I created Monk and was going to get Open Hand until I saw that they got rid of his #1 ultimate ability to kill with the Quivering Palm. Something that has been in it's arsenal since the 70s. I decided I like the Playtest #6: Warrior of Shadow. But I don't want to get into a campaign and sometime after 3rd level, they finalize the changes. What then? You have create an entirely new character or will they move everything over?
Regardless the Playtest #6 Warrior of Shadow plus the base Monk seems bad ass. I'm not worried about hit points, since I have a decent Con and will likely take the Feat: Tough for more HP per level.
That's a question for your DM, really; this isn't some MMO where they automatically change everyone's characters when an update comes out. At this time we've had no signals that they're going to attempt completely take down the current classes, although the 2014 PHB, DMG, and MM are likely going to be Legacy-tagged and taken off the market like VGtM and MToF were.
In addition to your DM (as previously stated above) whatever changes get made to the class will also influence things - presuming your table prefers to keep with published versions wherever possible. You might see the final version and decide that it sucks and not want to play it anymore, or it could still be a good class but no longer be capable of representing what you want to do.
The way I understand it is that the 2014 classes can play alongside the 2024 classes. If you want to play a 2014 Open Hand Monk you can. But if you wanted to use the 2024 base class then you should use the 2024 subclasses. And 2014 base classes with 2014 subclasses (especially true for classes that got subclasses at levels 1 or 2).
And as the others have said, it is really up to your DM, if they want to use one version over the other. Or both versions side by side. Or they may allow you to respec your existing class over to the new. You would presumably keep your ability scores, HP, feat choices at your ASI’s previously selected. And just alter the class/subclass features. It would be up to the DM what the process would be.
That's a question for your DM, really; this isn't some MMO where they automatically change everyone's characters when an update comes out. At this time we've had no signals that they're going to attempt completely take down the current classes, although the 2014 PHB, DMG, and MM are likely going to be Legacy-tagged and taken off the market like VGtM and MToF were.
Is it a question for my DM though? If the new core rules are adopted then it's the same as starting a new edition. I would think it is almost the same as trying to play a 3.5 or 4 edition character with 5e. Anyway, no need to answer because I am just pondering out loud. I'll wait and see what happens in May when supposedly things will be final.
That's a question for your DM, really; this isn't some MMO where they automatically change everyone's characters when an update comes out. At this time we've had no signals that they're going to attempt completely take down the current classes, although the 2014 PHB, DMG, and MM are likely going to be Legacy-tagged and taken off the market like VGtM and MToF were.
Is it a question for my DM though? If the new core rules are adopted then it's the same as starting a new edition. I would think it is almost the same as trying to play a 3.5 or 4 edition character with 5e. Anyway, no need to answer because I am just pondering out loud. I'll wait and see what happens in May when supposedly things will be final.
The rules changes are not nearly to the same degree as between 3.5 or 4 and 5. Those are both fundamentally different systems to 5e. This is going to be more like going from 3.0 to 3.5; specific areas are being changed, but they're adjustments to the existing rules, not a whole new set of rules. Now, class/subclass features are seeing a lot of changes, but those still exist within the same fundamental framework as currently exists in 5e.
Something that has been in it's arsenal since the 70s.
Lots of things that have been around since the 70s have been changed to fit the current game better though. Finger of Death used to kill targets instantly all the way back in Men & Magic too; the current game's design doesn't really fit with players having instakill (functionally, infinite damage) abilities, even ones with a strong saving throw attached. 5e's Bounded Accuracy gives such "save or die" abilities even more potential to be swingy and anticlimactic.
Something that has been in it's arsenal since the 70s.
Lots of things that have been around since the 70s have been changed to fit the current game better though. Finger of Death used to kill targets instantly all the way back in Men & Magic too; the current game's design doesn't really fit with players having instakill (functionally, infinite damage) abilities, even ones with a strong saving throw attached. 5e's Bounded Accuracy gives such "save or die" abilities even more potential to be swingy and anticlimactic.
Is that an official statement from Crawford or other official from Wotc? I know that certain Youtubers claimed WoTC removed from level drain from Vampires and Wraith. I ignore the Youtubers since they are speaking from their opinion and not the company's. Finger of Death wasn't an insta kill, like Power Word Kill, since it provided a save. Power Word Kill still kills but if you meet the hit point criteria you still take 10d10 damage. I see no reason why Quivering Palm couldn't be similar. Especially since certain people like to diss the Monk's DPR, but complain about it's stunning ability and Quivering Palm in the next breath. Oh well. We all will see soon what the final product will be.
If Finger of Death didn't count as an instant kill because it had a saving throw then the same would be true for Quivering Palm, wouldn't it?
And people are critical of monk DPR in spite of Quivering Palm because the vast majority of games don't reach 17th level, and the monk's DPR problems show up well before that. Meanwhile, the ones that do get that high, tend to have enemies with extremely high Con saves as well as legendary saving throws. The 3 ki and 2 actions you burn on each QP attempt could be spent on just flurrying and SS instead.
If Finger of Death didn't count as an instant kill because it had a saving throw then the same would be true for Quivering Palm, wouldn't it?
And people are critical of monk DPR in spite of Quivering Palm because the vast majority of games don't reach 17th level, and the monk's DPR problems show up well before that. Meanwhile, the ones that do get that high, tend to have enemies with extremely high Con saves as well as legendary saving throws. The 3 ki and 2 actions you burn on each QP attempt could be spent on just flurrying and SS instead.
So back to my question: Is that the official word from Crawford or some other WoTC official?
