I'll look at bumping the range 20ft, I'm actually leaning more toward 10-15% of whatever the normal ranges are. As for the damage die, I'm gonna leave that alone. The harder hit is going to come from being able to also add Str mod to damage. I do have a Greatbow in the works that has 1d10 damage...
They have said in the past that the concept of prestige classes in 5e was unpopular even though Rune Scribe was liked. So it is likely they won't release any more.
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One death is a tragedy. One T.P.K. is a nuisance. - Joseph Stalin if he played D&D
I would like to see a Swordmage class. A hybrid between fighter and mage, with a d10 HD.
Similar to the ranger (fighter druid hybrid) and paladin (fighter cleric hybrid).
I've been trying to come up with one for years, and simply can't. The Eldritch Knight and Bladesong do not fill this particular void.
A cross between fighter and wizard, formatted as a ranger/paladin, or a cross between Eldritch Knight and Bladesinger, formatted as a ranger/paladin? Either way, I can probably come up with something.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
I would like to see a Swordmage class. A hybrid between fighter and mage, with a d10 HD.
Similar to the ranger (fighter druid hybrid) and paladin (fighter cleric hybrid).
I've been trying to come up with one for years, and simply can't. The Eldritch Knight and Bladesong do not fill this particular void.
I changed the EK for a player of mine. I gave them ritual spells, and the paladin spell progression(3rd level spells at 9th instead of 13th) and removed the limit on spell selection. The tradeoff was they lost second wind and indomitable. They could still multi to bladesinger if they wanted, but she didn't. It worked out well in the end, the player and other group members were happy. I could have refined it more, but it was a one shot and I didn't expect them to go beyond 15th level.
I have an itchy scratchy feeling that the reason the Psion wont be in XGE is because they are going to publish a larger psionics book at the end of 2018.
I know it's controversial, but some kind of real pricing guide for valuing items would be appreciated. The Sane Magic Item Prices list is a great start, but we need more. To get in front of the "5e is a low magic setting" comments, I'll say that having a guide for pricing doesn't mean you have to make items available for purchase by players, it just gives a good sense of the value of what you're handing out to players. It also gives the option to easily include magic item shops if that's the setting you're running or help with creating crafting rules.
It would also be nice to have a little more explanation on why they ranked things they did on the uncommon - legendary scale. The Sane Magic Item Prices list did a good job of shoring up the value items provide in combat and out, in addition to adding fair pricing. For example, Daerns Instant Fortress can be used by any class, does a ton of damage, and can completely change how players enter combat and is only a rare item. Dancing Sword is a very rare item and basically serves the same purpose as a hireling.
I know it's controversial, but some kind of real pricing guide for valuing items would be appreciated. The Sane Magic Item Prices list is a great start, but we need more. To get in front of the "5e is a low magic setting" comments, I'll say that having a guide for pricing doesn't mean you have to make items available for purchase by players, it just gives a good sense of the value of what you're handing out to players. It also gives the option to easily include magic item shops if that's the setting you're running or help with creating crafting rules.
It would also be nice to have a little more explanation on why they ranked things they did on the uncommon - legendary scale. The Sane Magic Item Prices list did a good job of shoring up the value items provide in combat and out, in addition to adding fair pricing. For example, Daerns Instant Fortress can be used by any class, does a ton of damage, and can completely change how players enter combat and is only a rare item. Dancing Sword is a very rare item and basically serves the same purpose as a hireling.
Yeah, I agree that it would be great to learn how they came up with the rarity decisions. In addition to the examples you gave, we have two of the Instruments of the Bard listed as uncommon and 100gp - 500gp based on the DMG price range while Dancing Sword is very rare and 5,000gp - 50,000 gp.
Not to mention, 5k-50k is not a helpful price range. It's the equivalent to when the cable companies tell you they will be there to do an install sometime between 9 AM and 9 PM on a weekday.
I understand the argument that the default for 5e is that magic items aren't required and are more rare and if a player sees it in there they would be more likely to argue for being able to buy it, but feats are completely optional as well and there's several pages dedicated to them.
Attacks work by you rolling a d20 and applying any "to hit" modifiers to the roll. If the total meets or exceeds the targets armor class, you score a hit (in which case you roll damage dice, adding any "damage" modifiers, and subtract the total from the targets hit points).
Initiative works by rolling a d20 and applying your initiative modifier (your dex bonus plus any feat bonus). You do the same for all other players/opponents and take note of all results. Then you start counting down from the highest result. Everyone takes their action on their designated number. Once you get to 1 you start back at the highest number and begin the next round.
