Man I have some regrets over choosing to comment on every aspect of this test. Takes quite a while to get through all of this. Glad to be able to put my opinion in but I wish I could save my progress. Oh well I did this to myself and must live with my life choices. Lol.
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"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
agreed, and thinking about it I forgot to ask for dexterity for grapple.
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"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
Yeah I realized after my decision that I had not put as much interest in each class. Monk, rogue, and druid I had spent the most time interacting with. Cleric, Paladin, and Ranger I had only given a more cursory look at, although I did have the playtest document open on my phone and was looking at each entry while reviewing. Helped to remind me of things that I had felt from forum discussions and the like.
Rollback Post to RevisionRollBack
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
I feel like restricting how many classes you can respond to would risk WoTC not getting very many reactions on the less exciting/controversial changes. Seeing how controversial the monk and ranger appear to be and how popular the rogue update is, classes with less buzz around them risk getting mostly ignored by the feedback.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
agreed, and thinking about it I forgot to ask for dexterity for grapple.
Guys.... you do realize they are getting 20-50 thousand responses right? they are NOT going to read you essays on how to redesign something. If you want your comments to be impactful they need to be extremely short and to the point, so that the entry-level employee or summer intern who is tasked with summarizing the comments can get the gist of it within 5 seconds of looking at it.
I kept mine to one sentence for most things, I follow the K.I.S.S. rule.
Rollback Post to RevisionRollBack
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
Even with 20,000-50,000 responses, it should not be hard to sort and filter. For myself, I gave specific feedback for only about a third of the questions. Of the specific write-in blanks, most responses could be categorized as "I like it" / "I hate it" / "underpowered" / "overpowered". That leaves an order of magnitude of 100-1000 long essays. Which can be further filtered by keywords based on the Feature names.
Hopefully the devs realize Clerics/Paladins/Rogues are mostly fine while Monk needs tons of work. And then they target reading time to the classes/features that need work. But I may be getting too hopeful.
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Man I have some regrets over choosing to comment on every aspect of this test. Takes quite a while to get through all of this. Glad to be able to put my opinion in but I wish I could save my progress. Oh well I did this to myself and must live with my life choices. Lol.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
Monk Comment area needed more room.
agreed, and thinking about it I forgot to ask for dexterity for grapple.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
I kind of wish they wouldn't have let people do them all. That way people least interested in a class input wouldn't dilute its ratings.
Yeah I realized after my decision that I had not put as much interest in each class. Monk, rogue, and druid I had spent the most time interacting with. Cleric, Paladin, and Ranger I had only given a more cursory look at, although I did have the playtest document open on my phone and was looking at each entry while reviewing. Helped to remind me of things that I had felt from forum discussions and the like.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
I feel like restricting how many classes you can respond to would risk WoTC not getting very many reactions on the less exciting/controversial changes. Seeing how controversial the monk and ranger appear to be and how popular the rogue update is, classes with less buzz around them risk getting mostly ignored by the feedback.
That is likely true.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
Few reactions might be better than undeveloped opinions. Wotc will still do internal playtest and design.
The question is how much red herring input there is.
Guys.... you do realize they are getting 20-50 thousand responses right? they are NOT going to read you essays on how to redesign something. If you want your comments to be impactful they need to be extremely short and to the point, so that the entry-level employee or summer intern who is tasked with summarizing the comments can get the gist of it within 5 seconds of looking at it.
I kept mine to one sentence for most things, I follow the K.I.S.S. rule.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
Even with 20,000-50,000 responses, it should not be hard to sort and filter. For myself, I gave specific feedback for only about a third of the questions. Of the specific write-in blanks, most responses could be categorized as "I like it" / "I hate it" / "underpowered" / "overpowered". That leaves an order of magnitude of 100-1000 long essays. Which can be further filtered by keywords based on the Feature names.
Hopefully the devs realize Clerics/Paladins/Rogues are mostly fine while Monk needs tons of work. And then they target reading time to the classes/features that need work. But I may be getting too hopeful.