I don’t know if there is “official word” on some of the changes but it’s evident by the changes they are making. UA6 specifically said they are basically doing away with disease and using it in the poisoned condition. Or the move away from features like the monks 6th level ability for unarmed strikes overcoming resistance to B,P,S damage and instead making it Force damage as an option.
Is that an official statement from Crawford or other official from Wotc? I know that certain Youtubers claimed WoTC removed from level drain from Vampires and Wraith. I ignore the Youtubers since they are speaking from their opinion and not the company's.
Not that I advocate for watching D&D YouTubers, but that's actually true, and easily verified.
Finger of Death wasn't an insta kill, like Power Word Kill, since it provided a save. Power Word Kill still kills but if you meet the hit point criteria you still take 10d10 damage.
Is that an official statement from Crawford or other official from Wotc? I know that certain Youtubers claimed WoTC removed from level drain from Vampires and Wraith. I ignore the Youtubers since they are speaking from their opinion and not the company's.
Not that I advocate for watching D&D YouTubers, but that's actually true, and easily verified.
Finger of Death wasn't an insta kill, like Power Word Kill, since it provided a save. Power Word Kill still kills but if you meet the hit point criteria you still take 10d10 damage.
PWK is death or nothing.
UA6 Power Word Kill is 100hp or fewer, instant death. More than 100hp, 12d12 Psychic damage.
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I created Monk and was going to get Open Hand until I saw that they got rid of his #1 ultimate ability to kill with the Quivering Palm. Something that has been in it's arsenal since the 70s. I decided I like the Playtest #6: Warrior of Shadow. But I don't want to get into a campaign and sometime after 3rd level, they finalize the changes. What then? You have create an entirely new character or will they move everything over?
Regardless the Playtest #6 Warrior of Shadow plus the base Monk seems bad ass. I'm not worried about hit points, since I have a decent Con and will likely take the Feat: Tough for more HP per level.
That's a question for your DM, really; this isn't some MMO where they automatically change everyone's characters when an update comes out. At this time we've had no signals that they're going to attempt completely take down the current classes, although the 2014 PHB, DMG, and MM are likely going to be Legacy-tagged and taken off the market like VGtM and MToF were.
In addition to your DM (as previously stated above) whatever changes get made to the class will also influence things - presuming your table prefers to keep with published versions wherever possible. You might see the final version and decide that it sucks and not want to play it anymore, or it could still be a good class but no longer be capable of representing what you want to do.
The way I understand it is that the 2014 classes can play alongside the 2024 classes. If you want to play a 2014 Open Hand Monk you can. But if you wanted to use the 2024 base class then you should use the 2024 subclasses. And 2014 base classes with 2014 subclasses (especially true for classes that got subclasses at levels 1 or 2).
And as the others have said, it is really up to your DM, if they want to use one version over the other. Or both versions side by side. Or they may allow you to respec your existing class over to the new. You would presumably keep your ability scores, HP, feat choices at your ASI’s previously selected. And just alter the class/subclass features. It would be up to the DM what the process would be.
Is it a question for my DM though? If the new core rules are adopted then it's the same as starting a new edition. I would think it is almost the same as trying to play a 3.5 or 4 edition character with 5e. Anyway, no need to answer because I am just pondering out loud. I'll wait and see what happens in May when supposedly things will be final.
The rules changes are not nearly to the same degree as between 3.5 or 4 and 5. Those are both fundamentally different systems to 5e. This is going to be more like going from 3.0 to 3.5; specific areas are being changed, but they're adjustments to the existing rules, not a whole new set of rules. Now, class/subclass features are seeing a lot of changes, but those still exist within the same fundamental framework as currently exists in 5e.
Lots of things that have been around since the 70s have been changed to fit the current game better though. Finger of Death used to kill targets instantly all the way back in Men & Magic too; the current game's design doesn't really fit with players having instakill (functionally, infinite damage) abilities, even ones with a strong saving throw attached. 5e's Bounded Accuracy gives such "save or die" abilities even more potential to be swingy and anticlimactic.
Is that an official statement from Crawford or other official from Wotc? I know that certain Youtubers claimed WoTC removed from level drain from Vampires and Wraith. I ignore the Youtubers since they are speaking from their opinion and not the company's. Finger of Death wasn't an insta kill, like Power Word Kill, since it provided a save. Power Word Kill still kills but if you meet the hit point criteria you still take 10d10 damage. I see no reason why Quivering Palm couldn't be similar. Especially since certain people like to diss the Monk's DPR, but complain about it's stunning ability and Quivering Palm in the next breath. Oh well. We all will see soon what the final product will be.
If Finger of Death didn't count as an instant kill because it had a saving throw then the same would be true for Quivering Palm, wouldn't it?
And people are critical of monk DPR in spite of Quivering Palm because the vast majority of games don't reach 17th level, and the monk's DPR problems show up well before that. Meanwhile, the ones that do get that high, tend to have enemies with extremely high Con saves as well as legendary saving throws. The 3 ki and 2 actions you burn on each QP attempt could be spent on just flurrying and SS instead.
So back to my question: Is that the official word from Crawford or some other WoTC official?
I don’t know if there is “official word” on some of the changes but it’s evident by the changes they are making. UA6 specifically said they are basically doing away with disease and using it in the poisoned condition. Or the move away from features like the monks 6th level ability for unarmed strikes overcoming resistance to B,P,S damage and instead making it Force damage as an option.
That they intentionally removed Save-Or-Dies from 5th edition, and are now removing the last one they overlooked in 2014? Can you name another?
Not that I advocate for watching D&D YouTubers, but that's actually true, and easily verified.
PWK is death or nothing.
UA6 Power Word Kill is 100hp or fewer, instant death. More than 100hp, 12d12 Psychic damage.