according to http://dnd5e.*******.com/feat:poisoner, When a creature takes damage from the coated weapon or ammunition, that creature must succeed on a DC 14 Constitution saving throw or take 2d8 poison damage and become poisoned until the end of your next turn. and according to https://roll20.net basic poison does 1d4 damage
Poisoned is a condition. It doesn't deal extra d4 damage. Instead it suffers the condition penalties.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
yes, but technically it is you that gave them the condition, and in my personal opinion, that means that you dealt that damage. also in my previous post, you can see that I stated, "per round" not "per turn".
and that link is to the rick and morty thing, which is non-core content last time i checked.
yes, but technically it is you that gave them the condition, and in my personal opinion, that means that you dealt that damage. also in my previous post, you can see that I stated, "per round" not "per turn".
What? The Poisoned condition doesn't do damage.
and that link is to the rick and morty thing, which is non-core content last time i checked.
... ugh. It's just the Poisoned condition. Its the same everywhere.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
according to http://dnd5e.*******.com/feat:poisoner, When a creature takes damage from the coated weapon or ammunition, that creature must succeed on a DC 14 Constitution saving throw or take 2d8 poison damage and become poisoned until the end of your next turn. and according to https://roll20.net basic poison does 1d4 damage
"Basic Poison" is a game specific item, not a broad reference to the state of being poisoned.
The 2d8 damage from the Poisoner feat comes from a unique crafted poison that is used *instead* of the "Basic Poison" item.
Level 1 is inherantly weak, but levels aren't the only way to become powerful. Magic items are there obviously, but the key thing could be to find a willing lycanthrope and deliberately contract lycanthropy at level 1. Now you're immune to non-silvered weapons and can shapeshift, as well as your level 1 stuff!
Level 1 is inherantly weak, but levels aren't the only way to become powerful. Magic items are there obviously, but the key thing could be to find a willing lycanthrope and deliberately contract lycanthropy at level 1. Now you're immune to non-silvered weapons and can shapeshift, as well as your level 1 stuff!
Now hope it’s a werebear and not a wolf or boar so you don’t become evil.
Rollback Post to RevisionRollBack
Royalty among the charge kingdom. All will fall before our glorious assault!
Level 1 is inherantly weak, but levels aren't the only way to become powerful. Magic items are there obviously, but the key thing could be to find a willing lycanthrope and deliberately contract lycanthropy at level 1. Now you're immune to non-silvered weapons and can shapeshift, as well as your level 1 stuff!
Now hope it’s a werebear and not a wolf or boar so you don’t become evil.
What's to say that you're not evil to begin with?
Rollback Post to RevisionRollBack
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
Level 1 is inherantly weak, but levels aren't the only way to become powerful. Magic items are there obviously, but the key thing could be to find a willing lycanthrope and deliberately contract lycanthropy at level 1. Now you're immune to non-silvered weapons and can shapeshift, as well as your level 1 stuff!
Now hope it’s a werebear and not a wolf or boar so you don’t become evil.
What's to say that you're not evil to begin with?
True
Rollback Post to RevisionRollBack
Royalty among the charge kingdom. All will fall before our glorious assault!
Talking about Vs AC/DC is probably something we should consider.
It changed my Fathomless warlock around a little.
Now I'm custom lineage, 17 Cha. EB with AB feat as before, but now taking Strathaven lorehold to get an owl familiar for a help action on EB attack.
So against a goblin (AC 15) with hex up, we are doing 9.6 with the blast and 4.4 with the tentacle, so 14 DPR against AC15. Also tested against a bugbear (AC16), its 13DPR.
Note: While you cant get elven accuracy as custom lineage, I tested it anyway instead of taking the +3 to damage, and even with it (and the now +6 to attack) its not as good.
Talking about Vs AC/DC is probably something we should consider.
It changed my Fathomless warlock around a little.
Now I'm custom lineage, 17 Cha. EB with AB feat as before, but now taking Strathaven lorehold to get an owl familiar for a help action on EB attack.
