Probably a Variant Human Hexblade Warlock with the Fey Touched feat, using it to pick up Tasha's Hideous Laughter as a 1st level spell. Gives access to Hexblade's Curse, which is one of the best level 1 abilities in the game. Hideous Laughter is also another super useful level 1 spell. You're still pretty "one and done", in that you'll burn through resources quickly so you won't be able to handle a lot of combat in a single day. But honestly, you'll probably gain enough XP to gain another level by the time you're done with a solid day of adventuring.
I’d throw in V Human, Fey Touched for the Sleep spell, Light Cleric with Inflict Wounds. Sleep opponent, Inflict Wounds for very high probability to hit, then automatic 6d10 damage on the target. If you lose Init, use Warding Flare to get them to miss if you can.
Human variant, war cleric, greatweapon master. 16 str, 14-15 con, 16 wisdom. Can attack twice per turn 3 times a day with a greatweapon, taking a -5 for a +10 static damage.
2d6+3+10 potentially twice on a turn is pretty crazy at level 1. Since we’re talking level 1, you’re probably more likely to kill a creature you hit with the power attack since the static damage is so high. This would trigger free bonus action attacks from the feat itself.
A Level 1 Aaracokra archer (so probably Fighter w/ Archery style and a longbow) can kill a Tarrasque, assuming infinite arrows (just fly off and get more when you need them). You just fly above the thing's effective reach and rely on those crits to get through its AC.
(This says more about flaws in the 5e Tarrasque's design than the build, but Aaracokra are stupid anyway, so it evens out).
A Level 1 Aaracokra archer (so probably Fighter w/ Archery style and a longbow) can kill a Tarrasque, assuming infinite arrows (just fly off and get more when you need them). You just fly above the thing's effective reach and rely on those crits to get through its AC.
(This says more about flaws in the 5e Tarrasque's design than the build, but Aaracokra are stupid anyway, so it evens out).
No, you can't do it with an archer, the Tarrasque is immune to normal weapons. You can do it with Acid Splash or Sacred Flame, though.
For a melee combatant I'd probably go with a variant human barbarian with polearm mastery, though a fighter with polearm mastery or a hexblade with great weapon mastery (hexblades use a lot of bonus actions so you don't want pam) is pretty competitive. Ranged, probably a fighter using a heavy crossbow and archery fighting style, choose either v.human with sharpshooter or aarakocra. Or maybe a goblin, hide as a bonus action is fairly competitive too.
It'll almost always be V. Human for the feat and most likely either Rogue, Fighter or a class that gets their subclass at level 1. Clerics are great for this, Warlocks are great for this, Sorcerers aren't as good but they're not necessarily bad either. They just have no HP so you can't really think of them as OP. Barbarians aren't bad but the moment you're out of rages you've got nothing to do at level 1. Well, maybe a bit more HP and, depending on scores and access to equipment, maybe good AC.
Monks aren't that bad either if you've got a spear. Not as good as the above but not bad either since they basically get the PAM's bonus action attack by default. They're a solid choice overall, but the above classes - clerics in particularly - get so much at level 1 it's almost broken in comparison to others.
Not sure V. Human is still king, at least not since Tashas gave us custom origins. A +2 to one stat AND a half feat for same stat gives an 18 in primary stat at lvl 1 one, with standard array / point buy. Normally you would need to roll stats to do that.
Vooman polearm master Hexblade w/ a quarterstaff. With hex and Hexblade’s curse up, that’s 3d6+1d4+6+4(23) DPR consistently for a minute every short rest.
Not sure V. Human is still king, at least not since Tashas gave us custom origins. A +2 to one stat AND a half feat for same stat gives an 18 in primary stat at lvl 1 one, with standard array / point buy. Normally you would need to roll stats to do that.
You are aware V.human can also do that, but ultimately I think these two are pretty the same balance wise, stupidly overpowered,
Not sure V. Human is still king, at least not since Tashas gave us custom origins. A +2 to one stat AND a half feat for same stat gives an 18 in primary stat at lvl 1 one, with standard array / point buy. Normally you would need to roll stats to do that.
You are aware V.human can also do that, but ultimately I think these two are pretty the same balance wise, stupidly overpowered,
How can Vuman do this? Start at 15. Add +1 racial. That is now 16. Half feat brings it to 17. Then they must wait until 4th level to get another half feat for 18.