For movement and mounted combat you're going to have to read the Combat section of the PHB or Basic Rules, because there is just too much there to type out.
1) revised 4 elements monk. Current flavor is good, but viability/versatility not so much.
2) revised wild mage sorcerer. Again, flavor is good, but needs more combat viability & roleplay versatility.
3) Druid animal companion. Even if merely a reflection of the familiar, it would fulfill a needed flavor gap.
4) as many have stated: Crafting. Mundane & magical. I get that 5e is somewhat simplified to increase accessibility, but some kind of guidelines for DM'S who have players that 'wanna make...' It's implied already in the herbalism kit description in the PHB "...proficiency with this kit is required to create antitoxins and potions of healing." But then... nothing. Well, the DMG does have downtime listing for crafting any item, magical or otherwise, but the time involved precludes any time for a pc to adventure. A 'rare' item takes 5k gp, at 25gp/day, which is 200 days of work! I do like that the lack of specifics leaves it wide open to pcs/DM'S imagination to make items & make up new items, but some people just wanna play, not spend hours trying to dream up new items that then need to be tested & balanced. (For the record, I would be one of those ppl who DO wanna spend those hrs makin things up ;p)
5) more monsters (re-emphasizing earlier sentiments). I'm talking bout stats for the mundane, like gators, crocs, buffalo, centipedes, army ants, mosquitos, skunk, kangaroo, otters, whales, jellyfish, anemones, you name it... to the fantastic, like tiamat, zombie herds (pls pls pls give them a charming dance ability ala Thriller! ;p), leprechauns, chupacabres, leviathon, etc.
6) Feats. The UA race and skill feats are great! (Whiny tone:) more please!? Maybe stay with the character creation category themes and make some background specific feats, or class feats, or tool feats.
1) revised 4 elements monk. Current flavor is good, but viability/versatility not so much.
2) revised wild mage sorcerer. Again, flavor is good, but needs more combat viability & roleplay versatility.
(Chanting) "More Wild Magic! More Wild Magic!"
3) Druid animal companion. Even if merely a reflection of the familiar, it would fulfill a needed flavor gap.
4) as many have stated: Crafting. Mundane & magical. I get that 5e is somewhat simplified to increase accessibility, but some kind of guidelines for DM'S who have players that 'wanna make...' It's implied already in the herbalism kit description in the PHB "...proficiency with this kit is required to create antitoxins and potions of healing." But then... nothing. Well, the DMG does have downtime listing for crafting any item, magical or otherwise, but the time involved precludes any time for a pc to adventure. A 'rare' item takes 5k gp, at 25gp/day, which is 200 days of work! I do like that the lack of specifics leaves it wide open to pcs/DM'S imagination to make items & make up new items, but some people just wanna play, not spend hours trying to dream up new items that then need to be tested & balanced. (For the record, I would be one of those ppl who DO wanna spend those hrs makin things up ;p)
5) more monsters (re-emphasizing earlier sentiments). I'm talking bout stats for the mundane, like gators, crocs, buffalo, centipedes, army ants, mosquitos, skunk, kangaroo, otters, whales, jellyfish, anemones, you name it... to the fantastic, like tiamat, zombie herds (pls pls pls give them a charming dance ability ala Thriller! ;p), leprechauns, chupacabres, leviathon, etc.
6) Feats. The UA race and skill feats are great! (Whiny tone:) more please!? Maybe stay with the character creation category themes and make some background specific feats, or class feats, or tool feats.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
while I would also like to see a little more attention applied to the Artificer and his construct I do believe through playing it it and deeper inspection the class as a whole needs more consideration than just that.
I also don't care if the ASI isn't on 19 I think having something different is what this class is all about and it is actually likely needed to keep it on par with the other classes. If anything I think the class Might need an extra 1 or 2 asi specifically that it is a rather MAD class.
Since I strongly suspect the Celestial Warlock will be in Xanathar's Guide, I'd like to see some appropriate familiars for that subclass. I know someone has created stats for a Lantern Archon and Coure for 5th Edition which can both be used as a spellcaster's familiar and give the effects of Protection from Evil while within 10 feet of their master.
Since I strongly suspect the Celestial Warlock will be in Xanathar's Guide, I'd like to see some appropriate familiars for that subclass.
As that would mean more monsters, I agree.
I know someone has created stats for a Lantern Archon and Coure for 5th Edition which can both be used as a spellcaster's familiar and give the effects of Protection from Evil while within 10 feet of their master.
They aren't exactly high quality, though.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Personally I would love to see the Healer class from the Miniatures handbook, I've always though it was a nice concept for a class.
Also some more races would be nice.