So against a goblin (AC 15) with hex up, we are doing 9.6 with the blast and 4.4 with the tentacle, so 14 DPR against AC15. Also tested against a bugbear (AC16), its 13DPR.
Note: While you cant get elven accuracy as custom lineage, I tested it anyway instead of taking the +3 to damage, and even with it (and the now +6 to attack) its not as good.
There are two problems with this, first your owl is not going to last long enough for this to be considered an at will attack. The Goblins you mention will probably take him down the first round.
Second you only have enough gold to cast find familiar one time.
Talking about Vs AC/DC is probably something we should consider.
It changed my Fathomless warlock around a little.
Now I'm custom lineage, 17 Cha. EB with AB feat as before, but now taking Strathaven lorehold to get an owl familiar for a help action on EB attack.
So against a goblin (AC 15) with hex up, we are doing 9.6 with the blast and 4.4 with the tentacle, so 14 DPR against AC15. Also tested against a bugbear (AC16), its 13DPR.
Note: While you cant get elven accuracy as custom lineage, I tested it anyway instead of taking the +3 to damage, and even with it (and the now +6 to attack) its not as good.
There are two problems with this, first your owl is not going to last long enough for this to be considered an at will attack. The Goblins you mention will probably take him down the first round.
Second you only have enough gold to cast find familiar one time.
Well I have to pretty strongly disagree. They are incredibly effective and often last multiple encounters. Owls can fly in and out without generating an AOO, and generally goblins don't mind your owl when they have PC's rampaging around them.
And 10g isn't that much - you can sell equipment and also use gold instead of equipment to start, its not like a sum you wouldn't be able to maintain continuous upkeep on.
In this case don't think your being reasonable really - play will tell you that you are far more likely to keep your owl than say, keep a spell concentration, if you want to start going down the path of 'But what if this happens during play', its going to get tricky to debate builds.
There are two problems with this, first your owl is not going to last long enough for this to be considered an at will attack. The Goblins you mention will probably take him down the first round.
Second you only have enough gold to cast find familiar one time.
Well I have to pretty strongly disagree. They are incredibly effective and often last multiple encounters. Owls can fly in and out without generating an AOO, and generally goblins don't mind your owl when they have PC's rampaging around them.
And 10g isn't that much - you can sell equipment and also use gold instead of equipment to start, its not like a sum you wouldn't be able to maintain continuous upkeep on.
In this case don't think your being reasonable really - play will tell you that you are far more likely to keep your owl than say, keep a spell concentration, if you want to start going down the path of 'But what if this happens during play', its going to get tricky to debate builds.
The only time I've ever played a L1 character with an owl familiar it got AOE'd to death on round 1 of the first encounter we faced in the campaign before my rolled 19 initiative. This may be an anecdote, of course, but an owl has 1hp and any....any stray damage kills it. AOEs especially are dangerous to familiars.
Will you get some mileage from the owl familiar? Probably. Definitely more than you would a different familiar, that's for sure. But how much exactly? Maybe not hardly any at all. Or, like in my example above, none. The problem is, it isn't in your hands. You're not in control of how long your familiar is going to be useful, or if he is at all. That's purely going to be you DM's call. And if we're talking most OP 1st level character, having a large chunk of their effectiveness relying entirely on the good graces of your DM seems like a mistake.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Talking about Vs AC/DC is probably something we should consider.
It changed my Fathomless warlock around a little.
Now I'm custom lineage, 17 Cha. EB with AB feat as before, but now taking Strathaven lorehold to get an owl familiar for a help action on EB attack.
So against a goblin (AC 15) with hex up, we are doing 9.6 with the blast and 4.4 with the tentacle, so 14 DPR against AC15. Also tested against a bugbear (AC16), its 13DPR.
Note: While you cant get elven accuracy as custom lineage, I tested it anyway instead of taking the +3 to damage, and even with it (and the now +6 to attack) its not as good.
There are two problems with this, first your owl is not going to last long enough for this to be considered an at will attack. The Goblins you mention will probably take him down the first round.
Second you only have enough gold to cast find familiar one time.
