I think that many people will probably agree with the general list that you have been given. Between sentinel and orcish fury, it looks like the general consensus is for sentinel. After that it looks like people are suggesting some order of dex, con, and resilient (wis). The importance of that order will depend on your armor (or unarmored) choice. If you're going medium armor, then con or resilient (wis) will be more valuable. Dex would only provide initiative, acrobatics, stealth, and sleight of hand bonuses if you're wearing medium armor, and none of those will be a surefire improvement to your survival. Con gives the AC bonus that dex gives IF you are using unarmored defense and it gives HP. Just in case you're like me and forgot (or didn't know to begin with), "If your Constitution modifier changes, your hit point maximum changes as well, as though you had the new modifier from 1st level." Getting your Con to 20 would give you 4 additional hit points than you would normally have. With the d12 for barbarian, that's going to be about 2/3 of a level more HP than what your hit die would give you on its own.
Orcish Fury would probably be a reasonable option later. It can provide a +1 to con, plus it's other abilities. However, those other abilities are offensive and the third ability would compete with sentinel.
My suggestion: if you want to protect the other party members, take sentinel. If your more worried about staying up longer yourself and less stressed about your party, take Con+2 (keeping in mind that this will diminish part of the value of Orcish Fury, possibly to the point where you won't want to take it) or Tough.
If you go sentinel, you'll probably want to dodge more while not in rage and reckless attack less during rage. It'll be dependent on the situation for how frequently you'll make those changes, increasing with the number of threats. Just remember that sentinel will make you sticky with the speed to 0 clause, meaning those enemies will be around you longer and may take more shots at you.
If your wisdom score was higher, I might have suggested magic initiate:druid. You could have taken Entangle along with Thorn Whip and something else. However, that probably won't work with your build without changing your identity. Perhaps wizard instead for once per long rest Shield, plus Booming Blade and Move Earth. I think I'd still stay with most of the other options discussed, but this gives you a few others to consider. Just remember you can't cast while raging.
Edit: added long to the rest in front of shield so it was correct
I would rank your options as follows:
Dex +2 (If you're willing to consider a non feat)
Con +2 (same as previous)
Sentinel
Resilient Wis
Orcish Fury
I think that many people will probably agree with the general list that you have been given. Between sentinel and orcish fury, it looks like the general consensus is for sentinel. After that it looks like people are suggesting some order of dex, con, and resilient (wis). The importance of that order will depend on your armor (or unarmored) choice. If you're going medium armor, then con or resilient (wis) will be more valuable. Dex would only provide initiative, acrobatics, stealth, and sleight of hand bonuses if you're wearing medium armor, and none of those will be a surefire improvement to your survival. Con gives the AC bonus that dex gives IF you are using unarmored defense and it gives HP. Just in case you're like me and forgot (or didn't know to begin with), "If your Constitution modifier changes, your hit point maximum changes as well, as though you had the new modifier from 1st level." Getting your Con to 20 would give you 4 additional hit points than you would normally have. With the d12 for barbarian, that's going to be about 2/3 of a level more HP than what your hit die would give you on its own.
Orcish Fury would probably be a reasonable option later. It can provide a +1 to con, plus it's other abilities. However, those other abilities are offensive and the third ability would compete with sentinel.
My suggestion: if you want to protect the other party members, take sentinel. If your more worried about staying up longer yourself and less stressed about your party, take Con+2 (keeping in mind that this will diminish part of the value of Orcish Fury, possibly to the point where you won't want to take it) or Tough.
If you go sentinel, you'll probably want to dodge more while not in rage and reckless attack less during rage. It'll be dependent on the situation for how frequently you'll make those changes, increasing with the number of threats. Just remember that sentinel will make you sticky with the speed to 0 clause, meaning those enemies will be around you longer and may take more shots at you.
If your wisdom score was higher, I might have suggested magic initiate:druid. You could have taken Entangle along with Thorn Whip and something else. However, that probably won't work with your build without changing your identity. Perhaps wizard instead for once per long rest Shield, plus Booming Blade and Move Earth. I think I'd still stay with most of the other options discussed, but this gives you a few others to consider. Just remember you can't cast while raging.
Edit: added long to the rest in front of shield so it was correct