Not sure V. Human is still king, at least not since Tashas gave us custom origins. A +2 to one stat AND a half feat for same stat gives an 18 in primary stat at lvl 1 one, with standard array / point buy. Normally you would need to roll stats to do that.
At that point you're stuck with using a half-feat through. I guess something like Heavy Armor Mastery might be competitive, you'd be pretty indestructible at level 1.
Variant Human Fathomless Warlock, Eldritch Adept for Agonizing Blast at level 1, EB cantrip, HEX spell, then whatever you like.
Assume CHA 16.
1d10 + 2d6 + 1d8 + 3 = 20 DPR at range, multi target potential. But you do have a bit of a traffic jam when you need to move the hex to another creature - though overall way better than the puny one creature only hexblade feature.
You can of course still do 17 DPR without needing to go into the extra +3 to damage from the feat, and pick the race you like. Or perhaps go for the fiendish vigour option for essentially some preventative 5-8 heal at will.
4 Cantrips, 2 1st level spells once per a day, and you're literally a barbarian.
Barbarian is the worst class to do magic. You literally can't do magic while in rage, which is your main feature as a barbarian. Unless you want magic outside of combat, I don't see how it benefits you to have it. You are a barbarian, what you want is to eat the agro and deal blows.
That's definitely not the best build one can do at level 1. It's a waste, actually.
Cleric (doesn't matter what subclass) VH or Custom lineage take feat metamagic adept and take quickened spell so we got 2 inflict wound in 1 turn assuming both are crits with spellcasting modifier total of 130 damage at level 1
Cleric (doesn't matter what subclass) VH or Custom lineage take feat metamagic adept and take quickened spell so we got 2 inflict wound in 1 turn assuming both are crits with spellcasting modifier total of 130 damage at level 1
If you cast a spell using a bonus action, you can't cast a spell as an action in the same turn unless it's a cantrip.
And even if you could, it's not possible to inflict 130 damage because Inflict Wounds does 3d10 damage. Even if you somehow managed to crit twice, you'd be inflicting 12d10 damage.
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Variant Human Fathomless Warlock, Eldritch Adept for Agonizing Blast at level 1, EB cantrip, HEX spell, then whatever you like.
Assume CHA 16.
1d10 + 2d6 + 1d8 + 3 = 20 DPR at range, multi target potential. But you do have a bit of a traffic jam when you need to move the hex to another creature - though overall way better than the puny one creature only hexblade feature.
You can of course still do 17 DPR without needing to go into the extra +3 to damage from the feat, and pick the race you like. Or perhaps go for the fiendish vigour option for essentially some preventative 5-8 heal at will.
Both Hex and Tentacle of the Deep are Bonus Actions. So it won't go online until turn 2 at the earliest.
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What is the most overpowered level 1 build?
Probably a Variant Human Hexblade Warlock with the Fey Touched feat, using it to pick up Tasha's Hideous Laughter as a 1st level spell. Gives access to Hexblade's Curse, which is one of the best level 1 abilities in the game. Hideous Laughter is also another super useful level 1 spell. You're still pretty "one and done", in that you'll burn through resources quickly so you won't be able to handle a lot of combat in a single day. But honestly, you'll probably gain enough XP to gain another level by the time you're done with a solid day of adventuring.
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I’d throw in V Human, Fey Touched for the Sleep spell, Light Cleric with Inflict Wounds. Sleep opponent, Inflict Wounds for very high probability to hit, then automatic 6d10 damage on the target.
If you lose Init, use Warding Flare to get them to miss if you can.
Human variant, war cleric, greatweapon master. 16 str, 14-15 con, 16 wisdom. Can attack twice per turn 3 times a day with a greatweapon, taking a -5 for a +10 static damage.
2d6+3+10 potentially twice on a turn is pretty crazy at level 1. Since we’re talking level 1, you’re probably more likely to kill a creature you hit with the power attack since the static damage is so high. This would trigger free bonus action attacks from the feat itself.
Can use spells to add damage or accuracy too.
Any martial class with Vhuman for Polearm Master?
