Oh, loving everyone's ideas! Here's a few of mine, but maybe they are standard uses.
Disguise self, fake doppleganger: Start looking like a person of importance (the king?), then at a distance "accidentally" let someone see you change from that person into a doppleganger looking creature. Now someone thinks the king has been replaced by a doppleganger.
Disguise self: intimidate/bluff, make it look like you are wearing a powerful magic item, like a ring of 3 wishes (you could maybe even use prestidigitation to flash a fake ring of 3 wishes)
Minor illusion: create background noise so the party can sneak better without being heard
Prestidigitation, “Mustard scam:” dirty a target’s shirt, then have your buddy pickpocket them as you "help them clean it off"
Silent image: “Blinding” an opponent with opaque, mobile mist (they have to take an action to examine it, and also once they recognize it’s an illusion, you can’t use it on them again)
Silent image: create a giant tumbleweed (or something) you can run along in and not be seen in an open field
One of my party members loved to constantly bend the rules as far as possible he would cast create and destroy water on the enemy's heart destroying blood flow over and over killing it without wasting spell slots. Or mage hand spawning it in side there jugular vain blocking blood flow also killing them. He also cast heat metal on caltrops and bear traps brutally killing or injuring most threats.
One of my party members loved to constantly bend the rules as far as possible he would cast create and destroy water on the enemy's heart destroying blood flow over and over killing it without wasting spell slots. Or mage hand spawning it in side there jugular vain blocking blood flow also killing them. He also cast heat metal on caltrops and bear traps brutally killing or injuring most threats.
Problem is you can only create or destroy the water in an open container - Nether the heart nor jugular are open containers so the spell fails and the slot is used up.
RAW is nice this way - there is generally some stated condition that nullifies efforts like that.
As for the planet/solar system etc moving and breaking the glyph it’s all about frame of reference - that glyphed spellbook on the table isn’t moving in the local frame of reference, even if the local frame is moving in some larger frame. And you can’t (easily) move the book without setting off the glyph. A levitate or telekinesis spell/ability would probably do it but a teleport actually might not as the book didn’t “move” technically.
I didn't even do giant rats, just normal ones. Kids 1st game, 6 level 1s, all died fighting 2 swarms of rats, many deaths at the hands of teammates 😂
Oh, loving everyone's ideas! Here's a few of mine, but maybe they are standard uses.
Disguise self, fake doppleganger: Start looking like a person of importance (the king?), then at a distance "accidentally" let someone see you change from that person into a doppleganger looking creature. Now someone thinks the king has been replaced by a doppleganger.
Disguise self: intimidate/bluff, make it look like you are wearing a powerful magic item, like a ring of 3 wishes (you could maybe even use prestidigitation to flash a fake ring of 3 wishes)
Minor illusion: create background noise so the party can sneak better without being heard
Prestidigitation, “Mustard scam:” dirty a target’s shirt, then have your buddy pickpocket them as you "help them clean it off"
Silent image: “Blinding” an opponent with opaque, mobile mist (they have to take an action to examine it, and also once they recognize it’s an illusion, you can’t use it on them again)
Silent image: create a giant tumbleweed (or something) you can run along in and not be seen in an open field
Here are some fun stuff with minor illusion
1. The bush you can make a 5-foot cube so make a bush or other unsuspicious object
2. Blind your enemies by make a large black box on there square
3. Use it to enhance your story telling
5. Make fake cover so archers don’t shoot at you (only works if you are out of site)
6. Frame people (works better with two people)
Mostly nocturnal
help build a world here
One of my party members loved to constantly bend the rules as far as possible he would cast create and destroy water on the enemy's heart destroying blood flow over and over killing it without wasting spell slots. Or mage hand spawning it in side there jugular vain blocking blood flow also killing them. He also cast heat metal on caltrops and bear traps brutally killing or injuring most threats.
The contingency spell is like glyph of warding except it lets you move the object the glyph is on. Hope this helps (:
Problem is you can only create or destroy the water in an open container - Nether the heart nor jugular are open containers so the spell fails and the slot is used up.
RAW is nice this way - there is generally some stated condition that nullifies efforts like that.
As for the planet/solar system etc moving and breaking the glyph it’s all about frame of reference - that glyphed spellbook on the table isn’t moving in the local frame of reference, even if the local frame is moving in some larger frame. And you can’t (easily) move the book without setting off the glyph. A levitate or telekinesis spell/ability would probably do it but a teleport actually might not as the book didn’t “move” technically.
Wisea$$ DM and Player since 1979.