New option available due to Tasha's Cauldron of Everything's rules for falling on another creature.
Be an Aarakocra or any other race that has wings. Be a Druid (preferably a Moon Druid). Fly 200 feat above an enemy creature and Wild Shape/Polymorph yourself into any creature with more than an average of 35 hit points that has no flying speed (must be at least two sizes larger than the other creature). Then, fall on top of the enemy, knocking them prone and dealing a ton of bludgeoning damage to them if they fail the saving throw against the effect.
New option available due to Tasha's Cauldron of Everything's rules for falling on another creature.
Be an Aarakocra or any other race that has wings. Be a Druid (preferably a Moon Druid). Fly 200 feat above an enemy creature and Wild Shape/Polymorph yourself into any creature with more than an average of 35 hit points that has no flying speed (must be at least two sizes larger than the other creature). Then, fall on top of the enemy, knocking them prone and dealing a ton of bludgeoning damage to them if they fail the saving throw against the effect.
To misdirect your enemy and escape, turn invisible while having your familiar simultaneously turn visible and run away.
The enemy will think you've turned into the familiar and chase after it, while you slip away.
Of course, this requires that your familiar has the ability to turn invisible. Also, in order for this to work, the familiar has to be invisible before the encounter. If they see it beforehand, the trick is unlikely to work.
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Kinbard Kroft: 32nd Lvl Arch Mage (1E/2E)
Grunk: 15th Lvl Barbarian/3rd Lvl Wizard (5E)
CT: 4th Lvl Wild Magic Sorcerer (5E)
Ezekiel Millwood: 11th Lvl GOO Warlock (5E)
Leif Loadstone: 3rd Lvl Circle of the Moon Druid
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Some other tips I like doing:
Mage Hand a mirror around a corner to see what's what
Minor Illusion to make a 5ft cube of cover to hide behind
Presdigitation to put out a light to help with an escape
Thamaturgury to quickly vent a room with windows
Mold Earth in doorways to slow enemy progression and cause a bottleneck
Friendly reminder folks; please ensure to stay on topic and not bog it down via personal arguments or pointing out the errors of other users.
Thanks!
New option available due to Tasha's Cauldron of Everything's rules for falling on another creature.
Be an Aarakocra or any other race that has wings. Be a Druid (preferably a Moon Druid). Fly 200 feat above an enemy creature and Wild Shape/Polymorph yourself into any creature with more than an average of 35 hit points that has no flying speed (must be at least two sizes larger than the other creature). Then, fall on top of the enemy, knocking them prone and dealing a ton of bludgeoning damage to them if they fail the saving throw against the effect.
Want to be a drop bear? Turn into a polar bear.
Want to crush a horde of trolls? Turn into a sperm whale and proceed to knock nearly all of them prone and deal 35 bludgeoning damage to them.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Actually having done this....I can say that mammoth belly-flopping is a fun pastime.
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
To misdirect your enemy and escape, turn invisible while having your familiar simultaneously turn visible and run away.
The enemy will think you've turned into the familiar and chase after it, while you slip away.
Of course, this requires that your familiar has the ability to turn invisible. Also, in order for this to work, the familiar has to be invisible before the encounter. If they see it beforehand, the trick is unlikely to work.