A Level 1 Aaracokra archer (so probably Fighter w/ Archery style and a longbow) can kill a Tarrasque, assuming infinite arrows (just fly off and get more when you need them). You just fly above the thing's effective reach and rely on those crits to get through its AC.
(This says more about flaws in the 5e Tarrasque's design than the build, but Aaracokra are stupid anyway, so it evens out).
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No, you can't do it with an archer, the Tarrasque is immune to normal weapons. You can do it with Acid Splash or Sacred Flame, though.
For a melee combatant I'd probably go with a variant human barbarian with polearm mastery, though a fighter with polearm mastery or a hexblade with great weapon mastery (hexblades use a lot of bonus actions so you don't want pam) is pretty competitive. Ranged, probably a fighter using a heavy crossbow and archery fighting style, choose either v.human with sharpshooter or aarakocra. Or maybe a goblin, hide as a bonus action is fairly competitive too.
It'll almost always be V. Human for the feat and most likely either Rogue, Fighter or a class that gets their subclass at level 1. Clerics are great for this, Warlocks are great for this, Sorcerers aren't as good but they're not necessarily bad either. They just have no HP so you can't really think of them as OP. Barbarians aren't bad but the moment you're out of rages you've got nothing to do at level 1. Well, maybe a bit more HP and, depending on scores and access to equipment, maybe good AC.
Monks aren't that bad either if you've got a spear. Not as good as the above but not bad either since they basically get the PAM's bonus action attack by default. They're a solid choice overall, but the above classes - clerics in particularly - get so much at level 1 it's almost broken in comparison to others.
Varielky
Not sure V. Human is still king, at least not since Tashas gave us custom origins. A +2 to one stat AND a half feat for same stat gives an 18 in primary stat at lvl 1 one, with standard array / point buy. Normally you would need to roll stats to do that.
Vooman polearm master Hexblade w/ a quarterstaff. With hex and Hexblade’s curse up, that’s 3d6+1d4+6+4(23) DPR consistently for a minute every short rest.
I'd go Custom Origin for Darkvision instead of Variant Human. Beyond that, Hexblade is the optimal choice.
You are aware V.human can also do that, but ultimately I think these two are pretty the same balance wise, stupidly overpowered,
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How can Vuman do this? Start at 15. Add +1 racial. That is now 16. Half feat brings it to 17. Then they must wait until 4th level to get another half feat for 18.
I got quotes!
At that point you're stuck with using a half-feat through. I guess something like Heavy Armor Mastery might be competitive, you'd be pretty indestructible at level 1.
Variant Human Fathomless Warlock, Eldritch Adept for Agonizing Blast at level 1, EB cantrip, HEX spell, then whatever you like.
Assume CHA 16.
1d10 + 2d6 + 1d8 + 3 = 20 DPR at range, multi target potential. But you do have a bit of a traffic jam when you need to move the hex to another creature - though overall way better than the puny one creature only hexblade feature.
You can of course still do 17 DPR without needing to go into the extra +3 to damage from the feat, and pick the race you like. Or perhaps go for the fiendish vigour option for essentially some preventative 5-8 heal at will.
Backround: Silverquill
Race: Variant human (Magic initiate feat)
Class: Barbarian
4 Cantrips, 2 1st level spells once per a day, and you're literally a barbarian.
Edit: Your class could also be something more hybrid like monk or rogue. If you're a wizard you would have even more spells.
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HERE.Barbarian is the worst class to do magic. You literally can't do magic while in rage, which is your main feature as a barbarian. Unless you want magic outside of combat, I don't see how it benefits you to have it. You are a barbarian, what you want is to eat the agro and deal blows.
That's definitely not the best build one can do at level 1. It's a waste, actually.
Cleric (doesn't matter what subclass) VH or Custom lineage take feat metamagic adept and take quickened spell so we got 2 inflict wound in 1 turn assuming both are crits with spellcasting modifier total of 130 damage at level 1
If you cast a spell using a bonus action, you can't cast a spell as an action in the same turn unless it's a cantrip.
And even if you could, it's not possible to inflict 130 damage because Inflict Wounds does 3d10 damage. Even if you somehow managed to crit twice, you'd be inflicting 12d10 damage.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Both Hex and Tentacle of the Deep are Bonus Actions. So it won't go online until turn 2 at the earliest.