Well I have to pretty strongly disagree. They are incredibly effective and often last multiple encounters. Owls can fly in and out without generating an AOO, and generally goblins don't mind your owl when they have PC's rampaging around them.
Goblin's have shortbows and an Owl has a low AC and only one hit point. If the Owl is being used in combat, their first ranged attack will probably be against it.
Even with enemies without ranged weapons they will rarely last an entire fight. They don't take AOOs, but they do take regular attacks and a 60 foot move is not enough to fly in, help and fly out of range every turn against intelligent enemies.
There are ways to make them more survivable, but that is going to involve careful positioning and will mean they don't help every turn and that will cut into your numbers significantly.
And 10g isn't that much - you can sell equipment and also use gold instead of equipment to start, its not like a sum you wouldn't be able to maintain continuous upkeep on.
In most campaigns you will not have enough gold to cast Find Familiar over and over again at 1st level.
In this case don't think your being reasonable really - play will tell you that you are far more likely to keep your owl than say, keep a spell concentration, if you want to start going down the path of 'But what if this happens during play', its going to get tricky to debate builds.
I think the opposite is true. Concentration will typically last longer than an Owl that is being used for help every turn.
Will you get some mileage from the owl familiar? Probably. Definitely more than you would a different familiar, that's for sure. But how much exactly? Maybe not hardly any at all. Or, like in my example above, none. The problem is, it isn't in your hands. You're not in control of how long your familiar is going to be useful, or if he is at all. That's purely going to be you DM's call. And if we're talking most OP 1st level character, having a large chunk of their effectiveness relying entirely on the good graces of your DM seems like a mistake.
IME, when it comes to the "normal" familiars the most effective and useful are Raven for its mockery ability and Bat for its blindsight. In play you will get far more mileage out of those things than you will the Owl's flyby, mostly because I keep them out of combat most of the time.
Come into existence at level one in a cave of a dragon who seconds ago was slain by adventurers
Before they notice you, steal the wish scroll
Find a way to cast it?
Use the scroll to gain the powers of a level 20 wizard without being level 20
Use the wizard's wish to gain the powers of a hyper-optimised damage build from the op lvl 20 threads without actually being level 20
Use the powers to kill a dragon and take their wish spell scroll and repeat until you have the powers of every level of every subclass of every class without being that level
(Whatever you want)
Rollback Post to RevisionRollBack
[roll]7d6[/roll]
Every post these dice roll increasing my chances of winning the yahtzee thread (I wish (wait not the twist the wish threa-!))
Come into existence at level one in a cave of a dragon who seconds ago was slain by adventurers
Before they notice you, steal the wish scroll
Find a way to cast it?
Use the scroll to gain the powers of a level 20 wizard without being level 20
Use the wizard's wish to gain the powers of a hyper-optimised damage build from the op lvl 20 threads without actually being level 20
Use the powers to kill a dragon and take their wish spell scroll and repeat until you have the powers of every level of every subclass of every class without being that level
(Whatever you want)
That’s not a build, that’s asking the dm and becoming a level 20 cleric/warlock gaining powers from the one true god, the dm
Rollback Post to RevisionRollBack
Royalty among the charge kingdom. All will fall before our glorious assault!
Wait, I think I found a really powerful one. Ok, so this isnt based on dps, but more getting a few attacks whilst not getting hit.
Reborn Aarakocra, Forge Domain cleric with a light crossbow and studded leather
assuming you really only invested in strength and dex(via point buy), you have a 16(+3 mod) strength and a 16(+3 mod)
so, using a light crossbow, you have a +6 to hit(PB+3+1 because of Blessing of the Forge), seeing as how most creatures at this level have a 13 AC, you have about a 65% chance of hitting, you do an average of 5.5 damage per round, and cannot get less than 2 damage per turn(once again, Blessing of the Forge). You have an 15 AC, so you are not going to be hit super often, and you are an aarakocra, so you are in the sky, immune to a crap ton of non-flying creatures at this level. And on the very, VERY, low chance you do drop to 0 hp, you have advantage on death saving throws because you are a reborn.
is this valid? i am open to anything that shows my logic false
26 AC Race: Human (Variant) Class: Cleric with Forge Domain Feat: Magic Initiate (pick the Shield spell from wizard) Spell prepared: Shield of Faith Equipment: Chain Mail, Shield Then the total setup is as follows:
Chain Mail gives you 16 AC. Shield equipped increases to 18 AC Using the Forge Cleric's Blessing of the Forge on your armor grants +1 AC, bringing the total to 19 AC. Shield of Faith on yourself increases AC by +2, bringing the total to 21 AC Get attacked and use the Shield spell from Magic Initiate, bringing the total to 26 AC
then you keep attacking from afar using Toll the Dead, dealing an average of 4.5 on the first hit, and 6.5 average on all subsequent hits.
basically, you never get hit, sure you are not doing a crap ton of damage, but would you rather be practically unkillable at this level, and keep doing damage over many turns, or would you rather hit an enemy once then have to leave because you die in 2 hits?
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Kevin_Chronicler
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Poisoned is a condition. It doesn't deal extra d4 damage. Instead it suffers the condition penalties.
https://www.dndbeyond.com/sources/ddvram/conditions#Poisoned
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
yes, but technically it is you that gave them the condition, and in my personal opinion, that means that you dealt that damage. also in my previous post, you can see that I stated, "per round" not "per turn".
and that link is to the rick and morty thing, which is non-core content last time i checked.
Kevin_Chronicler
What? The Poisoned condition doesn't do damage.
... ugh. It's just the Poisoned condition. Its the same everywhere.
https://www.dndbeyond.com/sources/phb/appendix-a-conditions#Poisoned
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
"Basic Poison" is a game specific item, not a broad reference to the state of being poisoned.
The 2d8 damage from the Poisoner feat comes from a unique crafted poison that is used *instead* of the "Basic Poison" item.
thank you for clearing that up
Kevin_Chronicler
New to the topc but had a thought on the matter:
Level 1 is inherantly weak, but levels aren't the only way to become powerful. Magic items are there obviously, but the key thing could be to find a willing lycanthrope and deliberately contract lycanthropy at level 1. Now you're immune to non-silvered weapons and can shapeshift, as well as your level 1 stuff!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
Now hope it’s a werebear and not a wolf or boar so you don’t become evil.
Royalty among the charge kingdom. All will fall before our glorious assault!
Quest offer! Enter the deep dungeon here
Ctg’s blood is on the spam filter’s hands
What's to say that you're not evil to begin with?
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
True
Royalty among the charge kingdom. All will fall before our glorious assault!
Quest offer! Enter the deep dungeon here
Ctg’s blood is on the spam filter’s hands
Its an interesting point, but if we start including things you could potentially acquire during play at level one then it could get a bit ott in here!
Talking about Vs AC/DC is probably something we should consider.
It changed my Fathomless warlock around a little.
Now I'm custom lineage, 17 Cha. EB with AB feat as before, but now taking Strathaven lorehold to get an owl familiar for a help action on EB attack.
So against a goblin (AC 15) with hex up, we are doing 9.6 with the blast and 4.4 with the tentacle, so 14 DPR against AC15. Also tested against a bugbear (AC16), its 13DPR.
Note: While you cant get elven accuracy as custom lineage, I tested it anyway instead of taking the +3 to damage, and even with it (and the now +6 to attack) its not as good.
There are two problems with this, first your owl is not going to last long enough for this to be considered an at will attack. The Goblins you mention will probably take him down the first round.
Second you only have enough gold to cast find familiar one time.
Well I have to pretty strongly disagree. They are incredibly effective and often last multiple encounters. Owls can fly in and out without generating an AOO, and generally goblins don't mind your owl when they have PC's rampaging around them.
And 10g isn't that much - you can sell equipment and also use gold instead of equipment to start, its not like a sum you wouldn't be able to maintain continuous upkeep on.
In this case don't think your being reasonable really - play will tell you that you are far more likely to keep your owl than say, keep a spell concentration, if you want to start going down the path of 'But what if this happens during play', its going to get tricky to debate builds.
