weird mind-controlling/illusion spells! Eldritch Blast is good enough that your party is more likely to tolerate your non-optimal control shenanigans creating illusory terrain or charming targets, so long as every few rounds you fire off a fistful of 1d10+Charimsa bolts when things get hairy.
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I'm going to make this way harder than it needs to be.
Illusion wizards, enchantment wizard, great old one warlock, archfey warlock, glamor bard, whisper bard, arcane trickster rogue. Sorcerer is good too, but there isn't a specific subclass that is thematic, I think shadow is closest.
I like great old one warlock, enchanter wizard multiclass myself.
A warlock/sorcerer multiclass can also fall back on spamming eldritch blast.
What will be most important to your theme is spell choice.
I've gone with Great old one warlock, and a lot of the class stuff works pretty well with it.