If you've found any errors or bugs, let's organise them here nice and tidy-like! (Not merely things you dislike, okay? ;) )
Show me what you got!
Fighter
Eldritch Knight: The Design Notes on Improved War Magic talks about 1st and 2nd level spells, whereas the actual subclass trait list no such limitations
Warlock
Multiclassing: The ability score minimum section still reference INT, WIS, and CHA as possible primary abilities.
If you've found any errors or bugs, let's organise them here nice and tidy-like! (Not merely things you dislike, okay? ;) )
Show me what you got!
Fighter
Eldritch Knight: The Design Notes on Improved War Magic talks about 1st and 2nd level spells, whereas the actual subclass trait list no such limitations
Warlock
Multiclassing: The ability score minimum section still reference INT, WIS, and CHA as possible primary abilities.
That multiclass for warlock may not be wrong. I don't have the is in front of me and it's inconvenient to browse it now, but I'll check later
I started a different thread about this, but I'll throw it here.
In the video, JCraw said (time stamp 51:57) "Immediately after you cast a sorcerer spell of level 1 or higher, you can roll on the wild magic surge table. Full stop. You can just do it." But in the playtest document, it says "No more than once per turn, you can roll a d20 immediately after you cast a Sorcerer spell with a spell slot. If you roll a 20, roll on the Wild Magic Surge table to create a magical effect (see the 2014 Player’s Handbook for that table)."
So, the video says you can just do it, the doc says you need to roll a 20 on a d20 to do it.
If two features allow you to add your Spellcasting modifier to a damage roll, can you add that modifier twice?
For example, Agonising Blast now lets you choose which cantrip benefits from adding your Spellcasting modifier. If you have the Celestial patron, the 6th level Radiant Soul feature allows you to add your Charisma modifier to one damage roll against one target. So, if I’m a level 6 Celestial Warlock and choose Sacred Flame to benefit from Agonising Blast, would it inflict 2d8 + 3 x CHA radiant damage?
I started a different thread about this, but I'll throw it here.
In the video, JCraw said (time stamp 51:57) "Immediately after you cast a sorcerer spell of level 1 or higher, you can roll on the wild magic surge table. Full stop. You can just do it." But in the playtest document, it says "No more than once per turn, you can roll a d20 immediately after you cast a Sorcerer spell with a spell slot. If you roll a 20, roll on the Wild Magic Surge table to create a magical effect (see the 2014 Player’s Handbook for that table)."
So, the video says you can just do it, the doc says you need to roll a 20 on a d20 to do it.
If two features allow you to add your Spellcasting modifier to a damage roll, can you add that modifier twice?
For example, Agonising Blast now lets you choose which cantrip benefits from adding your Spellcasting modifier. If you have the Celestial patron, the 6th level Radiant Soul feature allows you to add your Charisma modifier to one damage roll against one target. So, if I’m a level 6 Celestial Warlock and choose Sacred Flame to benefit from Agonising Blast, would it inflict 2d8 + 3 x CHA radiant damage?
These all sounds like questions that'll end up being frequently asked as more and more people pour over the latest Unearthed Arcana playtest. But they are questions, not factual errors. (Albeit with some borderline cases, where there are conflicting information). My goal with this particular thread was to collect all those errors in the document, for easy review.
Maybe we should make a "UA7 FAQ" thread too, and keep these things seperated? Any volunteers? :)
These all sounds like questions that'll end up being frequently asked as more and more people pour over the latest Unearthed Arcana playtest. But they are questions, not factual errors. (Albeit with some borderline cases, where there are conflicting information). My goal with this particular thread was to collect all those errors in the document, for easy review.
Maybe we should make a "UA7 FAQ" thread too, and keep these things seperated? Any volunteers? :)
Clarifications have always been a part of errata, just as "bug" fixes.
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If you've found any errors or bugs, let's organise them here nice and tidy-like! (Not merely things you dislike, okay? ;) )
Show me what you got!
Fighter
Eldritch Knight: The Design Notes on Improved War Magic talks about 1st and 2nd level spells, whereas the actual subclass trait list no such limitations
Warlock
Multiclassing: The ability score minimum section still reference INT, WIS, and CHA as possible primary abilities.
That multiclass for warlock may not be wrong. I don't have the is in front of me and it's inconvenient to browse it now, but I'll check later
QUESTION. Does Pact of the Blade allow Heavy Weapon Pact weapon to be used WITH or WITHOUT the HEAVEY WEAPON FEATURE (REQ STR 13) - Please calrify.
I started a different thread about this, but I'll throw it here.
In the video, JCraw said (time stamp 51:57) "Immediately after you cast a sorcerer spell of level 1 or higher, you can roll on the wild magic surge table. Full stop. You can just do it." But in the playtest document, it says "No more than once per turn, you can roll a d20 immediately after you cast a Sorcerer spell with a spell slot. If you roll a 20, roll on the Wild Magic Surge table to create a magical effect (see the 2014 Player’s Handbook for that table)."
So, the video says you can just do it, the doc says you need to roll a 20 on a d20 to do it.
If two features allow you to add your Spellcasting modifier to a damage roll, can you add that modifier twice?
For example, Agonising Blast now lets you choose which cantrip benefits from adding your Spellcasting modifier. If you have the Celestial patron, the 6th level Radiant Soul feature allows you to add your Charisma modifier to one damage roll against one target. So, if I’m a level 6 Celestial Warlock and choose Sacred Flame to benefit from Agonising Blast, would it inflict 2d8 + 3 x CHA radiant damage?
These all sounds like questions that'll end up being frequently asked as more and more people pour over the latest Unearthed Arcana playtest. But they are questions, not factual errors. (Albeit with some borderline cases, where there are conflicting information). My goal with this particular thread was to collect all those errors in the document, for easy review.
Maybe we should make a "UA7 FAQ" thread too, and keep these things seperated? Any volunteers? :)
Clarifications have always been a part of errata, just as "bug" fixes.