That was such a great class. I am playing a Cleric in a way that is like the Healer class. He's a pacifist and he only does the healing. (Well, minor buffing so he won't have to heal as much.) What's really great about this build is that it actually works. I guess having a Healer class would be cool, but you can do like I did and do it yourself. lol
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"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
I'll look at bumping the range 20ft, I'm actually leaning more toward 10-15% of whatever the normal ranges are. As for the damage die, I'm gonna leave that alone. The harder hit is going to come from being able to also add Str mod to damage. I do have a Greatbow in the works that has 1d10 damage...
They have said in the past that the concept of prestige classes in 5e was unpopular even though Rune Scribe was liked. So it is likely they won't release any more.
One death is a tragedy. One T.P.K. is a nuisance. - Joseph Stalin if he played D&D
Rune scribe shoul be an actual class, and personally, I would like to see 2 or 3 prestige classes, but not 58...
Just an average metalhead who plays DnD in his spare time.
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Homebrew stuff
I would like to see a Swordmage class. A hybrid between fighter and mage, with a d10 HD.
Similar to the ranger (fighter druid hybrid) and paladin (fighter cleric hybrid).
I've been trying to come up with one for years, and simply can't. The Eldritch Knight and Bladesong do not fill this particular void.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
I have an itchy scratchy feeling that the reason the Psion wont be in XGE is because they are going to publish a larger psionics book at the end of 2018.
A cross between a fighter/sorcerer formatted like a ranger/paladin is what I'm going for.
Attacks work by you rolling a d20 and applying any "to hit" modifiers to the roll. If the total meets or exceeds the targets armor class, you score a hit (in which case you roll damage dice, adding any "damage" modifiers, and subtract the total from the targets hit points).
Initiative works by rolling a d20 and applying your initiative modifier (your dex bonus plus any feat bonus). You do the same for all other players/opponents and take note of all results. Then you start counting down from the highest result. Everyone takes their action on their designated number. Once you get to 1 you start back at the highest number and begin the next round.
For movement and mounted combat you're going to have to read the Combat section of the PHB or Basic Rules, because there is just too much there to type out.
1) revised 4 elements monk. Current flavor is good, but viability/versatility not so much.
2) revised wild mage sorcerer. Again, flavor is good, but needs more combat viability & roleplay versatility.
3) Druid animal companion. Even if merely a reflection of the familiar, it would fulfill a needed flavor gap.
4) as many have stated: Crafting. Mundane & magical. I get that 5e is somewhat simplified to increase accessibility, but some kind of guidelines for DM'S who have players that 'wanna make...' It's implied already in the herbalism kit description in the PHB "...proficiency with this kit is required to create antitoxins and potions of healing." But then... nothing. Well, the DMG does have downtime listing for crafting any item, magical or otherwise, but the time involved precludes any time for a pc to adventure. A 'rare' item takes 5k gp, at 25gp/day, which is 200 days of work! I do like that the lack of specifics leaves it wide open to pcs/DM'S imagination to make items & make up new items, but some people just wanna play, not spend hours trying to dream up new items that then need to be tested & balanced. (For the record, I would be one of those ppl who DO wanna spend those hrs makin things up ;p)
5) more monsters (re-emphasizing earlier sentiments). I'm talking bout stats for the mundane, like gators, crocs, buffalo, centipedes, army ants, mosquitos, skunk, kangaroo, otters, whales, jellyfish, anemones, you name it... to the fantastic, like tiamat, zombie herds (pls pls pls give them a charming dance ability ala Thriller! ;p), leprechauns, chupacabres, leviathon, etc.
6) Feats. The UA race and skill feats are great! (Whiny tone:) more please!? Maybe stay with the character creation category themes and make some background specific feats, or class feats, or tool feats.
(Chanting) "More Wild Magic! More Wild Magic!"
Tiamat. Everything else, though. . .
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
while I would also like to see a little more attention applied to the Artificer and his construct I do believe through playing it it and deeper inspection the class as a whole needs more consideration than just that.
I also don't care if the ASI isn't on 19 I think having something different is what this class is all about and it is actually likely needed to keep it on par with the other classes. If anything I think the class Might need an extra 1 or 2 asi specifically that it is a rather MAD class.
https://twitter.com/mikemearls/status/818582381204377600
Since I strongly suspect the Celestial Warlock will be in Xanathar's Guide, I'd like to see some appropriate familiars for that subclass. I know someone has created stats for a Lantern Archon and Coure for 5th Edition which can both be used as a spellcaster's familiar and give the effects of Protection from Evil while within 10 feet of their master.
As that would mean more monsters, I agree.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest