Only in games where the DM doesn't allow for short rests throughout a day, which seems to not be the case in most games. They're adding short rests based recovery options to more classes to make players want to take more short rests. We will see how that works out to shift player behavior.
Warlocks are back to having effectively and practically zero ability to cast leveled spells, and players will constantly be forced to hoard their precious and irreplaceable spell resources to the point of never feeling like they're allowed to use their Pact Magic slots again, yes.
Hurray Internet. Well ******* done.
What are you talking about? You literally got an ability to refresh your spell slots without taking a short rest once per long rest. In addition with the change of all Pact Boons being turned into Invocations all warlocks get access to ritual casting and 1 extra level 1 slot.
Only in games where the DM doesn't allow for short rests throughout a day, which seems to not be the case in most games. They're adding short rests based recovery options to more classes to make players want to take more short rests. We will see how that works out to shift player behavior.
I think that 9 level grind with only 2 spell slots will remain an issue, and that's where any fixes need to be focused. Either gain the 3rd slot at level 6, or gain the ability to cast a patron spell once per long rest without expending a spell slot (1x at level 3 and 2x at level 7) would do most of the heavy lifting to address the issue beyond what has already been done.
I'd also have the bonus 1st level slot from Pact of the Tome increase a bit at higher levels, or have one of the invocations do that as a side effect, much like thirsting blade gives a third attack at level 11.
Also an invocation to be invisible at will, all you need is a shadow? That's not broken at all LOL. Or the Leap spell which is now pretty good at will. Warlocks are insanely strong.
Also an invocation to be invisible at will, all you need is a shadow? That's not broken at all LOL. Or the Leap spell which is now pretty good at will. Warlocks are insanely strong.
What are you talking about? You literally got an ability to refresh your spell slots without taking a short rest once per long rest. In addition with the change of all Pact Boons being turned into Invocations all warlocks get access to ritual casting and 1 extra level 1 slot.
You get one whole-ass spell slot back, one single time, per day for the overwhelming majority of your warlock's typical career. You get three entire leveled spellcasts per day instead of two.
Ahem: whoo. Such fix. Much better. Wow.
All the people who disingenuously said "of coooooourse they'll make Pact Magic better, of coooooooourse they'll address all the perfectly legitimate and valid complaints that many thousands of players have had for years about Pact Magic!" were, as expected, utterly wrong and very likely knew it. Pact Magic is still objectively terrible. Warlocks still aren't allowed to cast their leveled spells unless the player can con their group/DM into letting them have fifty-seven short rests per adventuring day so they can completely break the system.
All the people who hate One D&D and want to sabotage the entire redux won. Again.
To each their own. I think Warlocks are great. I don't think their is another class with such a ridiculous amount of customization because of invocations.
What are you talking about? You literally got an ability to refresh your spell slots without taking a short rest once per long rest. In addition with the change of all Pact Boons being turned into Invocations all warlocks get access to ritual casting and 1 extra level 1 slot.
You get one whole-ass spell slot back, one single time, per day for the overwhelming majority of your warlock's typical career. You get three entire leveled spellcasts per day instead of two.
In True you get half of the total spell slot round up, so when you has 3 spell slots you regain 2 already
What are you talking about? You literally got an ability to refresh your spell slots without taking a short rest once per long rest. In addition with the change of all Pact Boons being turned into Invocations all warlocks get access to ritual casting and 1 extra level 1 slot.
It's half your slots actually. And they still multiclass with other casters about as well as a barbarian. They haven't solved anything, Warlocks are still going to be begging for short rests more than any other class. It's just depressing.
What are you talking about? You literally got an ability to refresh your spell slots without taking a short rest once per long rest. In addition with the change of all Pact Boons being turned into Invocations all warlocks get access to ritual casting and 1 extra level 1 slot.
You get one whole-ass spell slot back, one single time, per day for the overwhelming majority of your warlock's typical career. You get three entire leveled spellcasts per day instead of two.
In True you get half of the total spell slot round up, so when you has 3 spell slots you regain 2 already
Few campaigns go past level 10. So, in practice, you're almost never going to play a warlock that can recover 2 spell slots a day. Anyway, it doesn't matter. That doesn't fix anything. The point is not that you can have 1 or 2 spell slots back once a day by investing 1 minute. That's an anecdote. The point is that the warlock is once again an Eldritch Blast spammer, and nothing more. Unless you do a short rest after each fight, which is breaking the game as someone above said. But if that's what people want, there's not much to do either.
Yurei1453 and I have some significant disagreements on the warlock, but I'm essentially with them on this: the UA7 version of the warlock feels like a cowardly, uncreative set of changes. It provides nothing for those wanting to an alternative to short rest recharges, and similarly provides a fairly meaningless "bump" to spell slots. Hell, a 2014 PHB warlock with a pearl of poweris better off than the UA7 warlock.
And if I'm reading the new Pact of the Blade invocation correctly, it looks like they're not planning on offering the Hexblade as a patron anytime soon, as it confers what's probably the best advantage of that subclass (using CHA modifier for attack and damage rolls).
Well... at least archfey warlock got a tiny upgrade. It is the way to go if you want to cast lots of misty steps.....
Also all of the invocations that gave a spell that you can cast once per long rest seem to be gone. So no more polymorph, bestow curse, confusion, slow or compulsion and no more conjure elemental.... so that is a thing.
Still not only short rest reliant, but reliant on longer adventuring days than, from what I have heard or seen, most campaigns actually have.
Though I do want to say the improvements to invocations are kind of huge. Just looking at level 3 for example, I could grab Agonizing blast, Misty Visions and Mask of Many faces on my Archfey lock pretty easily and be ok without chain or tome or blade. At 5 swap out mask of many faces with myriad forms and pick up one with shadows, which has a HUGE improvement. Invisibility at will as long as I am in darkness or dim light is crazy. The only thing i hate is thirsting blade is back and the loss of medium armor means pact of the blade is an incredibly expensive and punishing path.
Eldritch Blast + Agonizing Blast are back to being a broken MC dip, only now it only costs you 1 level instead of 2. So get ready for every Bard & Sorcerer also being a EB spammer. And every Paladin is dipping 1 level for Pact of the Blade for a CHA-based Polearm.
To get medium armor and shield you'd have to take Lightly Armored, either as your background feat or through Lessons of the First ones.
So, at level 2 you could have Pact of the Blade, Agonizing Blast, and Lessons of the First Ones for your three Invocations.
At level 5 take Thirsting Blade. You have one free Invocation slot.
Since Eldritch Blast is returning to its 2014 form you can get Eldritch Blast and Agonizing Blast with a one level dip into Warlock. Great for Sorcerers or Bards.
Tidying up Devil's Sight so that it covers dim light as well as darkness was probably a good idea.
Honestly, the warlock casting feels bad, but the invocations feel like a huge improvement and the mediocre subclasses feel improved by a lot as well. I can honestly see myself playing a warlock without taking a single one of the pact boon invocations and being perfectly happy.
An archfey lock with Misty visions, eldritch mind, one with shadows, agonizing blast and Myriad forms by level 5 seems good to me. At level 7 whispers of the grave, 9 vision of distant realms. Of course you start running out of "good" invocations as you get into the level 12+ range with witch sight really being the only good new one at 15.
Honestly, the warlock casting feels bad, but the invocations feel like a huge improvement and the mediocre subclasses feel improved by a lot as well. I can honestly see myself playing a warlock without taking a single one of the pact boon invocations and being perfectly happy.
An archfey lock with Misty visions, eldritch mind, one with shadows, agonizing blast and Myriad forms by level 5 seems good to me. At level 7 whispers of the grave, 9 vision of distant realms. Of course you start running out of "good" invocations as you get into the level 12+ range with witch sight really being the only good new one at 15.
That's true. If you don't want to engage in melee, or you don't need the additional cantrips from Tome, there's little reason to take the Pact invocations. Pacts go from "defining a class" to pretty irrelevant.
I would have liked one more pact slot granted somewhere around level 5 or 6, or even the subclass option of one spell from the subclass list once per long rest (provided the character can cast the spell in question, no 3rd level warlocks casting 5th level spells).
The designers also need to get over their addiction to the phrase "if there are none remaining". The issue with resource hoarding isn't not having enough, it's the fear of being caught with zero.
Just bring eldritch master down to level 7. It effectively does the same thing and then they could put in a real capstone.
Yurei1453 and I have some significant disagreements on the warlock, but I'm essentially with them on this: the UA7 version of the warlock feels like a cowardly, uncreative set of changes. It provides nothing for those wanting to an alternative to short rest recharges, and similarly provides a fairly meaningless "bump" to spell slots. Hell, a 2014 PHB warlock with a pearl of poweris better off than the UA7 warlock.
And if I'm reading the new Pact of the Blade invocation correctly, it looks like they're not planning on offering the Hexblade as a patron anytime soon, as it confers what's probably the best advantage of that subclass (using CHA modifier for attack and damage rolls).
There are people who wanted the short rest cast though. Go play a wizard if yo want a long rest class. don't take it away from the one caster class that has it.
There are people who wanted the short rest cast though. Go play a wizard if yo want a long rest class. don't take it away from the one caster class that has it.
I have.
I've played multiple warlocks, and multiple wizards.
The warlocks were flavorful and narratively rewarding.
The wizards were flavorful, narratively rewarding, and also effective in the field.
A small group's obsession with taking a hundred short rests a session and turning short-rest resources into at-will resources should not be allowed to make the class field ineffective for everybody else. Agreed? Agreed. Good.
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Only in games where the DM doesn't allow for short rests throughout a day, which seems to not be the case in most games. They're adding short rests based recovery options to more classes to make players want to take more short rests. We will see how that works out to shift player behavior.
What are you talking about? You literally got an ability to refresh your spell slots without taking a short rest once per long rest. In addition with the change of all Pact Boons being turned into Invocations all warlocks get access to ritual casting and 1 extra level 1 slot.
I think that 9 level grind with only 2 spell slots will remain an issue, and that's where any fixes need to be focused. Either gain the 3rd slot at level 6, or gain the ability to cast a patron spell once per long rest without expending a spell slot (1x at level 3 and 2x at level 7) would do most of the heavy lifting to address the issue beyond what has already been done.
I'd also have the bonus 1st level slot from Pact of the Tome increase a bit at higher levels, or have one of the invocations do that as a side effect, much like thirsting blade gives a third attack at level 11.
WoTC has chosen the cowardly option just as I feared.
Also an invocation to be invisible at will, all you need is a shadow? That's not broken at all LOL. Or the Leap spell which is now pretty good at will. Warlocks are insanely strong.
And boring.
You get one whole-ass spell slot back, one single time, per day for the overwhelming majority of your warlock's typical career. You get three entire leveled spellcasts per day instead of two.
Ahem: whoo. Such fix. Much better. Wow.
All the people who disingenuously said "of coooooourse they'll make Pact Magic better, of coooooooourse they'll address all the perfectly legitimate and valid complaints that many thousands of players have had for years about Pact Magic!" were, as expected, utterly wrong and very likely knew it. Pact Magic is still objectively terrible. Warlocks still aren't allowed to cast their leveled spells unless the player can con their group/DM into letting them have fifty-seven short rests per adventuring day so they can completely break the system.
All the people who hate One D&D and want to sabotage the entire redux won. Again.
Yay.
Please do not contact or message me.
To each their own. I think Warlocks are great. I don't think their is another class with such a ridiculous amount of customization because of invocations.
In True you get half of the total spell slot round up, so when you has 3 spell slots you regain 2 already
It's half your slots actually. And they still multiclass with other casters about as well as a barbarian. They haven't solved anything, Warlocks are still going to be begging for short rests more than any other class. It's just depressing.
Few campaigns go past level 10. So, in practice, you're almost never going to play a warlock that can recover 2 spell slots a day.