The only time I've ever played a L1 character with an owl familiar it got AOE'd to death on round 1 of the first encounter we faced in the campaign before my rolled 19 initiative. This may be an anecdote, of course, but an owl has 1hp and any....any stray damage kills it. AOEs especially are dangerous to familiars.
Will you get some mileage from the owl familiar? Probably. Definitely more than you would a different familiar, that's for sure. But how much exactly? Maybe not hardly any at all. Or, like in my example above, none. The problem is, it isn't in your hands. You're not in control of how long your familiar is going to be useful, or if he is at all. That's purely going to be you DM's call. And if we're talking most OP 1st level character, having a large chunk of their effectiveness relying entirely on the good graces of your DM seems like a mistake.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Goblin's have shortbows and an Owl has a low AC and only one hit point. If the Owl is being used in combat, their first ranged attack will probably be against it.
Even with enemies without ranged weapons they will rarely last an entire fight. They don't take AOOs, but they do take regular attacks and a 60 foot move is not enough to fly in, help and fly out of range every turn against intelligent enemies.
There are ways to make them more survivable, but that is going to involve careful positioning and will mean they don't help every turn and that will cut into your numbers significantly.
In most campaigns you will not have enough gold to cast Find Familiar over and over again at 1st level.
I think the opposite is true. Concentration will typically last longer than an Owl that is being used for help every turn.
IME, when it comes to the "normal" familiars the most effective and useful are Raven for its mockery ability and Bat for its blindsight. In play you will get far more mileage out of those things than you will the Owl's flyby, mostly because I keep them out of combat most of the time.
[roll]7d6[/roll]
Every post these dice roll increasing my chances of winning the yahtzee thread (I wish (wait not the twist the wish threa-!))
Drummer Generated Title
After having been invited to include both here, I now combine the "PM me CHEESE 🧀 and tomato into PM me "PIZZA🍕"
That’s not a build, that’s asking the dm and becoming a level 20 cleric/warlock gaining powers from the one true god, the dm
Royalty among the charge kingdom. All will fall before our glorious assault!
Quest offer! Enter the deep dungeon here
Ctg’s blood is on the spam filter’s hands
Wait, I think I found a really powerful one. Ok, so this isnt based on dps, but more getting a few attacks whilst not getting hit.
Reborn Aarakocra, Forge Domain cleric with a light crossbow and studded leather
assuming you really only invested in strength and dex(via point buy), you have a 16(+3 mod) strength and a 16(+3 mod)
so, using a light crossbow, you have a +6 to hit(PB+3+1 because of Blessing of the Forge), seeing as how most creatures at this level have a 13 AC, you have about a 65% chance of hitting, you do an average of 5.5 damage per round, and cannot get less than 2 damage per turn(once again, Blessing of the Forge). You have an 15 AC, so you are not going to be hit super often, and you are an aarakocra, so you are in the sky, immune to a crap ton of non-flying creatures at this level. And on the very, VERY, low chance you do drop to 0 hp, you have advantage on death saving throws because you are a reborn.
is this valid? i am open to anything that shows my logic false
Kevin_Chronicler
try number 3:
26 AC
Race: Human (Variant)
Class: Cleric with Forge Domain
Feat: Magic Initiate (pick the Shield spell from wizard)
Spell prepared: Shield of Faith
Equipment: Chain Mail, Shield
Then the total setup is as follows:
Chain Mail gives you 16 AC. Shield equipped increases to 18 AC
Using the Forge Cleric's Blessing of the Forge on your armor grants +1 AC, bringing the total to 19 AC.
Shield of Faith on yourself increases AC by +2, bringing the total to 21 AC
Get attacked and use the Shield spell from Magic Initiate, bringing the total to 26 AC
then you keep attacking from afar using Toll the Dead, dealing an average of 4.5 on the first hit, and 6.5 average on all subsequent hits.
basically, you never get hit, sure you are not doing a crap ton of damage, but would you rather be practically unkillable at this level, and keep doing damage over many turns, or would you rather hit an enemy once then have to leave because you die in 2 hits?
Kevin_Chronicler