Homebrew world, and DM is really willing to work with me on this. He doesn't really take issue with adjustments this early in the campaign, as we feel our way out.
Currently running a sorcerer, and working on 'being the face' of the group. With some of the random back stories I rolled, it ended up being that I am a direct descendant of a big bad necromancer that is terrorizing part of the kingdom. I know this, the group doesn't.
Since we fight undead, summoning undead and controlling them will be a big stink... so we're going to do it at some sort of crucial moment for the 'big reveal'.
We have some new players in this group, and no one really wants to deal with a hoard of undead, so we're broaching the idea of a 'scaling' single creature. Story can be that I 'mend' more undead parts onto it, give armor and weapons, simply find a bigger and badder skeleton, etc.
Initially I found that starting at 1/4 CR, and then increase by 1 step for each caster level, so once I get level 5, I'd be summoning a CR 1, scaling up as we go. Any ideas would be great!
Flavor it as your version of Turn Undead from Cleric. Your ability isn't as potent number wise, but what it lacks in ability to turn many, it makes up for in control. You are "trying" to figure out where the ability came from and when you have the moment where you face the big bad, drop the Luke Skywalker "No, that's not true, that's impossible!" line while rolling on either deception or performance. At that point, you can start playing with hordes, or you can say that while you were gaining control of one, an adjacent one also began behaving similar to the one you are controlling. Brush it off as just following the leader until you "try" to make it do something, too.
Just a comment. One 1 CR creature is a bigger challenge than four 1/4 CR creatures are unless you hit them with an area of effect spell due to how D&D's action economy works. You're giving up a nice amount of support for your party by making that tweak.
With just a single undead minion, I think the first place I would go is to the revised beastmaster and use the beast as a template. I haven't looked too closely at it, but the beast seems to scale in a reasonably balanced way as you level up.
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Homebrew world, and DM is really willing to work with me on this. He doesn't really take issue with adjustments this early in the campaign, as we feel our way out.
Currently running a sorcerer, and working on 'being the face' of the group. With some of the random back stories I rolled, it ended up being that I am a direct descendant of a big bad necromancer that is terrorizing part of the kingdom. I know this, the group doesn't.
Since we fight undead, summoning undead and controlling them will be a big stink... so we're going to do it at some sort of crucial moment for the 'big reveal'.
We have some new players in this group, and no one really wants to deal with a hoard of undead, so we're broaching the idea of a 'scaling' single creature. Story can be that I 'mend' more undead parts onto it, give armor and weapons, simply find a bigger and badder skeleton, etc.
Initially I found that starting at 1/4 CR, and then increase by 1 step for each caster level, so once I get level 5, I'd be summoning a CR 1, scaling up as we go. Any ideas would be great!
Flavor it as your version of Turn Undead from Cleric. Your ability isn't as potent number wise, but what it lacks in ability to turn many, it makes up for in control. You are "trying" to figure out where the ability came from and when you have the moment where you face the big bad, drop the Luke Skywalker "No, that's not true, that's impossible!" line while rolling on either deception or performance. At that point, you can start playing with hordes, or you can say that while you were gaining control of one, an adjacent one also began behaving similar to the one you are controlling. Brush it off as just following the leader until you "try" to make it do something, too.
Just a comment. One 1 CR creature is a bigger challenge than four 1/4 CR creatures are unless you hit them with an area of effect spell due to how D&D's action economy works. You're giving up a nice amount of support for your party by making that tweak.
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With just a single undead minion, I think the first place I would go is to the revised beastmaster and use the beast as a template. I haven't looked too closely at it, but the beast seems to scale in a reasonably balanced way as you level up.