Anyway, it doesn't matter. That doesn't fix anything. The point is not that you can have 1 or 2 spell slots back once a day by investing 1 minute. That's an anecdote. The point is that the warlock is once again an Eldritch Blast spammer, and nothing more.
Unless you do a short rest after each fight, which is breaking the game as someone above said.
But if that's what people want, there's not much to do either.
Yurei1453 and I have some significant disagreements on the warlock, but I'm essentially with them on this: the UA7 version of the warlock feels like a cowardly, uncreative set of changes. It provides nothing for those wanting to an alternative to short rest recharges, and similarly provides a fairly meaningless "bump" to spell slots. Hell, a 2014 PHB warlock with a pearl of power is better off than the UA7 warlock.
And if I'm reading the new Pact of the Blade invocation correctly, it looks like they're not planning on offering the Hexblade as a patron anytime soon, as it confers what's probably the best advantage of that subclass (using CHA modifier for attack and damage rolls).
Well... at least archfey warlock got a tiny upgrade. It is the way to go if you want to cast lots of misty steps.....
Also all of the invocations that gave a spell that you can cast once per long rest seem to be gone. So no more polymorph, bestow curse, confusion, slow or compulsion and no more conjure elemental.... so that is a thing.
Still not only short rest reliant, but reliant on longer adventuring days than, from what I have heard or seen, most campaigns actually have.
Though I do want to say the improvements to invocations are kind of huge. Just looking at level 3 for example, I could grab Agonizing blast, Misty Visions and Mask of Many faces on my Archfey lock pretty easily and be ok without chain or tome or blade. At 5 swap out mask of many faces with myriad forms and pick up one with shadows, which has a HUGE improvement. Invisibility at will as long as I am in darkness or dim light is crazy. The only thing i hate is thirsting blade is back and the loss of medium armor means pact of the blade is an incredibly expensive and punishing path.
Eldritch Blast + Agonizing Blast are back to being a broken MC dip, only now it only costs you 1 level instead of 2. So get ready for every Bard & Sorcerer also being a EB spammer. And every Paladin is dipping 1 level for Pact of the Blade for a CHA-based Polearm.
To get medium armor and shield you'd have to take Lightly Armored, either as your background feat or through Lessons of the First ones.
So, at level 2 you could have Pact of the Blade, Agonizing Blast, and Lessons of the First Ones for your three Invocations.
At level 5 take Thirsting Blade. You have one free Invocation slot.
Since Eldritch Blast is returning to its 2014 form you can get Eldritch Blast and Agonizing Blast with a one level dip into Warlock. Great for Sorcerers or Bards.
Tidying up Devil's Sight so that it covers dim light as well as darkness was probably a good idea.
Honestly this version just feels clunky.
Honestly, the warlock casting feels bad, but the invocations feel like a huge improvement and the mediocre subclasses feel improved by a lot as well. I can honestly see myself playing a warlock without taking a single one of the pact boon invocations and being perfectly happy.
An archfey lock with Misty visions, eldritch mind, one with shadows, agonizing blast and Myriad forms by level 5 seems good to me. At level 7 whispers of the grave, 9 vision of distant realms. Of course you start running out of "good" invocations as you get into the level 12+ range with witch sight really being the only good new one at 15.
That's true. If you don't want to engage in melee, or you don't need the additional cantrips from Tome, there's little reason to take the Pact invocations. Pacts go from "defining a class" to pretty irrelevant.
Just bring eldritch master down to level 7. It effectively does the same thing and then they could put in a real capstone.
There are people who wanted the short rest cast though. Go play a wizard if yo want a long rest class. don't take it away from the one caster class that has it.
I have.
I've played multiple warlocks, and multiple wizards.
The warlocks were flavorful and narratively rewarding.
The wizards were flavorful, narratively rewarding, and also effective in the field.
A small group's obsession with taking a hundred short rests a session and turning short-rest resources into at-will resources should not be allowed to make the class field ineffective for everybody else. Agreed? Agreed. Good.
Please do not contact or message me.